Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 9 |
Descriptor
Source
Author
Ainsworth, Shaaron E. | 1 |
Barshi, Immanuel | 1 |
Chen, Hsiu-Ling | 1 |
Chen, Yu-ching | 1 |
Elke Brucker-Kley | 1 |
García, Marcos | 1 |
Guillaume Decormeille | 1 |
Hakerem, Gita | 1 |
Han, Hsiao-Cheng | 1 |
Healy, Alice F. | 1 |
Homer, Bruce D. | 1 |
More ▼ |
Publication Type
Reports - Research | 11 |
Journal Articles | 9 |
Speeches/Meeting Papers | 2 |
Education Level
Higher Education | 3 |
Middle Schools | 3 |
Secondary Education | 3 |
High Schools | 2 |
Postsecondary Education | 2 |
Elementary Education | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Audience
Location
Taiwan | 3 |
Canada | 1 |
France | 1 |
United Kingdom | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Thomas Keller; Stefan Botchkovoi; Elke Brucker-Kley – International Association for Development of the Information Society, 2022
The potential of using virtual reality in the school context is assessed heterogeneously from a scientific point of view. Especially the embedding in existing didactic approaches, the concrete design of the support system as well as the competence of the teachers are relevant. But it is undisputed that virtual reality opens up new possibilities to…
Descriptors: Computer Simulation, Astronomy, Technology Uses in Education, Information Transfer
Guillaume Decormeille; Thomas Geeraerts; Médéric Descoins; Nathalie Huet – Applied Cognitive Psychology, 2025
Screen-based simulation (SBS) can complement traditional nursing courses. We compared the effect of innovative virtual environments not widespread in French nursing schools on self-efficacy, quiz performance, and self-regulated learning behaviors. This quasi-experimental study involved 1183 student nurses. Participants were divided into an…
Descriptors: Foreign Countries, Nursing Education, Nursing Students, Computer Simulation
Yeh, Hui-Chin; Tseng, Sheng-Shiang – Language Learning & Technology, 2020
Augmented reality (AR) technology has been used to successfully improve traditional literacy. However, there has been a paradigm shift in literacy education from traditional literacy to multimodal literacy. Little research has explored how students establish effective multimodal meaning-making using AR technology. This study is an investigation of…
Descriptors: Computer Simulation, Learning Modalities, English (Second Language), Second Language Learning
Poy, Raquel; García, Marcos – Education for Information, 2019
Digital games have a greater ease of construction of new meanings in a virtual world, more affordable, simple and comprehensible by the students than the real world, and in which the individual differences that occur in the real world tend to fade thanks to the interpretation of a character with different characteristics from the real ones.…
Descriptors: High School Students, Game Based Learning, Video Games, Role Playing
Chen, Hsiu-Ling; Liao, Yen-Chun – Journal of Educational Computing Research, 2022
Digital learning has become an inevitable trend with many benefits for students' learning performance and motivation. However, Virtual Reality, a pervasive mode of digital learning nowadays, has incurred ambivalence among teachers over the years due to its high cost and other technical concerns. Panoramic image VR (PIVR) is a cost-efficient…
Descriptors: Computer Simulation, Simulated Environment, Work Environment, Vocational High Schools
Kohnle, Antje; Ainsworth, Shaaron E.; Passante, Gina – Physical Review Physics Education Research, 2020
[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington style tutorials (so-called simulation-tutorials).…
Descriptors: Freehand Drawing, Visual Learning, Computer Simulation, Tutoring
Han, Hsiao-Cheng – International Journal of Education & the Arts, 2017
This paper presents a three-year participatory action research project focusing on the graduate level course entitled Visual Learning in 3D Animated Virtual Worlds. The purpose of this research was to understand "How the virtual world processes of observing and creating can best help students learn visual theories". The first cycle of…
Descriptors: Visual Learning, Virtual Classrooms, Experiential Learning, Graduate Students
Chen, Yu-ching – Journal of Educational Computing Research, 2019
Motivation and math anxiety are crucial in performance and satisfaction, and augmented reality (AR) may be a useful tool in enhancing these factors because it provides users with interesting visual experiences. Since related empirical research is limited in investigating the effects of using free mobile AR apps integrating Keller's ARCS…
Descriptors: Handheld Devices, Computer Simulation, Mathematics Anxiety, Visual Learning
Lee, Hyunjeong; Plass, Jan L.; Homer, Bruce D. – Journal of Educational Psychology, 2006
How can cognitive load in visual displays of computer simulations be optimized? Middle-school chemistry students (N = 257) learned with a simulation of the ideal gas law. Visual complexity was manipulated by separating the display of the simulations in two screens (low complexity) or presenting all information on one screen (high complexity). The…
Descriptors: Cognitive Processes, Visual Aids, Computer Simulation, Middle School Students
Schneider, Vivian I.; Healy, Alice F.; Barshi, Immanuel – Journal of Experimental Psychology Applied, 2004
In 3 experiments, the authors simulated air traffic controllers giving pilots navigation instructions of various lengths. Participants either heard or read the instructions; repeated either all, a reduced form, or none of the instructions; and then followed them by clicking on the specified locations in a space represented by grids on a computer…
Descriptors: Air Transportation, Learning Modalities, Computer Assisted Instruction, Teaching Methods
Hakerem, Gita; And Others – 1993
The Water and Molecular Networks (WAMNet) Project uses graduate student written Reduced Instruction Set Computing (RISC) computer simulations of the molecular structure of water to assist high school students learn about the nature of water. This study examined: (1) preconceptions concerning the molecular structure of water common among high…
Descriptors: Chemistry, Cognitive Development, Computer Assisted Instruction, Computer Simulation