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Showing 1 to 15 of 32 results Save | Export
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Soleiman Ahmady; SeyedAhmad SeyedAlinaghi; Soudabeh Yarmohammadi; Amir Masoud Afsahi; Parisa Matini; Faeze Abbaspour; Pedram Habibi; Pegah Mirzapour; Sepide Ahmadi; Elaheh Karimi; Parnian Haghi; Ayoob Molla; Sara Shahbazi; Esmaeil Mehraeen – Health Education, 2025
Purpose: This paper highlights the transformative impact of information and communication technologies (ICTs) on education, focusing on their potential to revolutionize teaching methods. It also explores the global trend of integrating technology-based learning into educational curricula. Design/methodology/approach: A comprehensive literature…
Descriptors: Literature Reviews, Medical Education, Technology Uses in Education, Educational Technology
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Cai, Ying; Pan, Zilong; Liu, Min – Journal of Computer Assisted Learning, 2022
Background: As a recently emerging innovative technology, augmented reality (AR) has become a popular tool for language learning. However, to date, very few meta-analytical studies has been conducted on AR in this field to understand its effectiveness on language learning. Objectives: This meta-analysis was conducted to systematically synthesize…
Descriptors: Computer Simulation, Technology Uses in Education, Second Language Learning, Meta Analysis
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Korkmaz, Elif; Morali, Hasibe Sevgi – International Electronic Journal of Mathematics Education, 2022
Augmented reality (AR) helps three dimensional, virtual objects to be viewed, interactively, in a real-world setting. AR technology is used in many fields such as medicine, advertisement, military, industry, and increasingly in education. AR has an importantrole in concretizing educational platforms and achieving permanentlearning. This study aims…
Descriptors: Meta Analysis, Computer Simulation, Electronic Learning, Mathematics Education
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Adem Koç; Sedat Kanadli – Journal of Science Education and Technology, 2025
This study used network meta-analysis to investigate the impact of the use of interactive learning environments (ILE) tools (augmented reality (AR), virtual reality (VR), mixed reality (MIX), and interactive digital games (GAME)) in science education on learning outcomes. A total of 53 primary studies were retrieved from the literature according…
Descriptors: Interaction, Cooperative Learning, Educational Environment, Outcomes of Education
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Daryanto, Eka; Siregar, Batumahadi; Januariyansah, Sapitri – International Journal of Education in Mathematics, Science and Technology, 2022
This study aims to analyze the effect of e-learning on VET learning, the factors that support the success of e-learning, and the role of e-learning in practical learning performance. This type of research was a quantitative study with a meta-analysis approach. A total of 18 articles on e-learning in VET learning were selected as samples. The 18…
Descriptors: Meta Analysis, Electronic Learning, Vocational Education, Effect Size
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Sholpan Zhandossova; Natalya Seitakhmetova; Zarema Shaukenova; Marhabbat Nurov – Journal of Social Studies Education Research, 2025
The impact of global digitalization on religious attitudes and self-identification is profound. Since religious identity often serves as a fundamental component of national identity, examining the impact of the virtual environment on religiosity and self-identification is particularly relevant. This study aims to identify the key characteristics…
Descriptors: Religious Factors, Self Concept, Religion, Computer Simulation
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Danhua Zhou – Interactive Learning Environments, 2024
Online scientific argumentation activities have significant value for students' cognitive ability. The purpose of this study was to solve the issues of online scientific argumentation. Firstly, the influences of online scientific argumentation were classified into "Learn to Argue" and "Argue to Learn" abilities. And then the…
Descriptors: Meta Analysis, Instructional Design, Instructional Effectiveness, Electronic Learning
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Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
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Goksu, Idris; Islam Bolat, Yusuf – Review of Education, 2021
In this meta-analysis, the aim is to determine the overall effect of the ARCS (attention, relevance, confidence, satisfaction) model of motivation on students' academic achievement, motivation, attention, relevance, confidence and satisfaction. Additionally, the effect of the model is analysed according to the learning environment in which the…
Descriptors: Models, Student Motivation, Academic Achievement, Attention
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Maeda, Yukiko; Harwell, Michael R. – Mid-Western Educational Researcher, 2016
The "Q" test is regularly used in meta-analysis to examine variation in effect sizes. However, the assumptions of "Q" are unlikely to be satisfied in practice prompting methodological researchers to conduct computer simulation studies examining its statistical properties. Narrative summaries of this literature are available but…
Descriptors: Meta Analysis, Q Methodology, Effect Size, Research Methodology
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Wang, Chien-pang; Lan, Yu-Ju; Tseng, Wen-Ta; Lin, Yen-Ting R.; Gupta, Kao Chia-Ling – Computer Assisted Language Learning, 2020
The 3D virtual worlds (3DVWs) were widely used for language learning in the past two decades. Although numerous research studies acknowledged the affordance, a full-scale investigation that discussed how they can be applied to language learning with substantial evidence of effect sizes were not presented. Thus, this analysis aimed to synthesize…
Descriptors: Computer Simulation, Second Language Learning, Affordances, Effect Size
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Saltan, Fatih; Arslan, Ömer – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Augmented Reality (AR) is recognized as one of the most important developments in educational technology for both higher and K-12 education as emphasized in Horizon report (Johnson et al., 2016, 2015). Furthermore, AR is expected to achieve widespread adoption that will take two to three years in higher education and four to five years in K-12…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Literature Reviews
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Chen, Juanjuan; Wang, Minhong; Kirschner, Paul A.; Tsai, Chin-Chung – Review of Educational Research, 2018
This meta-analysis synthesizes research findings on the effects of computer-supported collaborative learning (CSCL) based on its three main elements: (1) the collaboration per se, (2) the use of computers, and (3) the use of extra learning environments or tools, or supporting strategies in CSCL. In this analysis, 425 empirical studies published…
Descriptors: Meta Analysis, Computer Assisted Instruction, Cooperative Learning, Teaching Methods
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Barton, Erin E.; Pustejovsky, James E.; Maggin, Daniel M.; Reichow, Brian – Remedial and Special Education, 2017
The adoption of methods and strategies validated through rigorous, experimentally oriented research is a core professional value of special education. We conducted a systematic review and meta-analysis examining the experimental literature on Technology-Aided Instruction and Intervention (TAII) using research identified as part of the National…
Descriptors: Intervention, Pervasive Developmental Disorders, Autism, Meta Analysis
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Ozdemir, Muzaffer; Sahin, Cavus; Arcagok, Serdar; Demir, M. Kaan – Eurasian Journal of Educational Research, 2018
Purpose: The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process. Problem: Research that determines the effectiveness of Augmented Reality (AR) applications in the learning process with different variables has not been encountered in national or international literature. Research…
Descriptors: Meta Analysis, Learning Processes, Journal Articles, Technology Uses in Education
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