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Showing 1 to 15 of 29 results Save | Export
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Kongpha, Rattanakul; Chatwattana, Pinanta – Higher Education Studies, 2023
The virtual interactive learning model using imagineering process as a tool to promote happy learning for digital age learners. The concept is based on the combination of virtual learning environment and metaverse in order to create learning experience via virtual community. The objectives of this research are (1) to study and synthesise the…
Descriptors: Electronic Learning, Interaction, Computer Simulation, Instructional Development
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Kivanç Topraklikoglu; Gülcan Öztürk – Journal of Educational Technology and Online Learning, 2025
This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis…
Descriptors: Computer Simulation, Computer Oriented Programs, Geometry, Mathematics Instruction
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Soutthaboualy, Thongkhane; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2021
The objectives of the study were 1) Synthesize the conceptual framework of blended instruction on the cloud via an interactive augmented reality technology model to enhance digital literacy, 2) Design the blended instruction on the cloud via an interactive augmented reality technology model, 3) Develop the blended instruction on the cloud via an…
Descriptors: Blended Learning, Computer Simulation, Technological Literacy, Instructional Design
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Efi Nisiforou; Panagiotis Kosmas – Journal of Interactive Learning Research, 2024
As Virtual and Augmented Reality (VR/AR) technologies revolutionize educational landscapes, European higher education institutions face the critical challenge of bridging the gap between institutional vision and practical implementation of these advanced technologies. This study examines VR/AR integration readiness through a comprehensive…
Descriptors: Foreign Countries, College Faculty, Administrators, Computer Simulation
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Rene Schmidt; Britta Stumpe – Review of Education, 2025
Augmented reality (AR) as a mobile educational technology enables self-directed and interactive learning by anchoring multimedia-enhanced three-dimensional (3D) content at selected locations. Numerous systematic and meta-reviews for education, specifically for science, technology, engineering and mathematics (STEM), have demonstrated a wide range…
Descriptors: Elementary Secondary Education, Geography Instruction, STEM Education, Computer Simulation
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North-Samardzic, Andrea; de Witt, Marlize – Journal of Management Education, 2019
Management educators employ a variety of learning and teaching tools in order to engage students, with online business simulations being one of these tools. While many business simulations are available to management educators, they do not always fit the needs of the educator or have evidence to support their efficacy for achieving student…
Descriptors: Business Administration Education, Learner Engagement, Computer Simulation, Computer Uses in Education
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Ryan, Qing X.; Frodermann, Evan; Heller, Kenneth; Hsu, Leonardo; Mason, Andrew – Physical Review Physics Education Research, 2016
The combination of modern computing power, the interactivity of web applications, and the flexibility of object-oriented programming may finally be sufficient to create computer coaches that can help students develop metacognitive problem-solving skills, an important competence in our rapidly changing technological society. However, no matter how…
Descriptors: Problem Solving, Coaching (Performance), Introductory Courses, Physics
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Lin, Che-Hung; Yen, Yu-Ren; Wu, Pai-Lu – International Journal of Distance Education Technologies, 2015
The aim of this study was to develop a store service operations practice course based on simulation-based training of video clip instruction. The action research of problem-solving strategies employed for teaching are by simulated store operations. The counter operations course unit used as an example, this study developed 4 weeks of subunits for…
Descriptors: Computer Simulation, Video Technology, Multimedia Materials, Training Methods
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Ritchie, William J.; Fornaciari, Charles J.; Drew, Stephen A. W.; Marlin, Dan – Journal of Management Education, 2013
Many capstone strategic management courses use computer-based simulations as core pedagogical tools. Simulations are touted as assisting students in developing much-valued skills in strategy formation, implementation, and team management in the pursuit of superior strategic performance. However, despite their rich nature, little is known regarding…
Descriptors: Computer Simulation, Business Administration Education, Strategic Planning, Teamwork
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Wilks, Judith L.; Jacka, Lisa – Australian Journal of Teacher Education, 2013
Innovating in a higher education teaching context is never a straightforward matter. There are many factors influencing how, what, and when we teach, and the students' experiences of these things. This is especially so in the context of pre-service teacher education, forever evolving in response to rapidly changing technological, political and…
Descriptors: Virtual Classrooms, Computer Simulation, Teacher Education Programs, Student Experience
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Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
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Stewart, Gay B.; Stewart, John C. – Journal of Science Education and Technology, 1997
Extends the modeling system presented in Part I. This model is applied to two widely diverse educational processes: "Student Actions" and "Do Homework Problem." Its computational syntax imposes completeness criteria on the modeling and its uniformity. (AIM)
Descriptors: Computer Simulation, Instructional Development, Models, Physics
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Stewart, Gay B. – Journal of Science Education and Technology, 1997
Presents a system for formally characterizing elements of an introductory science class, measuring class performance based on this characterization, and modeling the value of the class based on the measurements. The main components of this modeling system include educational engineering with a formal set of practices, the use of computational…
Descriptors: Computer Simulation, Instructional Development, Introductory Courses, Models
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Cabrales, Eusebio J.; Eddy, John P. – Journal of Research on Computing in Education, 1992
Describes a computer-based simulation model that can be used for the training of higher education administrators. Simulation games as instructional and training models are discussed; weighted alternatives used in the model are explained; validation is discussed; and the architecture of the computer simulation is described. (10 references) (LRW)
Descriptors: Administrator Education, Computer Assisted Instruction, Computer Simulation, Decision Making
White, Barbara Y.; Frederiksen, John R. – 1987
This paper describes the theoretical underpinnings and architecture of a new type of learning environment that incorporates features of microworlds and of intelligent tutoring systems. The environment is based on a progression of increasingly sophisticated causal models that simulate domain phenomena, generate explanations, and serve as student…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Assisted Instruction, Computer Simulation
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