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Svanaes, Dag – Computers in Human Behavior, 1997
Designers of computer-based material are forced to express interactivity with concepts from the logical-mathematical paradigm of computer science. The results of three psychological experiments point to differences between the dominant paradigm and the subjects "intuitive" way of understanding interactive computer behavior, which shows…
Descriptors: Computer Science, Computer Software Development, Design, Interaction
Searle, John R. – Scientific American, 1990
Discusses whether machines can think in the same sense that humans think. Provides four conclusions based on axioms of differences between computer programs and human minds. Compares claims of strong and weak artificial intelligence. (YP)
Descriptors: Artificial Intelligence, Computer Science, Computer Software, Computer Software Development
Rushton, Christopher; And Others – Journal of Computer-Based Instruction, 1993
Discussion of assessment of student performance focuses on peer assessment and the development of a hypermedia-based peer assessment tool, the MUCH system, at the University of Liverpool (England). A study conducted with undergraduate computer science students that used the MUCH system is described, and student attitudes are discussed. (Contains…
Descriptors: Academic Achievement, Case Studies, Comparative Analysis, Computer Science Education
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Bishop-Clark, Cathy – Journal of Educational Computing Research, 1998
A study of 89 computer programming students in two instructional groups found that those using Visual Basic (VB) mastered programming design concepts as well as those using traditional BASIC. Concludes that VB is an excellent choice for a first programming course (high school or university) emphasizing sequence, selection, iteration, variables,…
Descriptors: Comparative Analysis, Computer Science, Computer Software Development, Design
Vadaparty, K.; And Others – 1994
This paper presents the implications of an ongoing project on the design and development of multimedia instructional material for teaching and learning computer science topics at both graduate and undergraduate levels. Important pedagogical requirements that CAI software should satisfy include: (1) animation of the changes in tree topologies; (2)…
Descriptors: Algorithms, Animation, Computer Assisted Instruction, Computer Science Education
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Lai, Shu-Ling; Repman, Judith L. – International Journal of Instructional Media, 1996
Purposes of this study were to determine: (1) if analogies and elaboration and placement of the analogies help novices learning a computer-programming language; (2) if students' mathematics ability influences programming learning; and (3) the interaction effects between analogy and mathematics ability. Subjects were 156 college students. Results…
Descriptors: College Students, Computer Assisted Instruction, Computer Science Education, Computer Software Development
Battig, Michael E. – 2002
As computing and embedded systems become ubiquitous in our world, the importance of user interface design knowledge increases in our curriculum. Students of undergraduate information systems or computer science programs should possess some competence in this computing sub-discipline. However, many programs do not have the curricular space to host…
Descriptors: Computer Interfaces, Computer Science Education, Computer Software Development, Computer System Design
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Lin, Janet Mei-Chuen; Wu, Cheng-Chih; Liu, Hsi-Jen – Journal of Educational Computing Research, 1999
Reports research findings of an experimental design in which cooperative-learning strategies were applied to closed-lab instruction of computing concepts. SimCPU, a software package specially designed for closed-lab usage was used by 171 high school students of four classes. Results showed that collaboration enhanced learning and that blending…
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Software Development, Cooperative Learning
Char, Cynthia – 1983
Several research and design issues to be considered when creating educational software were identified by a field test evaluation of three types of innovative software created at Bank Street College: (1) Probe, software for measuring and graphing temperature data; (2) Rescue Mission, a navigation game that illustrates the computer's use for…
Descriptors: Computer Games, Computer Science Education, Computer Simulation, Computer Software Development
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Van Merrienboer, Jeroen J. G.; De Croock, Marcel B. M. – Journal of Educational Computing Research, 1992
Discusses strategies for teaching elementary computer programing and describes a study that used two instructional strategies in a computer-based training program designed to teach turtle graphics programing techniques to novice undergraduate students. Learning activities that emphasized either the completion of existing programs or the generation…
Descriptors: Authoring Aids (Programing), Comparative Analysis, Computer Assisted Instruction, Computer Science Education