NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Researchers6
Laws, Policies, & Programs
Assessments and Surveys
Program for International…1
What Works Clearinghouse Rating
Showing 1 to 15 of 24 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Matthew Schmidt; Jie Lu; Rui Huang; Marc-Sonley Francois; Minyoung Lee; Xiaoman Wang; Pedro Guillermo Feijóo-García – Educational Technology & Society, 2024
Extended reality (XR) such as Virtual Reality (VR) and Augmented Reality (AR) has been heralded as a particularly promising technology for autistic people. However, prior studies have centered around curing or ameliorating deficits and impairments and are typically conducted by non-disabled and non-autistic researchers. Using co-design and a…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Research Methodology, Inclusion
Peer reviewed Peer reviewed
Direct linkDirect link
López-Belmonte, Jesús; Moreno-Guerrero, Antonio-José; López-Núñez, Juan-Antonio; Hinojo-Lucena, Francisco-Javier – Interactive Learning Environments, 2023
Augmented reality is a technology that is bringing great benefits in the educational field. This study focuses on knowing the performance and scientific production of augmented reality in the field of education. This research has been approached from a bibliometric perspective. A novel documentary analysis technique based on scientific mapping and…
Descriptors: Computer Simulation, Educational Technology, Educational Research, Authors
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bellido García, Roberto Santiago; Rejas Borjas, Luis Gerardo; Cruzata-Martínez, Alejandro; Sotomayor Mancisidor, Merce Concepción – EURASIA Journal of Mathematics, Science and Technology Education, 2022
As part of a recent change, Augmented Reality (AR) has filled engineering classrooms, being employed for various pedagogical purposes around the world. However, little is known about the different features and uses of this technology in Latin America. This Scoping Review asks how are educational AR systems designed, used and evaluated in the…
Descriptors: Computer Simulation, Engineering Education, Technology Uses in Education, Foreign Countries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bahçeci, Ferhat; Yaratan, Ali Sercan – International Journal of Progressive Education, 2020
Augmented reality is a technology used in almost every stage of our daily life. It has become widespread in several fields such as engineering, healthcare, advertising, defense industry, and entertainment. The use of augmented reality technology that combines virtual and real environments is increasing every day. Augmented reality technology,…
Descriptors: Computer Simulation, Technology Integration, Educational Technology, Educational Research
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Acikgul Firat, Esra; Firat, Selcuk – Turkish Online Journal of Distance Education, 2021
Web 3.0 technologies have inevitably affected educational research. Many studies have been conducted on the use of Web 3.0 tools in learning environments. The synthesis and summarization of the results of these studies with a systematic review is considered important in terms of being the source of future research and helping to spread the use of…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Computer Simulation, Intelligent Tutoring Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Takkaç Tulgar, Aysegül; Yilmaz, Rabia Meryem; Topu, Fatma Burcu – Participatory Educational Research, 2022
The main aim of this research is to display research trends in studies on augmented reality (AR) in teaching English as a foreign language by using bibliometric mapping and content analysis. For this purpose, 64 studies in total published up to 2019 were accessed for bibliometric analysis. In addition, 49 articles published between 2007 and 2019…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Technology, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Koutromanos, George; Sofos, Alivisos; Avraamidou, Lucy – Educational Media International, 2015
This paper provides a review of the literature about the use of augmented reality in education and specifically in the context of formal and informal environments. It examines the research that has been conducted up to date on the use of those games through mobile technology devices such as mobile phones and tablets, both in primary and secondary…
Descriptors: Literature Reviews, Educational Games, Handheld Devices, Courseware
Peer reviewed Peer reviewed
Direct linkDirect link
Tobar-Muñoz, Hendrys; Baldiris, Silvia; Fabregat, Ramon – Journal of Educational Computing Research, 2017
Program for International Student Assessment results indicate that while reading comprehension needs to be promoted, teachers are struggling to find ways to motivate students to do reading comprehension activities and although technology-enhanced learning approaches are entering the classroom, researchers are still experimenting with them to…
Descriptors: Achievement Tests, Foreign Countries, International Assessment, Secondary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Rambe, Patient – Australasian Journal of Educational Technology, 2013
There is scant evidence to demonstrate that researchers grasp the social dimensions of convergence, and particularly, the academic and social implications of converged media on students' lives. Despite a surge in student appropriation of social media-enabled mobile phones for exchanging educational resources and social practices, little is known…
Descriptors: Foreign Countries, Social Networks, Higher Education, Graduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Han-Chin; Su, I-Hsien – British Journal of Educational Technology, 2011
Multimedia learning environments such as computer simulations are widely accepted as tools for supporting science learning. Although the design of multimedia learning environments can be domain specific, few studies have focused on the use of computer simulations for learning residential electrical wiring. This study aimed to determine whether…
Descriptors: Control Groups, Research Design, Computer Simulation, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Stafford, Richard; Goodenough, Anne E.; Davies, Mark S. – Bioscience Education, 2010
Designing manipulative ecological experiments is a complex and time-consuming process that is problematic to teach in traditional undergraduate classes. This study investigates the effectiveness of using a computer simulation--the Virtual Rocky Shore (VRS)--to facilitate rapid, student-centred learning of experimental design. We gave a series of…
Descriptors: Feedback (Response), Research Design, Computer Simulation, Experiential Learning
Peer reviewed Peer reviewed
Harrop, John W.; Velicer, Wayne F. – Multivariate Behavioral Research, 1985
Computer generated data representative of 16 Auto Regressive Integrated Moving Averages (ARIMA) models were used to compare the results of interrupted time-series analysis using: (1) the known model identification, (2) an assumed (l,0,0) model, and (3) an assumed (3,0,0) model as an approximation to the General Transformation approach. (Author/BW)
Descriptors: Computer Simulation, Data Analysis, Mathematical Models, Matrices
Peer reviewed Peer reviewed
Powers, William T. – American Behavioral Scientist, 1990
Contrasts modeling methods in control theory to the methods of statistical generalizations in empirical studies of human or animal behavior. Presents a computer simulation that predicts behavior based on variables (effort and rewards) determined by the invariable (desired reward). Argues that control theory methods better reflect relationships to…
Descriptors: Behavior, Causal Models, Comparative Analysis, Computer Simulation
Thayer, Jerome D. – 1986
The stepwise regression method of selecting predictors for computer assisted multiple regression analysis was compared with forward, backward, and best subsets regression, using 16 data sets. The results indicated the stepwise method was preferred because of its practical nature, when the models chosen by different selection methods were similar…
Descriptors: Comparative Analysis, Computer Simulation, Mathematical Models, Multiple Regression Analysis
Previous Page | Next Page »
Pages: 1  |  2