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Serpagli, Lauren Paola; Mensah, Felicia Moore – School Science and Mathematics, 2021
This qualitative, ethnographic study focuses on how combining aspects of visual learning with a social media application (app)--Instagram--can be a useful learning tool for digital natives (DNs). Current students are classified as digital natives because they are inundated with technology, which has become an essential tool in their everyday…
Descriptors: Social Media, Science Education, Biology, Teaching Methods
Herrada, Rosario I.; Baños, Raúl; Alcayde, Alfredo – Education Sciences, 2020
In recent years, several innovations have emerged in the field of education, including Blended-Learning, Massive Open Online Courses, Flipped Classroom and Gamification. In particular, several investigations have highlighted the effectiveness of student response systems, or clickers, in different subjects and disciplines. Although some literature…
Descriptors: Student Reaction, Audience Response Systems, Instructional Effectiveness, Learning Analytics
Zheng, Longwei; Gibson, David; Gu, Xiaoqing – Interactive Learning Environments, 2019
This study extends the understanding of the process of teachers' technology adoption by investigating the dynamic nature of the adoption process. We propose a nonhomogeneous hidden Markov model that reveals the dynamics of teachers' adoption over time and examines the impact of internal and external factors, including experiences, interventions,…
Descriptors: Adoption (Ideas), Technology Integration, Electronic Publishing, Textbooks
Buckley, Jeffrey; Seery, Niall – Design and Technology Education, 2018
Design activities form an extensive part of design and technology education with a link being posited within the pertinent literature between the cognitive activity of learning and the cognitive activity of design. It is therefore critical that design educators' understand the effects that design constraints can have on the learning process. This…
Descriptors: Design, Learning Processes, Student Reaction, Qualitative Research
Bauerle, Tim; Brnich, Michael J.; Navoyski, Jason – Journal of Workplace Learning, 2016
Purpose: This paper aims to contribute to a general understanding of mental practice by investigating the utility of and participant reaction to a virtual reality maintenance training among underground coal mine first responders. Design/Methodology/Approach: Researchers at the National Institute for Occupational Safety and Health's Office of Mine…
Descriptors: Training, Computer Simulation, Computer Uses in Education, Fuels
Fahlgren, Maria – International Journal for Technology in Mathematics Education, 2017
This paper examines the process of instrumental genesis through which students develop their proficiency in making use of movable points and slider bars--two tools that dynamic mathematics software provides for working with variable coordinates and parameters in the field of functions. The paper analyses students' responses to task sequences…
Descriptors: Secondary School Teachers, Foreign Countries, Secondary School Mathematics, Mathematics Instruction
Carver, Lin; Todd, Carol – Higher Learning Research Communications, 2013
Examination of student comments and end of course surveys from previous courses revealed two content design themes: request for additional graphics and visuals to support content and improved quality and opportunities to master content. Researchers wanted to investigate if incorporating SoftChalk, an e-authoring tool, would effectively address…
Descriptors: Student Attitudes, Mixed Methods Research, Likert Scales, Learner Engagement
Costain, Gay; McKenna, Brad – Journal of Information Systems Education, 2011
This paper describes a role-play exercise used in a second-year tertiary Systems Analysis and Design course, and the quantitative and qualitative analysis of the students' responses to a survey that solicited their perceptions of that role-play experience. The role-play involved students in eliciting user requirements from customers during a Joint…
Descriptors: Student Attitudes, Systems Analysis, Experiential Learning, Role Playing
Hardware or Wetware: What Are the Possible Interactions of Pedagogy and Technology in the Classroom?
Christopherson, Kimberly M. – Teaching of Psychology, 2011
Student response systems have received much attention over the past few years. This easy-to-use technology has been marketed as a great way to enhance the student experience in the classroom through increased engagement and improved course performance. This aim of this study was to demonstrate that the simple addition of a student response system…
Descriptors: Change Strategies, Student Reaction, Educational Technology, Student Experience
Orman, Evelyn K.; Whitaker, Jennifer A. – American Journal of Distance Education, 2010
This study compared face-to-face and videoconference private music lessons of one saxophone and two tuba students. One value of this study is the magnitude of the data analysis. More than 28,800 frames of digital video and verbatim scripts of all lessons were analyzed for time spent engaged in sequential patterns of instruction, performance, focus…
Descriptors: Music Education, Nonverbal Communication, Music, Academic Achievement
Yilmazel-Sahin, Yesim; Oxford, Rebecca L. – Journal of Technology and Teacher Education, 2010
This mixed-methods study used interviews and a questionnaire to investigate the perceptions of 304 teacher education students regarding the learning-related value of handouts accompanying teacher educators' computer-generated slide presentations. The extent to which graduate and undergraduate students differed in their perceptions was also…
Descriptors: Undergraduate Students, Graduate Students, Student Teacher Attitudes, Teaching Methods
Fuchs, Lynn S.; Powell, Sarah R.; Seethaler, Pamela M.; Fuchs, Douglas; Hamlett, Carol L.; Cirino, Paul T.; Fletcher, Jack M. – Exceptional Children, 2010
This article introduces a framework for the remediation of number combination (NC) deficits. Research on the remediation of NC deficits is summarized, and research program studies are used to illustrate the 3 approaches to remediation. The Framework comprises a 2-stage system of remediation. The less intensive stage implementing 1 of 3…
Descriptors: Intervention, Student Reaction, Remedial Instruction, Numeracy

Nowaczyk, Ronald H.; James, E. Christopher – Journal of Technical Writing and Communication, 1993
Investigates the need to include computer screens in documentation for software using a graphical user interface. Describes the uses and purposes of "minimal manuals" and their principles. Studies student reaction to their use of one of three on-screen manuals: screens, icon, and button. Finds some benefit for including icon and button…
Descriptors: Computer Software, Higher Education, Online Systems, Research Reports
Samsonov, Pavel; Pedersen, Susan; Hill, Christine L. – Computers in the Schools, 2006
In an extension of research examining student-centered pedagogy, the present case study examined how at-risk students used Alien Rescue, a problem-based learning (PBL) software program for middle school science. Twenty-nine participants were observed and interviewed over the twelve class days in which they were engaged in Alien Rescue. Students'…
Descriptors: High Risk Students, Teaching Methods, Computer Software, Problem Based Learning
Ozkan, Betul C. – Qualitative Report, 2004
This article describes how a qualitative data analysis package, NVivo, was used in a study of authentic and constructivist learning and teaching in the classroom. The paper starts with a summary of the research study in which NVivo was used to analyze the data and overviews the methodology that was adopted in this study. It, then, describes how…
Descriptors: Constructivism (Learning), Qualitative Research, Research Methodology, Data Analysis
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