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Younjung Hwang; Yi Wu – International Journal of Art & Design Education, 2025
The advancement of generative artificial intelligence (AI) presents innovative opportunities and new challenges across various industries and academic fields. Particularly, recent advancements in generative AI, which can create images from text, are introducing new challenges in the field of graphic design education. This study discusses methods…
Descriptors: Graphic Arts, Visual Arts, Artificial Intelligence, Computer Software
Rudy Baez; Henry Sanchez; Duli Pllana – Online Submission, 2024
High school math projects center on solving real-world examples in a wide variety of situations that require a creative skill set. Creativity in high school mathematics takes place in a subtle form. In contrast, creativity presents itself conspicuously in art. Therefore, this paper will explore the utilization of polynomial equations in drawing…
Descriptors: Mathematics Instruction, Creativity, High School Students, Student Projects
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Ye Zhang; Mo Wang; Jinlong He; Niantong Li; Yupeng Zhou; Haoxia Huang; Dunbo Cai; Minghao Yin – IEEE Transactions on Learning Technologies, 2024
Diagnosing aesthetic perception plays a crucial role in deepening our understanding of student creativity, emotional expression, and the pursuit of lifelong learning within art education. This task encompasses the evaluation and analysis of students' sensitivity, preference, and capacity to perceive and appreciate beauty across different sensory…
Descriptors: Aesthetics, Creativity, Emotional Response, Lifelong Learning
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Tore Andre Ringvold; Ingri Strand; Peter Haakonsen; Kari Saasen Strand – Design and Technology Education, 2024
In today's constantly changing world technological developments in artificial intelligence (AI) can induce educational visions of both utopia and dystopia. New technologies and communication platforms can provide new forms and possibilities of learning. Creating an image has historically mostly been a human process of using knowledge and…
Descriptors: Artificial Intelligence, Computer Software, Design, Teaching Methods
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Min-Chi Chiu; Gwo-Jen Hwang; Lu-Ho Hsia; Fong-Ming Shyu – Interactive Learning Environments, 2024
In a conventional art course, it is important for a teacher to provide feedback and guidance to individual students based on their learning status. However, it is challenging for teachers to provide immediate feedback to students without any aid. The advancement of artificial intelligence (AI) has provided a possible solution to cope with this…
Descriptors: Art Education, Artificial Intelligence, Teaching Methods, Comparative Analysis
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Richard Selase Gbadegbe; Joseph Amewu; Elikem Krampa; Samuel Nii Adamah Sampah – Cogent Education, 2024
There is a high interest for graphic design among the visual art disciplines in Ghana and several factors account for this. The purpose of this study was to investigate the factors that influence the preference for graphic design as the preferred visual art subject. To carry out this task, purposive sampling technique was employed to collect data…
Descriptors: Foreign Countries, High School Students, Undergraduate Students, Computer Assisted Design
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Kolyvas, Spyros – Education Quarterly Reviews, 2020
The aim of the educational scenario is to create an innovative teaching proposal in the class of visual arts for the pupils of the last two classes of the elementary school. This teaching proposal escapes the strict framework of the school program and proposes a holistic approach to knowledge. Its application requires the use of new technologies,…
Descriptors: Instructional Innovation, Cooperative Learning, Visual Arts, Art Education
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Olszewski-Kubilius, Paula; Subotnik, Rena F.; Davis, Lauren Cassani; Worrell, Frank C. – New Directions for Child and Adolescent Development, 2019
How can high potential in childhood be transformed into outstanding adult accomplishment? Research indicates that individuals who become outstanding performers and producers have more than just raw talent in the domain or opportunities to develop their talent--they have the will, drive, and focus to take advantage of the opportunities with which…
Descriptors: Benchmarking, Talent, Talent Development, Individual Development
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Anuar, Roslaili; Abidin, Shahriman Zainal; Zakaria, Wan Zamani Wan – Asian Journal of University Education, 2019
This study examines the effectiveness of the TPSACK courseware which was developed with artistic skills practice to discover the Technological, Pedagogical and Content Knowledge components in the design of the courseware. The courseware was developed based on Dick and Carey Instructional Design Model (2009) to address instruction as an entire…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Computer Software, Instructional Design
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Taylor, Pamela G. – Art Education, 2014
A software tool is created with the hope of providing a journey into a connective, relevant, and meaningful way of knowing in and through the study of art. In this article, the author describes a research project that resulted from unfettered imagining and visualizing of what could be. The progress of this research is documented, along with the…
Descriptors: Computer Software, Art Education, Visual Arts, Performance Based Assessment
Dunn, Michael W.; Finley, Susan – Multicultural Education, 2010
Composing text is an essential skill for students. Assignments, tests, and emailing are a few examples of the many tasks which require students to generate thoughts and put them into prose. For many students, choosing a topic, creating an outline, generating an initial draft, and making edits to produce a final copy is a fluid process which poses…
Descriptors: Story Grammar, Visual Arts, Spelling, Sentence Structure
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Marshall, Lindsey; Meachem, Lester – Learning, Media and Technology, 2007
In this scoping study we have investigated the integration of subject-specific software into the structure of visual communications courses. There is a view that the response within visual communications courses to the rapid developments in technology has been linked to necessity rather than by design. Through perceptions of staff with day-to-day…
Descriptors: Teaching Methods, Educational Technology, Course Content, Computer Software