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Erol Sahin, Aysegül Nihan; Kara Erol, Hatice – Journal of Educational Technology and Online Learning, 2022
The aim of this study is to reveal the experiences of digital comics developed by the participants in Atatürk's Principles and History of Revolutions course. In this context, the research has been designed with phenomenology, which is one of the qualitative research methods. The study group of the research consists of 29 university students who…
Descriptors: History Instruction, Cartoons, Teaching Methods, Phenomenology
Maghfiroh, Anissa; Kuswanto, Heru – International Journal of Instruction, 2022
This research aims to reveal the effectiveness of the use of Kofie GeBoL media in improving (1) vector representation ability and (2) critical thinking ability in physics instruction. It is a descriptive quantitative study with the quasi-experiment design. It was conducted in two stages: empirical try out and implementation of Kofie GeboL to see…
Descriptors: Physics, Instructional Effectiveness, Critical Thinking, Thinking Skills
Priyadi, Ahmad; Kuswanto, Heru – Journal of Technology and Science Education, 2023
This research aims to: (1) develop a feasible Android-based comic media of Gajah Mungkur Dam, and (2) reveal the effectiveness of the developed comic media in improving mathematical representation and critical thinking abilities on the materials of work and energy. The research subjects are senior high school students, consisting of 262 students…
Descriptors: High School Seniors, Cartoons, Computer Games, Mathematics Instruction
Akcanca, Nur – International Journal of Curriculum and Instruction, 2021
In this study, it is aimed to examine the opinions of prospective teachers about the design of digital educational comics designed within the scope of science education and their use in educational environments. This study, conducted with 129 prospective teachers determined by purposeful sampling method, is suitable for a case study. After the…
Descriptors: Cartoons, Teaching Methods, Science Instruction, Case Studies
Amador, Julie M.; Estapa, Anne; Kosko, Karl; Weston, Tracy – International Journal of Mathematical Education in Science and Technology, 2021
In recent years, teacher professional noticing has become more prevalent internationally. One common definition to distinguish professional noticing from everyday noticing includes the three interrelated skills of attending, interpreting and deciding to respond. We used qualitative analysis to explore prospective teachers' approximations of…
Descriptors: Preservice Teachers, Mathematics Instruction, Teaching Methods, Decision Making
Rutta, Carolina Beniamina; Schiavo, Gianluca; Zancanaro, Massimo; Rubegni, Elisa – Educational Media International, 2021
This work explores how comic-based digital storytelling can support children and teachers in combining foreign language and content teaching in the Content and Language Integrated Learning (CLIL) framework. In particular, we focus on investigating three specific aspects: (1) the use of digital storytelling in terms of collaboration, engagement and…
Descriptors: Cartoons, Story Telling, Content and Language Integrated Learning, Teaching Methods
Alemi, Minoo; Givi, Samira Salmani; Rezanejad, Atefeh – Language Teaching Research Quarterly, 2022
Digital storytelling (DST) is one of the areas which has entered the field of foreign language education and has proved to be beneficial in learning different language skills. However, it remains underexplored whether and how DST can affect learners' writing skill and motivation to write. The present study sought to investigate the impact of DST…
Descriptors: Story Telling, English (Second Language), Second Language Learning, Second Language Instruction
Çelebi, Safa; Borekci, Muhsine – Reading Matrix: An International Online Journal, 2020
The present study aimed to determine the effect of teaching prosody through visual feedback activities on oral reading skills of Turkish language learners. The quantitative dimension of the study utilized a single group pre-test post-test experimental design, whereas, the qualitative dimension consisted of the data obtained from the interviews.…
Descriptors: Oral Reading, Reading Skills, Second Language Learning, Second Language Instruction
Bakla, Arif – ReCALL, 2019
Despite their potential benefits, teacher-created animated cartoons have not found much room in second-language (L2) research, probably due to some technical challenges involved in creating them. This paper reports the findings of a mixed-methods embedded experimental study, designed to test the impact of tailor-made animated cartoons on the…
Descriptors: Cartoons, Teaching Methods, Pronunciation Instruction, English (Second Language)
Aghasafari, Sahar; Bivins, Kelli; Nordgren, Brendan – Journal of Interdisciplinary Studies in Education, 2021
There has been a dramatic increase in the number of multilingual and multicultural students in U.S. schools. Because of high-stakes testing and English-only mandates, instructional practices and curricula in most urban school districts neglect the cultural and linguistic interests of their diverse student populations. In this interpretive study,…
Descriptors: Art Education, Interdisciplinary Approach, Culturally Relevant Education, Multilingualism
Dore, Rebecca A.; Shirilla, Marcia; Hopkins, Emily; Collins, Molly; Scott, Molly; Shatz, Jacob; Lawson-Adams, Jessica; Valladares, Tara; Foster, Lindsey; Puttre, Hannah; Toub, Tamara Spiewak; Hadley, Elizabeth; Golinkoff, Roberta M.; Dickinson, David; Hirsh-Pasek, Kathy – Grantee Submission, 2019
Despite the prevalence of educational apps for children, there is little evidence of their effectiveness for learning. Here, children were asked to learn ten new words in a narrative mobile game that requires children use knowledge of word meanings to advance the game. Study 1 used a lab-based between-subjects design with middle-SES 4-year-olds…
Descriptors: Vocabulary Development, Computer Software, Preschool Children, Language Tests
Kirchoff, Jeffrey S. J.; Cook, Mike – SANE Journal: Sequential Art Narrative in Education, 2015
It is well established that the 21st century literate student needs to be able to effectively craft and interpret texts that use multiple communicative modes. Graphic novels are one text type that facilitates such literacy instruction, as the seamless relationship between words, image, and sound (in the form of sound effects) are inherent to the…
Descriptors: Cartoons, Novels, Computer Software, Computer Uses in Education
Vazquez-Calvo, Boris; Zhang, Leticia Tian; Pascual, Mariona; Cassany, Daniel – Language Learning & Technology, 2019
Fan practices involving translation open up opportunities to explore language learning practices within the fandom (Sauro, 2017). We examine how three fans capitalize on fan translation and language learning. We consider the cases of Selo (an English-Spanish translator of games), Nino (a Japanese-Catalan fansubber of anime, and Alro (an…
Descriptors: Translation, Computer Games, Video Technology, Japanese
Al-Jarf, Reima – Online Submission, 2021
This study investigates the differential effects of the iPad on first and second language learning by Saudi children in the home environment. The subjects consisted of 78 parents and 118 children. The children were grouped into: 1-6 years old (young children in kindergarten and pre-school); 7- 9 years (grades 1-3); and 10-12 years (grades 4-6).…
Descriptors: Second Language Learning, Second Language Instruction, Handheld Devices, Foreign Countries
Weber, Alan S. – International Association for Development of the Information Society, 2015
Although used as a common pedagogical tool in K-12 education, online graphic narrative ("comics") software has not generally been incorporated into advanced professional or technical education. This contribution reports preliminary data from a study on the use of cloud-based graphics software Pixton.com to teach basic medical ethics…
Descriptors: Foreign Countries, Medical Education, Ethical Instruction, Computer Software
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