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Bimal Aklesh Kumar – Interactive Learning Environments, 2024
Mobile learning applications are being developed to support the teaching and learning process. The lack of an accepted methodology for developing these applications motivated the establishment of a design science research process for developing mobile learning applications. Design science methodology from the information systems domain was…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Design
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Jularlark, Sengdavanh; Chatwattana, Pinanta; Piriyasurawong, Pallop – World Journal on Educational Technology: Current Issues, 2022
The information system for public relations via mobile application (PPSTC system) is considered a tool to promote public relations and information perception in digital age based on the application of new ideas that can respond to and accommodate the current world situations. This research aimed to analyse and develop the PPSTC system; and…
Descriptors: Information Systems, Public Relations, Computer Oriented Programs, Users (Information)
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Thian Li Lim; Angela Siew Hoong Lee – Journal of Educators Online, 2024
Despite the advantages that pervasive tools have brought to education, studies related to the use of pervasive tools are still unclear. The present study systematically reviews the impact of utilizing pervasive tools to provide a comprehensive analysis of 30 research articles published between 2010-2022. The main findings from this study include…
Descriptors: Educational Benefits, Educational Technology, Technology Uses in Education, Handheld Devices
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Rexwhite Tega Enakrire – Education and Information Technologies, 2024
This study reports on the usefulness of computer skills for enhanced teaching and learning among lecturers in an open-distance e-learning (ODEL) environment. Computer skills have become fundamental due to increasing new technological tools of web-based management systems, laptops, digital tablets, learning management systems, webinars, and the…
Descriptors: Computer Literacy, Open Education, Distance Education, Learning Management Systems
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Vojteková, Jana; Vojtek, Matej; Žoncová, Michaela; Repaská, Gabriela – Curriculum and Teaching, 2023
This article presents several examples of digital technologies, such as the use of augmented reality, virtual reality, mLearning, web-based GIS, online applications, and the like, which can be used in the educational process of geography. We also present the methodologies created within the national project called IT Academy - Education for the…
Descriptors: Technology Uses in Education, Educational Technology, Computer Simulation, Geographic Information Systems
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Badrudin, Badrudin; Khusnuridlo, Moh.; Wahyu, Muhammad Zaini El – Cypriot Journal of Educational Sciences, 2022
This research aims to analyze the information system of learning management and the overall quality of service to the customer's satisfaction application of Ruangguru. This study employed a descriptive quantitative approach. The sampling technique was purposive sampling based on Slovin equations. Data were collected using a synchronous survey…
Descriptors: Management Information Systems, Integrated Learning Systems, Consumer Economics, Satisfaction
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Williams, Peter; Shekhar, Sidharth – Education Sciences, 2019
Mobile phone technology is becoming ubiquitous. However, a number of unique usability challenges are still unresolved, including small screen size, device orientation changes, and an array of interaction methods (tap, flick, pinch, etc.) These challenges may be particularly acute for people with learning disabilities. This study examined the…
Descriptors: Telecommunications, Handheld Devices, Usability, Technology Uses in Education
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Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices
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Davis, Michael – Journal of Geography, 2017
Niantic Labs has developed an augmented virtual reality mobile app game called Ingress in which agents must seek out and control locations for their designated factions. The app uses the Google Maps interface along with GPS to enhance a geocaching-like experience with elements of other classical games such as capture-the-flag. This study aims to…
Descriptors: Geography Instruction, Computer Games, Educational Games, Computer Oriented Programs
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Kulhavy, David L.; Unger, Daniel R.; Hung, I-Kuai; Douglass, David – International Journal of Higher Education, 2015
A senior within a spatial science Ecological Planning capstone course designed an undergraduate research project to increase his spatial science expertise and to assess the hands-on instruction methodology employed within the Bachelor of Science in Spatial Science program at Stephen F Austin State University. The height of 30 building features…
Descriptors: College Seniors, College Curriculum, Research Projects, Experiential Learning
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Muñoz-Merino, Pedro J.; Molina, Manuel Fernández; Muñoz-Organero, Mario; Kloos, Carlos Delgado – IEEE Transactions on Education, 2014
A lack of student motivation is a problem in many courses in electrical engineering. Introducing competition between students can enhance their motivation, but it can also generate negative emotions. This paper presents an empirical study of students in a telecommunications engineering degree; it measured their level of motivation, and their…
Descriptors: Student Motivation, Psychological Patterns, Competition, Engineering Education
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Liu, Michelle; Murphy, Diane – Information Systems Education Journal, 2013
It is of national importance to increase the number of college students pursuing degrees in information systems/information technology (IT/IS) subjects. The primary focus at many institutions is renovating or enhancing existing IT/IS programs and the target audience is the students who have selected to major in IT/IS subjects. This paper looks at…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada, V. – New Media Consortium, 2014
The "2014 NMC Technology Outlook for Brazilian Universities: A Horizon Project Regional Report" reflects a collaborative research effort between the New Media Consortium (NMC) and Saraiva to help inform education leaders in Brazil about significant developments in technologies supporting teaching, learning, and creative inquiry in higher…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Technology Integration
Sawtelle, Thomas K. – 1973
The Air Force Logistics Command (AFLC) is revising and enhancing its data-processing capabilities with the development of a large-scale, multi-site, on-line, integrated data base information system known as the Advanced Logistics System (ALS). A data integrity program is to be built around a Data Base Manager (DBM), an individual or a group of…
Descriptors: Computer Oriented Programs, Computer Programs, Computers, Confidentiality
Farber, Irvin J. – 1974
The Philadelphia School System developed a multilevel Management Information Feedback System to monitor the operation of the reading programs of its eight subdistricts. The major steps involved in the developmental process were: (1) the determination of what information was needed; (2) the development of noninterruptive information collection…
Descriptors: Computer Oriented Programs, Feedback, Information Needs, Information Systems
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