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Anne C. Pivonka; Laura Makary; Colin M. Gray – International Journal of Technology and Design Education, 2024
Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer's repertoire and their overall facility as a designer. However, there is little research on how students build cognitive schema in relation to design methods…
Descriptors: Design, Figurative Language, Schemata (Cognition), Teaching Methods
Alick O. Vweza; Sara Mehta; Matthew Wettergreen; Ann Saterbak – Biomedical Engineering Education, 2024
A challenge in building the biomedical engineering human factors course at Malawi University of Business and Applied Sciences was integrating meaningful direct experiences with medical products. The instructor also noticed a significant gap between the topics in the course and their surrounding clinical context, a low-income setting. Recognizing…
Descriptors: Experiential Learning, Hands on Science, Biomedicine, Engineering Education
Wonkyung Choi; Jun Jo; Geraldine Torrisi-Steele – International Journal of Adult Education and Technology, 2024
Despite best efforts, the student experience remains poorly understood. One under-explored approach to understanding the student experience is the use of big data analytics. The reported study is a work in progress aimed at exploring the value of big data methods for understanding the student experience. A big data analysis of an open dataset of…
Descriptors: College Students, Data Analysis, Data Collection, Learning Analytics
Vijayan, Kavin Kathiresh; Mork, Ola Jon; Hansen, Irina Emily – Universal Journal of Educational Research, 2018
The concept of eye tracking is developing rapidly across various disciplines, and this inspired the current study of using this technology for an educational purpose. Eye tracking is a measuring method to either identify the gaze point or relative motion of the eyes to the head. Researchers at NTNU I Ålesund, have used eye-tracking technology in…
Descriptors: Eye Movements, Engineering Education, Usability, Manufacturing
Demmans Epp, Carrie; McEwen, Rhonda; Campigotto, Rachelle; Moffatt, Karyn – Education and Information Technologies, 2016
A framework connecting concepts from user interface design with those from information studies is applied in a study that integrated a location-aware mobile application into two special education classes at different schools; this application had two support modes (one general and one location specific). The five-month study revealed several…
Descriptors: Special Education, Computer Interfaces, Usability, Information Processing
Yang, Yuting; Kang, Houliang – Engineering Design Graphics Journal, 2014
Three Dimensional or 3D virtual reality has become increasingly popular in many areas, especially in building a digital campus. This paper introduces a virtual campus, which is based on a 3D model of The Tourism and Culture College of Yunnan University (TCYU). Production of the virtual campus was aided by Human Factor and Ergonomics (HF&E), an…
Descriptors: Virtual Classrooms, Human Factors Engineering, Campuses, Computer Software
Kiyici, Mubin – Turkish Online Journal of Educational Technology - TOJET, 2011
HCI is a field which has an increasing popularity by virtue of the spread of the computers and internet and gradually contributes to the production of the user-friendlier software and hardware with the contribution of the scientists from different disciplines. Teacher candidates studying at the computer and instructional technologies department…
Descriptors: Man Machine Systems, Computer Software, Educational Technology, Phenomenology
Bak, Peter; Meyer, Joachim – Behaviour & Information Technology, 2011
Information systems increasingly provide options for visually inspecting data during the process of information discovery and exploration. Little research has dealt so far with user interactions with these systems, and specifically with the effects of characteristics of the displayed data and the user on performance with such systems. The study…
Descriptors: Foreign Countries, Graphs, Criteria, Information Retrieval
Investigating the Human Computer Interaction Problems with Automated Teller Machine Navigation Menus
Curran, Kevin; King, David – Interactive Technology and Smart Education, 2008
Purpose: The automated teller machine (ATM) has become an integral part of our society. However, using the ATM can often be a frustrating experience as people frequently reinsert cards to conduct multiple transactions. This has led to the research question of whether ATM menus are designed in an optimal manner. This paper aims to address the…
Descriptors: Computer Software, Banking, Man Machine Systems, Computer Interfaces
Garcia Laborda, Jesus; Magal-Royo, Teresa; de Siqueira Rocha, Jose Macario; Alvarez, Miguel Fernandez – Computers & Education, 2010
Although much has been said about ergonomics in interface and in computer tools and interface design, very few articles in major journals have addressed this topic in relation to language testing. This article describes an experiment carried out at the Polytechnic University of Valencia, Spain, in which 27 Media and Communication students provided…
Descriptors: Educational Testing, Language Tests, Foreign Countries, Internet
Schneider, N.; Schreiber, S.; Wilkes, J.; Grandt, M.; Schlick, C. M. – Behaviour & Information Technology, 2008
An important issue of the demographic change in the German population is the maintenance and promotion of the employability of aging workforces. However, there are hardly any suitable concepts or usable tools available to realize this goal. Possible approaches should push the individual strengths of the aging workers to the foreground and…
Descriptors: Computer Interfaces, Age Differences, Foreign Countries, Adults
Spaeth, Sebastian; Haefliger, Stefan; von Krogh, Georg; Renzl, Birgit – Information Research: An International Electronic Journal, 2008
Introduction: Virtual communities play an important role in innovation. The paper focuses on the particular form of collective action in virtual communities underlying as Open Source software development projects. Method: Building on resource mobilization theory and private-collective innovation, we propose a theory of collective action in…
Descriptors: Innovation, Computer Software, Educational Technology, Computer System Design
Coklar, A. Naci; Sendag, Serkan; Eristi, S. Duygu – Online Submission, 2007
This paper concentrates on a software prepared as a series of Health Education for K8 students in Turkey. Bearing in mind that healthy mind rests in a healthy body, the researchers prepared a series of software on different aspects of health. This specific software tries to donate the K8 students with healthy use of computers in everyday life.…
Descriptors: Health Education, Child Health, Computer Software, Foreign Countries
Ruecker, Stan; Uszkalo, Kirsten C. – Visible Language, 2007
This paper proposes a design for the electronic book based on discussions with frequent book readers. We adopted a conceptual framework for this project consisting of a spectrum of possible designs, with the conventional bound book at one difference pole, and the laptop computer at the other; the design activity then consisted of appropriately…
Descriptors: Graduate Students, Electronic Publishing, Focus Groups, Books
Army Research Inst. for the Behavioral and Social Sciences, Arlington, VA. – 1983
Human factors engineering can be defined as the application of scientific principles, methods, and data drawn from a variety of disciplines to the development of engineering systems in which people play a significant role. Since human factors issues arise in every domain in which humans interact with the products of a technological society, six…
Descriptors: Cognitive Processes, Computer Oriented Programs, Computer Software, Decision Making
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