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Wu, Yi-Chieh; Liao, Wen-Hung; Chi, Ming-Te; Li, Tsai-Yen – International Association for Development of the Information Society, 2016
In response to the recent trend in maker movement, teachers are learning 3D techniques actively and bringing 3D printing into the classroom to enhance variety and creativity in designing lectures. This study investigates the usage pattern of a 3D modeling software, Qmodel Creator, which is targeted at K-12 students. User logs containing…
Descriptors: Courseware, Use Studies, Technology Uses in Education, Computer Software
Post, Gerald V.; Hargis, Jace – Decision Sciences Journal of Innovative Education, 2012
Online education and computer-assisted instruction (CAI) have existed for years, but few general tools exist to help instructors create and evaluate lessons. Are these tools sufficient? Specifically, what elements do instructors want to see in online testing tools? This study asked instructors from various disciplines to identify and evaluate the…
Descriptors: Computer Assisted Testing, Computer Software, Test Construction, Design Preferences
Chang, Chia-Lin; Su, Yelin – Turkish Online Journal of Educational Technology - TOJET, 2012
This study examined whether using localized interface designs would make a difference in users' learning results and their perceptions of the interface design in a classroom learning environment. This study also sought to learn more about users' attitudes toward the localized interface features. To assess the impact of using localized interfaces…
Descriptors: Academic Achievement, Foreign Countries, Control Groups, Computer Software

Lahm, Elizabeth A. – Focus on Autism and Other Developmental Disabilities, 1996
This study examined features of software used by 48 preschool special education students. Programs were compared for their effect on engagement, affect, and choice. Findings suggest that children prefer programs with higher interaction requirements, as well as those using animation, sound, and voice features. (Author/PB)
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Games, Computer Software
Schwartz, Daniel L.; Buckley, Jeanne – 1990
This study tested the hypothesis that children bring specifiable expectations to their use of interactive computer programs, and that these expectations will determine, to a large extent, which features of a given program will be motivating to a child. It is also argued that the different genres of interactivity relied upon by software designers…
Descriptors: Computer Software, Content Analysis, Design Preferences, Grade 5
Frick, Theodore; Boling, Elizabeth; Kim, Kyong-Jee; Oswald, Daniel; Zazelenchuk, Todd – 2001
The concepts of usability and user-centered design (UCD) have grown in popularity over the past 20 years as measured by the number of research and mainstream articles devoted to their discussion. As with all new developments, however, there are always the questions of how things work in practice compared to theory. A survey of 83 software…
Descriptors: Computer Software, Computer Software Development, Computer System Design, Corporations
Bao, Julie Qiu – 1998
This paper examines how values education is taught in Chinese and American elementary schools and what values are advocated in Chinese and American elementary textbooks. Differences in attitude, content, method, and outcome are analyzed in the context of social and cultural backgrounds. It is concluded that American textbooks tend to emphasize…
Descriptors: Comparative Analysis, Computer Software, Cultural Differences, Design Preferences