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Showing 1 to 15 of 21 results Save | Export
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Al-Rahmi, Ali Mugahed; Al-Rahmi, Waleed Mugahed; Alturki, Uthman; Aldraiweesh, Ahmed; Almutairy, Sultan; Al-Adwan, Ahmad Samed – Education and Information Technologies, 2022
Mobile-learning (M-learning) apps have grown in popularity and demand in recent years and have become a typical occurrence in modern educational systems, particularly with the deployment of M-learning initiatives. The key objective of this study was to reveal the key factors that impact university students' behavioural intention and actual use of…
Descriptors: Electronic Learning, Computer Oriented Programs, College Students, Intention
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Madalena Ribeiro e Silva; Joana Carneiro Pinto – Journal of Workplace Learning, 2025
Purpose: The purpose of this study is to test and integrative model that forecasts a range of attributes as both antecedents and consequents of using a gamification app. Design/methodology/approach: The proposed model includes factors from the technology acceptance model (TAM) [perceived ease of use (PEU), perceived usefulness (PU) and attitude…
Descriptors: Gamification, Work Environment, Job Enrichment, Organizational Climate
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Alejandro Álvarez-Marín; J. Ángel Velázquez-Iturbide; Mauricio Castillo-Vergara; Christian Acuña-Opazo – Innovations in Education and Teaching International, 2025
This study explores the moderating role of aesthetics and information quality on the technological acceptance of augmented reality. A technology acceptance model with the following variables was used: perceived ease of use, perceived usefulness, attitude towards using, and behavioural intention to use. Analysis was conducted by using structural…
Descriptors: Physical Environment, Computer Simulation, Synthesis, Simulated Environment
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Mascret, Nicolas; Marlin, Kane; Laisney, Patrice; Castéra, Jérémy; Brandt-Pomares, Pascale – Education and Information Technologies, 2023
Based on the Technology Acceptance Model (TAM), the aims of the present cross-sectional study were i) to investigate acceptance by teachers of an open-source, collaborative, free m-learning app, named "Artefac," ii) to examine whether teachers' self-approach goals (i.e., the motivation to teach more effectively than before) may be a…
Descriptors: Teacher Attitudes, Computer Attitudes, Adoption (Ideas), Open Source Technology
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Estrada, Gabriel; Dawson, Maurice; Cárdenas-Haro, Jose Antonio – ICTE Journal, 2019
African Americans and Hispanic Americans historically have been underrepresented in U.S. jobs in the fields of STEM in large part because of the usability of technology. In this research, the goal was to discover the usability factors relative to operating systems that may limit African Americans and Hispanic Americans from pursuit of computer…
Descriptors: Computer Science Education, Computer Oriented Programs, Educational Technology, Usability
Bulger, Monica; Madden, Mary; Sobel, Kiley; Davison, Patrick – Joan Ganz Cooney Center at Sesame Workshop, 2021
The Joan Ganz Cooney Center and the Corporation for Public Broadcasting have partnered to better understand how young people are engaging with media today in order to help public media better serve Gen Z. As part of our By/With/For Youth: Inspiring Next Gen Public Media Audiences, we spoke with tweens and teens across the U.S. about how they spend…
Descriptors: Preadolescents, Adolescents, Mass Media Use, Use Studies
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Kennedy, Olivia – Research-publishing.net, 2018
Problematic smartphone usage has been widely recognized (e.g. Al-Barashidi, Bouazza, & Jabur, 2015; Chóliz, 2012). However, few researchers have investigated the relationship between students' feelings towards their smartphones and their acceptance of Mobile-Assisted Language Learning (MALL). This exploratory study of thirty-six Japanese…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Computer Attitudes
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Doleck, Tenzin; Bazelais, Paul; Lemay, David John – Education and Information Technologies, 2017
As the use of technology in education advances and broadens, empirical research around its use assumes increased importance. Yet literature investigating technology acceptance in certain populations remains scarce. We recently argued that technology acceptance investigations should also consider the modality of the antecedent belief, to…
Descriptors: Technology Uses in Education, Computer Assisted Instruction, Electronic Learning, Student Attitudes
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Bere, Aaron; Rambe, Patient – Journal of Computing in Higher Education, 2016
Research on technology adoption often profiles device usability (such as perceived usefulness) and user dispositions (such as perceived ease of use) as the prime determinants of effective technology adoption. Since any process of technology adoption cannot be conceived out of its situated contexts, this paper argues that any pre-occupation with…
Descriptors: Synchronous Communication, Computer Oriented Programs, Higher Education, Technology Uses in Education
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Kim, SooHwan; Kim, HyeonCheol; Han, SeonKwan – Behaviour & Information Technology, 2013
This article describes the development of learning widget on m-learning and e-learning environments. A widget is a small, simple and useful application supporting user-oriented contents. The user may select and install widgets that are convenient as well as an auto-updating application including weather or calendar. These widgets are especially…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Computer Oriented Programs
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
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Kay, Robin – Journal of Educational Computing Research, 2006
The impact of gender on computer related attitudes, ability, and use has been actively documented, but little research has been done examining how to modify and reduce imbalances. The purpose of this study was to explore the effect of ubiquitous computing (24-hour access to a laptop and the Internet) on gender differences in pre-service teachers…
Descriptors: Gender Differences, Computer Attitudes, Internet, Access to Computers
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Kinzie, Mable B.; And Others – Research in Higher Education, 1994
A study of 359 undergraduate students in business (n=125), education (n=111), and nursing (n=123) in 3 state university systems investigated the use of 2 affective measures concerning aspects of computer technology. Data on construct validity, relationship between results of the two measures, and implications for future research are reported.…
Descriptors: College Students, Computer Attitudes, Computer Literacy, Computer Oriented Programs
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Brinkerhoff, Jonathan D.; Klein, James D.; Koroghlanian, Carol M. – Journal of Educational Computing Research, 2001
Examines effects of overview mode and computer experience on achievement, attitude and instructional time in a hypertext learning environment. Results indicated participants with high computer experience learned more from the program than those with low experience. Participants receiving structured or unstructured overview spent significantly more…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Literacy, Computer Oriented Programs
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Stover, Mark – RSR: Reference Services Review, 2000
Uses qualitative survey data to find patterns and themes among librarians with regard to their attitudes toward the Internet and reference services, and related professional activities. Includes a selection of categorized survey responses, interpretation of the data by the author and suggestions for further research. (Contains 3 references.)…
Descriptors: Computer Attitudes, Computer Oriented Programs, Information Retrieval, Internet
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