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Mims, R. Sue, Ed. – 1987
This guide to the discovery, analysis, production, communication, and use of statistical information through graphic forms produced by a computer is designed to enable researchers to conduct their analyses and report research results more effectively. It is designed both for individuals with little knowledge about the use of statistical graphs or…
Descriptors: Computer Graphics, Computer Software, Design Requirements, Graphs
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
Peer reviewed Peer reviewed
Newren, Edward F.; Lasher, Edward B. – International Journal of Instructional Media, 1993
A survey of teacher education programs in Ohio examined the content and methods of instructional media and technology courses. Discusses topics that should be included in a basic instructional media course: production techniques, technology integration, use and maintenance of audiovisual equipment, selection and evaluation of media materials,…
Descriptors: Audiovisual Instruction, Computer Software, Curriculum Development, Educational Media
Peer reviewed Peer reviewed
Acker, Stephen R. – Journal of Educational Technology Systems, 1986
This study examined an application of a human machine interface which relies on the use of optical bar codes incorporated in a computer-based module to teach radio production. The sequencing procedure used establishes the user rather than the computer as the locus of control for the mediated instruction. (Author/MBR)
Descriptors: Computer Assisted Instruction, Computer Software, Engineering Education, Higher Education
Pan, Alex – 1996
Computerized storybook maker programs can motivate young children to learn to read and write as they play. This study compared perceptions and performances of young children and adult students on the StoryBook Weaver program. Participants were 26 first graders and 23 preservice teachers. Both groups of students were asked to compose stories on a…
Descriptors: Adult Students, Childrens Writing, Comparative Analysis, Computer Assisted Instruction