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Cyril Brom; Tereza Hannemann; Tereza Tetourová; Anna Drobná; Nikol Kopánková; Kristina Volná; Katerina Kacerovská; Filip Dechterenko; Pavel Ježek; Tereza Stárková – International Journal of Technology and Design Education, 2024
Primary school children frequently use digital devices, which can be infected by computer viruses. In this mixed methods paper with two studies (N = 278 + 114), we examined 8-year-olds' preconceptions about computer viruses and protection against them; how to teach these children about said topics using three different, 30-min-long,…
Descriptors: Computers, Children, Computer Security, Knowledge Level
Laurie-Anne Sapey-Triomphe; Gaëtan Sanchez; Marie-Anne Hénaff; Sandrine Sonié; Christina Schmitz; Jérémie Mattout – npj Science of Learning, 2023
Predictive coding theories suggest that core symptoms in autism spectrum disorders (ASD) may stem from atypical mechanisms of perceptual inference (i.e., inferring the hidden causes of sensations). Specifically, there would be an imbalance in the precision or weight ascribed to sensory inputs relative to prior expectations. Using three tactile…
Descriptors: Autism Spectrum Disorders, Tactual Perception, Sensory Integration, Comparative Analysis
Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
Jonathan Serfaty; Raquel Serrano – Language Learning & Technology, 2024
Digital flashcard apps allow students to learn and practice foreign language vocabulary independently and efficiently, leaving more classroom time for communicative activities. However, words learned this way may be forgotten. Previous lab studies have shown that vocabulary retrieval practice can be optimized for long-term memory by employing…
Descriptors: Computer Assisted Testing, Computer Software, Vocabulary Development, Secondary School Students
Ankora, Carlos; Bolatimi, Stephen Oladagba; Bensah, Lily; Mahama, Francois; Kuadey, Noble Arden; Adu, Adolph Sedem Yaw; Adjei, Laurene – Journal of Computer Assisted Learning, 2023
Background: The degree to which Computer Science (CS) and Information Communication Technology (ICT) students are motivated to learn greatly impacts their study habits, academic achievement in school and ultimately their job prospects. In recent times, skills in programming languages have become vital in searching for employment. Objective: This…
Descriptors: College Students, Student Motivation, Course Selection (Students), Programming Languages
Christos Chytas; Sylvia Patricia van Borkulo; Paul Drijvers; Erik Barendsen; Jos L. J. Tolboom – Digital Experiences in Mathematics Education, 2024
Nowadays, mathematics teachers in K-12 strive to promote their students' mathematical knowledge and computational thinking (CT) skills. There is an increasing need for effective CT-embedded mathematics learning material and a better understanding of students' views toward them. In this work, we present the results of a research study, which…
Descriptors: Thinking Skills, Mathematics Instruction, Teaching Methods, Computer Software
Zhang, Lishan; Pan, Mengqi; Yu, Shengquan; Chen, Ling; Zhang, Jing – Interactive Learning Environments, 2023
This paper introduces a system that supports student-centered online one-to-one tutoring and evaluates the practical value of the system by running an experiment with 64 experienced mathematics teachers and 810 students in Grade 7. The experiment lasted for 50 days. A comprehensive evaluation was performed using students' academic performance…
Descriptors: Mathematics Teachers, Grade 7, Middle School Students, Middle School Teachers
Thomas K. F. Chiu – Interactive Learning Environments, 2024
Generative artificial intelligence (GenAI) tools have become increasingly accessible and have impacted school education in numerous ways. However, most of the discussions occur in higher education. In schools, teachers' perspectives are crucial for making sense of innovative technologies. Accordingly, this qualitative study aims to investigate how…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Standards
Litster, Kristy; Lommatsch, Christina W.; Novak, Joshua R.; Moyer-Packenham, Patricia S.; Harmon, M. Jill; Roxburgh, Allison L.; Bullock, Emma P. – International Journal of Science and Mathematics Education, 2021
This study explored associations among children's prior attitudes, prior mathematics knowledge, and frequency of digital game use, with children's perceptions of game affordances, and transfer to out-of-game performance when interacting with digital math games, with respect to gender. Participants were 187 children (ages 8-12). An SEM mediation…
Descriptors: Gender Differences, Pretests Posttests, Computer Games, Student Attitudes
Yau, Hon Keung; Chan, Chui Fan – Turkish Online Journal of Educational Technology - TOJET, 2023
Simulation software has been integrated into education delivery process in order to provide an effective learning environment for students such as FlexSim and Arena. This study investigated Hong Kong engineering students' help-seeking perception and attitudes towards learning simulation software at their university education institution. Students…
Descriptors: Engineering Education, College Students, Computer Simulation, Educational Technology
Yelitza Freitas; Fernando Martins; Silvia-Natividad Moral-Sánchez; Francisco-José Ruiz-Rey – Educational Process: International Journal, 2025
Background/purpose: This article aims to identify and analyze the actions of a trainee teacher in orchestrating mathematical discussions in an Exploratory Teaching environment. Materials/methods: This qualitative study of an interpretative nature and case study design focuses on analyzing the content of four Multimodal Narratives. Results: The…
Descriptors: Preservice Teachers, Teacher Education Programs, Questioning Techniques, Learning Processes
Hartmann, Christian; Rummel, Nikol; Bannert, Maria – Journal of Learning Analytics, 2022
This paper presents a fine-grained process analysis of 22 students in a classroom-based learning setting. The students engaged (and failed) in problem-solving attempts prior to instruction (i.e., the Productive-Failure approach). We used the HeuristicsMiner algorithm to analyze the data of a quasi-experimental study. The applied algorithm allowed…
Descriptors: Heuristics, Problem Solving, Computer Software, Comparative Analysis
Shim, Sung J.; Shim, Minsuk K. – Journal of Computing in Higher Education, 2020
This study examines the effects of playfulness and anxiety as perceived by users in relation to SAP enterprise resource planning (ERP) system on users' learning of business processes and users' skills to use the system. Data was collected from a survey of college students who took a course on business process integration with ERP system where…
Descriptors: College Students, Business Administration Education, Computer Software, Planning
Jannis Weber; Thomas Wilhelm – Physical Review Physics Education Research, 2024
Students experience many difficulties learning the fundamental relationships in Newtonian mechanics, partly due to preexisting mental models that originate from their everyday lives. These preconceptions often persist even after instruction in mechanics and lead to a supposed incompatibility between physics lessons in school and personal…
Descriptors: Physics, Science Instruction, Scientific Concepts, Mechanics (Physics)
Lommatsch, Christina W.; Moyer-Packenham, Patricia S. – International Journal of Mathematical Education in Science and Technology, 2020
Logical statements are prevalent in mathematics, science and everyday life. The most common logical statements are conditionals, 'If H … , then C … ', where 'H' is a hypothesis and 'C' is a conclusion. Reasoning about conditionals depends on four main conditional contexts (intuitive, abstract, symbolic or counterintuitive). This study tested a…
Descriptors: Mathematical Logic, Logical Thinking, Mathematics Skills, Thinking Skills