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Younjung Hwang; Yi Wu – International Journal of Art & Design Education, 2025
The advancement of generative artificial intelligence (AI) presents innovative opportunities and new challenges across various industries and academic fields. Particularly, recent advancements in generative AI, which can create images from text, are introducing new challenges in the field of graphic design education. This study discusses methods…
Descriptors: Graphic Arts, Visual Arts, Artificial Intelligence, Computer Software
Alshawaf, Eman – TechTrends: Linking Research and Practice to Improve Learning, 2021
iPhoneography is the practice of capturing, enhancing, and sharing images using a smartphone device. With the emergence of image-based social media platforms that highlight the experience of making images, it becomes critical to examine how the act of creating images enhances comprehension of visuals. The practice of iPhoneography and image-based…
Descriptors: Social Media, Creativity, Telecommunications, Handheld Devices
Guinibert, Matthew – Australasian Journal of Educational Technology, 2020
Based on the presupposition that visual literacy skills are not usually learned unaided by osmosis, but require targeted learning support, this article explores how everyday encounters with visuals can be leveraged as contingent learning opportunities. The author proposes that a learner's environment can become a visual learning space if…
Descriptors: Visual Literacy, Telecommunications, Handheld Devices, Informal Education
Bratslavsky, Lauren; Wright, Anna; Kritselis, Alex; Luftig, David – Journal of Visual Literacy, 2019
This study begins with the assumption that visual and related literacies are essential frameworks to foster not only students' learning of visual communication principles, but also 21st century skills such as creative problem solving and self-directed learning. We focus on assignment directions as a particular instructional component. In contrast…
Descriptors: Visual Literacy, Critical Thinking, Computer Software, Student Attitudes
Nikolaraizi, Magda; Vekiri, Ioanna; Easterbrooks, Susan R. – American Annals of the Deaf, 2013
A mixed research design was used to examine how deaf students used the visual resources of a multimedia software package that was designed to support reading comprehension. The viewing behavior of 8 deaf students, ages 8-12 years, was recorded during their interaction with multimedia software that included narrative texts enriched with Greek Sign…
Descriptors: Computer Assisted Instruction, Literacy, Visual Literacy, Sign Language
Stevenson, Michael; Hedberg, John; Highfield, Kate; Diao, Mingming – Electronic Journal of e-Learning, 2015
In many K-12 and higher education contexts, the use of smart mobile devices increasingly affords learning experiences that are situated, authentic and connected. While earlier reviews of mobile technology may have led to criticism of these devices as being largely for consumption, many current uses emphasize creativity and productivity, with…
Descriptors: Information Technology, Technology Uses in Education, Criticism, Creativity
Michael, Kathy – Campus-Wide Information Systems, 2012
Purpose: The purpose of this study is to identify student and staff experiences with online learning at higher education (HE) using the software Elluminate Live! Design/methodology/approach: This paper adopts a qualitative approach, focusing on the reflections of participants (student and teacher) collated over a 12 month period of piloting online…
Descriptors: Learner Engagement, Electronic Learning, Feedback (Response), Curriculum Development
Brante, Eva Wennås; Olander, Mona Holmqvist; Nyström, Marcus – Journal of Visual Literacy, 2013
Multimodal learning materials are frequently met in education assuming enhanced learning outcomes. This study examined whether contrasts in such materials are likely to support reading comprehension for all readers. Young adults (n = 46) met either text-only or text+picture material. Participants (19 with low phonological awareness [PA] and 27…
Descriptors: Visual Literacy, Pictorial Stimuli, Recall (Psychology), Eye Movements
Wyatt-Smith, Claire; Kimber, Kay – English Teaching: Practice and Critique, 2009
This article explores the emergence of multimodality as intrinsic to the learning, teaching and assessment of English in the Twenty-First Century. With subject traditions tied to the study of language, literature and media, multimodal texts and new technologies are now accorded overdue recognition in English curriculum documents in several…
Descriptors: Foreign Countries, English Curriculum, Learning Modalities, Technology Uses in Education
Madden, M.; Chung, P. W. H.; Dawson, C. W. – Computers & Education, 2008
This paper reports a study assessing a new computer tool for cartoon storytelling, created by the authors for a target audience in the upper half of the English and Welsh Key Stage 2 (years 5 and 6, covering ages 9-11 years). The tool attempts to provide users with more opportunities for expressive visualisation than previous educational software;…
Descriptors: Cartoons, Computer Software, Computers, Writing (Composition)
Mayall, Hayley J.; Robinson, Rhonda S. – TechTrends: Linking Research and Practice to Improve Learning, 2009
In order to begin to understand the current levels of awareness and understanding of teachers regarding visual literacy resources and tools, a descriptive study was recently undertaken by the authors. Data were gathered through a researchers-generated and pilot-tested web-based survey from 43 in-service teachers from the northern Illinois region.…
Descriptors: Educational Technology, Visual Literacy, Teacher Surveys, Computer Software
McClurg, Patricia; And Others – 1997
This study investigates children's spatial cognition in the microcomputer environment created by "HyperGami." Two categories of spatial cognition have been described: spatial visualization, which involves mentally rotating, manipulating and twisting two- and three-dimensional objects; and spatial orientation, which involves the ability…
Descriptors: Computer Assisted Design, Computer Assisted Instruction, Computer Software, Hypermedia

Plowman, Lydia – Journal of Educational Multimedia and Hypermedia, 1994
Findings from fieldwork analyzing children's use of four interactive multimedia programs are compared with a description of early film features and used as the basis to consider problems faced by an audience encountering a nascent medium. Methods adopted to facilitate understanding of films and their suitability for adaptation to multimedia…
Descriptors: Cognitive Processes, Comparative Analysis, Computer Software, Computer Software Development
McAllister, Deborah A., Ed.; Deaver, Sharon R., Ed. – Online Submission, 2008
As a part of the teacher licensure program at the graduate level at The University of Tennessee at Chattanooga (UTC), the M.Ed. Licensure candidate is required to complete an action research project during a 3-semester-hour course that coincides with the 9-semester-hour student teaching experience. This course, Education 590 Culminating…
Descriptors: Action Research, Research Projects, Student Projects, Student Teaching