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Alex Cameron; Abu Alam; Madhu Khurana; Jordan Allison; Nasreen Anjum – IEEE Transactions on Education, 2025
Modern day organizations face a continuous challenge in ensuring that their employees are cognizant with malware and cyber attacks, since it has the potential to cause financial, legal, and reputational damage to them. Current awareness training exists in a multitude of forms to equip employees and organizations to protect themselves against…
Descriptors: Computer Security, Crime Prevention, Information Security, Gamification
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Fang Huang; Dingyang Peng; Timothy Teo – European Journal of Education, 2025
Contextualised in the AI--supported English-speaking learning, this study examined the roles of AI affordances in influencing EFL learners' emotional, cognitive, and behavioural speaking engagement, and explored the moderating roles of gender and learner types (on-campus vs. on-job) in influencing AI-supported English-speaking engagement. Data…
Descriptors: Learner Engagement, Second Language Learning, Second Language Instruction, English (Second Language)
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Hayes, Sharon; Freudenberg, Brett; Delaney, Deborah – Journal of Teaching and Learning for Graduate Employability, 2022
Approximately 40% of accounting graduate recruitment in Australia is by small and medium accounting (SMA) firms, firms which can face different constraints compared to their larger counterparts. Given the characteristics of SMA firms it is important to appreciate what they consider makes a work ready graduate. This article reports the findings of…
Descriptors: Foreign Countries, Career Readiness, College Graduates, Accounting
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Kapp, Karl M.; Valtchanov, Deltcho; Pastore, Ray – Educational Technology Research and Development, 2020
This study focused on the use of casual games to motivate learners in a corporate retail settings to engage in a online learning platform. The study analyzed two populations of learners who were using the learning platform. One group of learners was in a game condition. In this condition, the learners were provided the option to play a casual game…
Descriptors: Games, Game Based Learning, On the Job Training, Distributive Education
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Exter, Marisa E.; Ashby, Iryna – Journal of Computing in Higher Education, 2019
Educational software is a growing industry, creating demand for professionals with the skills and knowledge necessary to develop high-quality learning software. This paper explores the perceptions and experiences of professionals who have made a career of developing educational software and suggests educational paths useful for professionals in…
Descriptors: Computer Software, Computer Science Education, Educational Background, Attitudes
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Liebel, Grischa; Burden, Håkan; Heldal, Rogardt – Teaching in Higher Education, 2017
Team teaching is advocated in education to offer students multiple explanations to complex concepts and to improve teacher development. However, team teaching is typically associated with high staff cost due to the increased amount of teachers involved. The authors argue that team teaching can be conducted in a cheap way by including novice…
Descriptors: Team Teaching, Undergraduate Students, Computer Software, Computer Science Education
Supramaniam, Mahadevan; Kuppusamy, Mudiarasan – Online Submission, 2010
In order to compete in a global environment, Malaysian business firms need to improve their products and services through best practices. This paper aims to investigate the critical success factors to adopt Enterprise Resource Planning (ERP) with knowledge management (KM) strategies among Malaysian business firms. In order to achieve the research…
Descriptors: Knowledge Management, Business, Success, Planning
Barton, Dick – Vocational Training: European Journal, 1996
A study of the software industry, in which required skills change rapidly and skills shortages frequently occur, showed how work projects were designed with restricted opportunities for workers to acquire new skills. Skill development was not valued by management. The industry may thus be abetting its own skills shortage. (SK)
Descriptors: Administrative Organization, Computer Software, Job Skills, Labor Supply
Salzano, Julienne – 1989
An analysis of the introduction of computers into the New York City Police Department through intensive, structured interviews with personnel in 15 administrative offices and advice from computer experts led to the formulation of seven principles bearing on the success of computerization. The seven principles are as follows: (1) detailed planning…
Descriptors: Automation, Computer Science, Computer Software, Employee Attitudes
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Nguyen, Frank – Performance Improvement, 2005
How many times have you attended a marathon training class only to return to your job and promptly forget what you learned? How many times have you programmed your VCR, only to find yourself searching for the manual six months later? The reality is that humans accumulate a vast amount of life experience and knowledge. Adult learning theory…
Descriptors: Needs Assessment, On the Job Training, Adult Learning, Information Management
Gander, Sharon L. – 1984
In order to determine whether business software packages (word processing, financial management, data management, graphics, statistical, or multi-functional integrated software packages with business applications) are effective tools for public service professionals (educators and government workers) when applied directly to individuals' daily…
Descriptors: Check Lists, Computer Literacy, Computer Oriented Programs, Computer Software