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Noelle Brown; Sara Nurollahian; Eliane S. Wiese – ACM Transactions on Computing Education, 2025
While there have been many calls for teaching ethics and responsible computing, it is unclear how responsible computing instruction and technical learning interact. Some instructors even hesitate to include ethics in their courses, fearing it might distract students from learning technical computing content. An approach called…
Descriptors: Teaching Methods, Computer Science Education, Intervention, Ethics
Michael Mehmet; Mary Papakosmas; Elias Kyriazis; Mona Nikidehaghani – Journal of Marketing Education, 2025
This study aims to examine how to integrate generative AI (GenAI) into marketing education. We used the transformation mechanism within boundary crossing theory to explore how marketing professional insights can be utilized to prepare students for industry demands in the GenAI era. We analyze industry content and GenAI courses alongside 26…
Descriptors: Marketing, Career Readiness, School Business Relationship, Education Work Relationship
Gautham Arun; Vivek Perumal; Francis Paul John Bato Urias; Yan En Ler; Bryan Wen Tao Tan; Ranganath Vallabhajosyula; Emmanuel Tan; Olivia Ng; Kian Bee Ng; Sreenivasulu Reddy Mogali – Anatomical Sciences Education, 2024
Large Language Models (LLMs) have the potential to improve education by personalizing learning. However, ChatGPT-generated content has been criticized for sometimes producing false, biased, and/or hallucinatory information. To evaluate AI's ability to return clear and accurate anatomy information, this study generated a custom interactive and…
Descriptors: Artificial Intelligence, Teaching Methods, Computational Linguistics, Anatomy
Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
Ernst Bekkering – Information Systems Education Journal, 2025
Undergraduate research can stimulate students' interest, especially in STEM disciplines. This research can be formally offered in different formats such as Undergraduate Research Experiences (UREs). One of these is Course-based Undergraduate Research Experiences (CUREs), which are offered as an integral part of scheduled courses. CUREs have been…
Descriptors: Undergraduate Students, Research Training, Computer Science Education, Student Interests
Gutiérrez, Luz E.; Guerrero, Carlos A.; López-Ospina, Héctor A. – Education and Information Technologies, 2022
This study describes the most relevant problems and solutions found in the literature on teaching and learning of object-oriented programming (OOP). The identification of the problem was based on tertiary studies from the IEEE Xplore, Scopus, ACM Digital Library and Science Direct repositories. The problems and solutions identified were ranked…
Descriptors: Programming, Comprehension, Computer Science Education, Computer Software
Christian Tarchi; Ruth Villalón; Nina Vandermeulen; Lidia Casado-Ledesma; Anna Paola Fallaci – Reading and Writing: An Interdisciplinary Journal, 2024
In university settings, writing argumentative essays from reading conflicting source texts is a common task for students. In performing this synthesis task, they must deal with conflicting claims about a controversial issue as they develop their own positions. Argumentative synthesis is characterized by writers' back-and-forth moves between…
Descriptors: Writing Processes, Persuasive Discourse, Essays, Controversial Issues (Course Content)
Blažic, Borka Jerman – Education and Information Technologies, 2022
Recruiting, retaining, and maintaining sufficient numbers of cybersecurity professionals in the workplace is a constant battle, not only for the technical side of cybersecurity, but also for the overlooked area of non-technical, managerial-related jobs in the cyber sector. The problem is the lack of cybersecurity skills in the European labour…
Descriptors: Foreign Countries, Computer Science Education, Computer Security, Information Security
Huang, Hsin; Hwang, Gwo-Jen – Interactive Learning Environments, 2021
In this study, a synthesis review of the studies published in Elsevier's Scopus database from 1985 to 2017 was conducted to analyze the technology-based learning of newly graduated nurses, including the software and technologies adopted, course content, teaching strategies, research issues, care units, and so on. From the review results, it was…
Descriptors: Educational Technology, Information Technology, College Graduates, Nurses
João Arantes do Amaral – Journal of Open, Flexible and Distance Learning, 2024
This article presents findings from a massive, free-of-charge online extension course titled Systems Thinking, which was conducted in Brazil in May and June 2024. The course engaged 345 participants. The research aimed to analyse how students' backgrounds, learning methods, and use of AI tools influenced learning outcomes. A mixed-method approach…
Descriptors: Cognitive Style, MOOCs, Outcomes of Education, Artificial Intelligence
Song, Yu; Zhang, Shu; Liu, Bingman – Journal of Educational Research, 2023
Classroom dialogue is widely used in mathematics teaching and learning, and if managed strategically, it will have productive benefits for mathematics achievement. However, dialogic participants often lack awareness of how dialogue could be constructed, and few studies show the characteristics of dialogic patterns in different stages of education.…
Descriptors: Dialogs (Language), Mathematics Instruction, Comparative Analysis, Computer Software
Bråting, Kajsa; Kilhamn, Cecilia – Scandinavian Journal of Educational Research, 2022
We characterize the recently included programming content in Swedish mathematics textbooks for elementary school. Especially, the connection between programming content and traditional mathematical content has been considered. The analytical tools used are based on the so-called 5E's, a theoretical framework of action, developed within the…
Descriptors: Foreign Countries, Programming, Computer Science Education, Mathematics Instruction
Bradley Bowen; Bryanne Peterson – Journal of STEM Education: Innovations and Research, 2024
Modeling and simulation activities are common in secondary technology and engineering education classrooms. Virtual simulations are used to integrate engineering design into classroom instruction. The performance outcomes of a student's final virtual design usually depend on the level of knowledge application. When applying the learned content to…
Descriptors: Models, Middle Schools, STEM Education, Secondary School Curriculum
Kole A. Norberg; Husni Almoubayyed; Logan De Ley; April Murphy; Kyle Weldon; Steve Ritter – International Journal of Artificial Intelligence in Education, 2025
Large language models (LLMs) offer an opportunity to make large-scale changes to educational content that would otherwise be too costly to implement. The work here highlights how LLMs (in particular GPT-4) can be prompted to revise educational math content ready for large scale deployment in real-world learning environments. We tested the ability…
Descriptors: Artificial Intelligence, Computer Software, Computational Linguistics, Educational Change
Sharp, Jason H.; Mitchell, Alanah; Lang, Guido – Journal of Information Systems Education, 2020
In this paper, we analyze and categorize research related to Agile teaching and learning in Information Systems education using an existing conceptual framework. To this end, a systematic literature review beginning with 642 papers led to the identification of 30 relevant papers written in English and published through 2018 in academic IS outlets.…
Descriptors: Teaching Methods, Information Systems, Information Science Education, Computer Software

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