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Seungoh Paek; Daniel L. Hoffman; John B. Black – Interactive Learning Environments, 2023
The aim of this study was to examine if--and to what extent--a sensory modality's conceptual congruency influences learning in digital environments. Building on previous work in multimedia and embodied learning, the study used custom software to systematically vary the conceptual congruency of two sensory modalities (aural and bodily-kinesthetic).…
Descriptors: Sensory Experience, Electronic Learning, Elementary School Students, Learning Modalities
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Korkmaz, Nurdan; Temur, Özlem Dogan – International Electronic Journal of Elementary Education, 2022
The purpose of this study is to electrophysiologically assess the effect of an individualized education program supported with musical activities on the success of primary school students with computational difficulties. A mixed-methods design consisting of qualitative and quantitative methods was employed as the research model. The research group…
Descriptors: Music, Mathematics Instruction, Elementary School Students, Addition
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Eludiora, Safiriyu – Universal Journal of Educational Research, 2017
In recent times, the endangerment of Yorùbá has highly been speculated among Yorùbá intellectuals, indigenes and enthusiasts alike. In an effort to promote the learning and use of Yorùbá numeral system in carrying out day-to-day activities and transactions, the development of a Yorùbá arithmetic learning system will help bridge the gap between…
Descriptors: African Languages, Computer Software, Programming, Number Systems
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Zaranis, Nicholas – Education and Information Technologies, 2016
The purpose of this study is to investigate if information and communications technology (ICT) helps improve kindergarten students' basic mathematical achievement regarding addition. Our research compares the level of mathematical competence of the students taught using our ICT oriented learning method which specifically takes advantage of…
Descriptors: Kindergarten, Information Technology, Technology Uses in Education, Mathematics Instruction
Orense, Adrian; Decena, Berlyn Anne; Feria, Rommel – International Association for Development of the Information Society, 2013
Kinesthetic learning, one of the VAK learning styles, is now also being adapted by different gaming consoles and platforms. This paper presents Salapiggy, a two-part kinesthetic educational Sifteo game that has both a tutorial on money and sorting game. It is localized in the Philippines and uses Filipino as the User Interface Language and the…
Descriptors: Kinesthetic Perception, Teaching Methods, Educational Games, Arithmetic
Tatsuoka, Kikumi K., Ed. – 1984
This study examined various misconceptions committed by junior high school students in fraction addition and subtraction problems. Almost 600 subjects were administered two tests, addition and subtraction, and their performances were analyzed by several computer programs, including two programs (FBUG and SPBUG) which are so flexible to any items…
Descriptors: Addition, Computer Oriented Programs, Computer Software, Educational Research
Spivey, Patsy M. – 1985
This study was conducted to determine whether the traditional classroom approach to instruction involving the addition and subtraction of number facts (digits 0-6) is more or less effective than the traditional classroom approach plus a commercially-prepared computer game. A pretest-posttest control group design was used with two groups of first…
Descriptors: Academic Achievement, Addition, Computer Assisted Instruction, Computer Software