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Carruana Martín, Adrián; Alario-Hoyos, Carlos; Delgado Kloos, Carlos – Australasian Journal of Educational Technology, 2022
COVID-19 has brought new hybrid learning environments with some students in the classroom and some others online, synchronously, due to the needs of social distancing. These new hybrid learning environments pose new challenges, for example for group collaboration. This paper presents Smart Groups, a system aimed at helping teachers to orchestrate…
Descriptors: Blended Learning, Cooperative Learning, Electronic Learning, COVID-19
Sun He; Thosporn Sangsawang – Turkish Online Journal of Educational Technology - TOJET, 2023
The objectives of this study were to (1) investigate the efficiency of blended teaching online according to the Super Star Learning Pass model on Basic computer application for Shunde Technical Vocational College, (2) compare students' achievements before and after learning through blended teaching online according to the Super Star Learning Pass…
Descriptors: Blended Learning, Electronic Learning, Vocational Education, Technical Education
José Nunes da Silva Júnior; José Mariano de Sousa Oliveira; Jean-Yves Winum; Antonio José Melo Leite Junior; Francisco Serra Oliveira Alexandre; David Macedo do Nascimento; Ulisses Silva de Sousa; Antônia Torres Ávila Pimenta; André Jalles Monteiro – Journal of Chemical Education, 2024
The educational game Interactions 500 was extensively used remotely during the COVID-19 Pandemic as an activity at the Federal University of Ceará (Brazil) to help students review intermolecular forces. In the postpandemic years, the game was also used face-to-face in the classroom. However, Apple Store and Google Play Store removed it from their…
Descriptors: Chemistry, Science Activities, Educational Games, COVID-19
Chaloupský, David; Chaloupská, Pavlína; Hrušová, Dagmar – Interactive Learning Environments, 2021
The research focuses on learning methods that address individual differences, motivation and training goals in fitness running. The aim was to examine the possibilities of use of fitness trackers in smart phones for fitness running lessons. The core of the study was to design and implement an innovative blended learning model to individualize the…
Descriptors: Foreign Countries, Physical Education, Health Related Fitness, Measurement Equipment
Zha, Shenghua; Jin, Yi; Moore, Pamela; Gaston, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2020
Researchers and educators have advocated computational thinking (CT) should be integrated into K-12 settings as early as elementary schools. However, there has been a lack of knowledge of how pre-service K-8 teachers would be engaged in the learning of CT and its integration in different subject areas. In this study, we taught a flipped learning…
Descriptors: Preservice Teacher Education, Preservice Teachers, Undergraduate Students, Thinking Skills
Arifani, Yudhi; Asari, Slamet; Anwar, Khoirul; Budianto, Langgeng – Teaching English with Technology, 2020
Flipped classroom innovation has attracted the attention of English Language Teaching (ELT) researchers to examine its effectiveness. This inquiry, therefore, elaborates on the effect of flipping (i.e. reversing) individual and collaborative instruction using a "WhatsApp" application on the cohesive ability of English as a Foreign…
Descriptors: Collaborative Writing, Writing Instruction, Second Language Instruction, Second Language Learning
Yalcinalp, Serpil; Avci, Ümmühan – Turkish Online Journal of Educational Technology - TOJET, 2019
In order to effectively use emerging digital educational technologies educators should reflect on how these technologies influence student learning, including student creativity. Existing research shows that creativity can be supported by emerging technologies, but recent research in this area has not yet been reviewed. The purpose of our…
Descriptors: Creativity, Educational Technology, Curriculum Development, Technological Advancement
Nida, Nurul Khairiatin; Usodo, Budi; Saputro, Dewi Retno Sari – Journal of Education and Learning (EduLearn), 2020
The blended learning was a learning model that combines offline and online learning. There are two types of blended learning models used in this research, namely the flipped classroom model and the station rotation model. In these models, the teacher would use WhatsApp as a media for online learning. The purpose of this research was to determine…
Descriptors: Blended Learning, Computer Oriented Programs, Educational Technology, Technology Uses in Education
Natale, Caio Cotta; Mello, Paula Seixas; Trivelato, Silvia Luzia Frateschi; Marzin-Janvier, Patricia; Manzoni-de-Almeida, Daniel – Higher Learning Research Communications, 2021
Objectives: To describe the implementation of a hybrid and an online active-learning-based science activity originally designed for face-to-face instruction. The goal was to verify if students used appropriate science practices while engaged in a problem solution through hybrid and fully online modalities. Epistemic practices are important markers…
Descriptors: Scientific Literacy, Science Education, Online Courses, Blended Learning
Koomson, William K. – International Association for Development of the Information Society, 2019
The purpose for this study was to add to the body of research and to further examine how mobile learning can help remedy the limitations e-learning poses for students who live in Ghana with lack of access to electrical power and internet connectivity issues. Qualitative approach was employed with a total sample size of 807 students, composed of 58…
Descriptors: Foreign Countries, Access to Education, Computer Oriented Programs, Computer Mediated Communication
Fichten, Catherine; Havel, Alice; Wileman, Susie; Jorgensen, Mary; Arcuri, Rosie; Ruffolo, Olivia – Online Submission, 2021
COVID-19 resulted in a pivot to remote teaching and learning in most North American colleges and universities. All of a sudden faculty expected students to use a variety of digital technologies. Here we report on the technologies post-secondary students had to use and on the problems experienced by students with and without disabilities (e.g.,…
Descriptors: COVID-19, Pandemics, Blended Learning, Distance Education
Shemahonge, Ramadhani; Mtebe, Joel S. – International Journal of Education and Development using Information and Communication Technology, 2018
Universities in sub-Saharan Africa have been adopting various forms of blended distance courses to meet the demand of higher education. However, the lack of reliable and efficient support services for students taking various blended programs has continued to be the main challenge. This study developed a mobile application for enabling instructors…
Descriptors: Foreign Countries, Distance Education, Blended Learning, Educational Technology
Koomson, William Kofi – International Association for Development of the Information Society, 2018
This paper describes an ongoing research study, which began in January 2017, about how to create an effective distance learning program in a hybrid mode that integrates WhatsApp Messenger as the learning platform for students who live in Ghana's remote areas where Internet connectivity and electrical power supply are limited. Qualitative approach…
Descriptors: Electronic Learning, Handheld Devices, Computer Oriented Programs, Computer Mediated Communication
Yu, Eunjyu – Journal of Educators Online, 2020
This article identifies factors that help Generation Z students succeed in a fully online learning environment for communication skills. Out of a diverse number of learner characteristics, the learners' home institutions significantly impacted their preference for instructional delivery modality. The participants described a flexible schedule and…
Descriptors: Electronic Learning, Age Groups, Online Courses, Blended Learning
Ping, Grace Lee Yuan; Lok, Chang; Yeat, Tan Wei; Cherynn, Tan Jie Ying; Tan, Emelyn Sue Qing – Chemistry Education Research and Practice, 2018
Three internally developed mobile apps, "3D Sym Op", "SM2 Chem" and "ARMolVis," available for free on both the Apple App Store and Google Play Store were evaluated in seven studies. Each study was a systematic process of Pre-Test, In-lecture App Demo, App Assisted Interactive Tutorials (AAITs) and/or Independent App…
Descriptors: Chemistry, Science Instruction, Computer Oriented Programs, Statistical Analysis
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