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Hirumi, Atsusi; Johnson, Teresa; Reyes, Ramsamooj Javier; Lok, Benjamin; Johnsen, Kyle; Rivera-Gutierrez, Diego J.; Bogert, Kenneth; Kubovec, Stacey; Eakins, Michael; Kleinsmith, Andrea; Bellew, Michael; Cendan, Juan – Educational Technology Research and Development, 2016
In Part I of this two-part series, we examined the design and development of NERVE: A virtual patient simulation created to give medical students standardized experiences in interviewing, examining, and diagnosing virtual patients with cranial nerve disorders. We illustrated key design features and discussed how design-based research studies…
Descriptors: Computer Simulation, Patients, Design, Research
Wilson, Mark; Gochyyev, Perman; Scalise, Kathleen – Journal of Educational Measurement, 2017
This article summarizes assessment of cognitive skills through collaborative tasks, using field test results from the Assessment and Teaching of 21st Century Skills (ATC21S) project. This project, sponsored by Cisco, Intel, and Microsoft, aims to help educators around the world enable students with the skills to succeed in future career and…
Descriptors: Cognitive Ability, Thinking Skills, Evaluation Methods, Educational Assessment
Laffey, James M.; Stichter, Janine; Galyen, Krista – International Journal of Virtual and Personal Learning Environments, 2014
iSocial is a 3D Virtual Learning Environment (3D VLE) to develop social competency for students who have been identified with High-Functioning Autism Spectrum Disorders. The motivation for developing a 3D VLE is to improve access to special needs curriculum for students who live in rural or small school districts. The paper first describes a…
Descriptors: Distance Education, Special Needs Students, Computer Simulation, Educational Technology
Quellmalz, Edys S.; Timms, Michael J.; Silberglitt, Matt D. – Society for Research on Educational Effectiveness, 2011
The Multilevel Assessment of Science Standards (MASS) project is creating a new generation of technology-enhanced formative assessments that bring the best formative assessment practices into classrooms to transform what, how, when, and where science learning is assessed. The project is investigating the feasibility, utility, technical quality,…
Descriptors: Middle School Students, Management Systems, Rhetoric, Student Evaluation
Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience
Richardson, J. Jeffrey; And Others – 1986
In keeping with current Department of Defense policies on integrated diagnostics and a reduced reliance on paper-based documentation, the concept of a portable, expert-system-based job aid and training device was proposed to assist inexperienced electronics maintenance technicians in learning to maintain sophisticated equipment. A prototype was…
Descriptors: Armed Forces, Computer Assisted Instruction, Computer Simulation, Computer Software

Wood, Mary M.; And Others – Journal of Educational Technology Systems, 1986
Describes the field evaluation process used to assess the validity, effectiveness, and efficiency of an interactive microcomputer simulation program designed for teachers and student teachers preparing to work with emotionally or behaviorally handicapped elementary school-age children. Results indicate the simulation was judged to be useful. (MBR)
Descriptors: Computer Simulation, Course Content, Course Evaluation, Disabilities
Char, Cynthia – 1983
Several research and design issues to be considered when creating educational software were identified by a field test evaluation of three types of innovative software created at Bank Street College: (1) Probe, software for measuring and graphing temperature data; (2) Rescue Mission, a navigation game that illustrates the computer's use for…
Descriptors: Computer Games, Computer Science Education, Computer Simulation, Computer Software Development
Davis, Barbara Gross – 1985
To explore the potential of computer controlled videodiscs for simulating undergraduate science laboratory instruction, the Annenberg/CPB (Corporation for Public Broadcasting) Project funded the University of Nebraska to create and field test six videodisc laboratory experiments, two each in biology, chemistry, and physics. The six discs were…
Descriptors: Academic Achievement, Biology, Chemistry, Computer Assisted Instruction