Descriptor
Source
Journal of Educational… | 2 |
Computers and Education | 1 |
Instruction Delivery Systems | 1 |
Interactive Learning… | 1 |
Interpersonal Computing and… | 1 |
Performance Improvement… | 1 |
Author
Broida, Jane Kaufman | 1 |
Broida, Jeffrey M. | 1 |
Char, Cynthia | 1 |
Christel, Michael | 1 |
Eshet, Yoram | 1 |
Germann, Clark | 1 |
Henderson, Lyn | 1 |
Jackson, Shari L. | 1 |
Jonassen, David H. | 1 |
Kelsey, Ryan | 1 |
Klemes, Joel | 1 |
More ▼ |
Publication Type
Reports - Research | 17 |
Journal Articles | 7 |
Speeches/Meeting Papers | 5 |
Reports - Descriptive | 3 |
Opinion Papers | 2 |
Collected Works - Proceedings | 1 |
Guides - General | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zillesen, Pieter G. van Schaick – 1992
This paper introduces a hardware and software independent model for producing educational computer simulation environments. The model, which is based on the results of 32 studies of educational computer simulations program production, implies that educational computer simulation environments are specified, constructed, tested, implemented, and…
Descriptors: Computer Simulation, Computer Software Development, Educational Technology, Material Development
Lewis, R., Ed.; Mace, Terry, Ed. – 1989
This paper describes a project which aims to create an authoring environment for simulation-based training in order to illustrate features necessary for: (1) an environment which can be used by teachers/trainers with minimum technical skills; (2) rapid prototyping by all courseware producers; (3) and tools for model building. The paper begins with…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Computer Software Development

Jonassen, David H.; Wang, Sherwood – Journal of Educational Computing Research, 2003
Cognitive simulations are runnable computer programs for modeling human cognitive activities. A case study is reported where expert systems were used as a formalism for modeling metacognitive processes in a seminar. Building cognitive simulations engages intensive introspection, ownership and meaning making in learners who build them. (Author/AEF)
Descriptors: Cognitive Mapping, Cognitive Processes, Cognitive Structures, Computer Simulation

Smith, Philip A.; Webb, Geoffrey I. – Journal of Educational Computing Research, 2000
Describes "Glass-box Interpreter" a low-level program visualization tool called Bradman designed to provide a conceptual model of C program execution for novice programmers and makes visible aspects of the programming process normally hidden from the user. Presents an experiment that tests the efficacy of Bradman, and provides…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Computer Software Development
Christel, Michael – Instruction Delivery Systems, 1992
Describes a microcomputer-based digital video course that uses virtual reality to teach the code inspection (i.e., formal software technical review) process. Use of virtual reality for group process activities that involve interpersonal and group dynamic skills is discussed, and research indicating that realism improves course effectiveness is…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer Software Evaluation
Wager, Walter W.; And Others – Performance Improvement Quarterly, 1992
Examines factors affecting selection and development of computer simulations, including type of learner, simulation formats, instructional purposes, learning outcomes, fidelity, learning stages, and logistical issues. A flowchart model and set of prescriptions to help designers arrive at specifications for an instructional simulation are…
Descriptors: Check Lists, Computer Simulation, Computer Software Development, Computer Software Selection

Miller, Leslie; And Others – Interpersonal Computing and Technology, 1996
A lack of gender-sensitive computer games exacerbates female disinterest in technology. Girls-only focus groups revealed phenomena that may help software developers awaken girls' enthusiasm for computing. For instance, girls placed a premium on richly textured video and audio, on collaborating rather than competing, on interacting with male…
Descriptors: Computer Attitudes, Computer Games, Computer Simulation, Computer Software Development
Germann, Clark; Broida, Jane Kaufman; Broida, Jeffrey M.; Thompson, Kimberly – 2001
The Community Access Through Technology Project (CATT) is developing and implementing virtual reality software that persons with disabilities can use to experience a physical location prior to visiting it in person. A virtual scenario of one physical location has been developed, implemented, and tested, and work is underway on two others. Using a…
Descriptors: Access to Information, Assistive Technology, Community Resources, Computer Oriented Programs
Min, F. B. M. – Interactive Learning International, 1992
Discussion of educational computer simulations focuses on the parallel instruction theory that was developed at the University of Twente to combine the simulation with instructional materials, including those that may be printed. The MacTHESIS design system and philosophy are discussed, and simulation and learning environments based on the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer System Design
Richards, William R. – 1993
Hypermedia applications have presented information through a variety of visual media, but the aural channel for information delivery has not been well developed. To reduce the likelihood of overloading the visual channel of communication in a program that presents a great deal of information through graphic illustration and animation, the…
Descriptors: Audio Equipment, Audiovisual Communications, College Students, Computer Assisted Instruction
Jackson, Shari L.; Stratford, Steven J.; Krajcik, Joseph S.; Soloway, Elliot – 1996
Learner-centered software design (LCSD) guides the design of tasks, tools, and interfaces in order to support the unique needs of learners: growth, diversity and motivation. This paper presents a framework for LCSD and describes a case study of its application to the ScienceWare Model-It, a learner-centered tool to support scientific modeling and…
Descriptors: Computer Simulation, Computer Software Development, Computer Uses in Education, Educational Technology
Char, Cynthia – 1983
Several research and design issues to be considered when creating educational software were identified by a field test evaluation of three types of innovative software created at Bank Street College: (1) Probe, software for measuring and graphing temperature data; (2) Rescue Mission, a navigation game that illustrates the computer's use for…
Descriptors: Computer Games, Computer Science Education, Computer Simulation, Computer Software Development
Association of Small Computer Users in Education, Greencastle, IN. – 1992
Forty-three papers from a conference on microcomputers are presented under the following headings: Computing in the Curriculum, Information and Computer Science Information; Institutional and Administrative Computing, and Management, Services, and Training. Topics of the papers include the following: telecommunications projects that work in…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Networks, Computer Simulation

Voogt, Joke – Computers and Education, 1990
Describes study that investigated teachers' criteria for the use of courseware packages in Dutch junior high school physics classes. The development of a courseware evaluation instrument is described; drill and practice, simulation, and tutorial courseware packages are evaluated; motivating elements are considered; and implications for the design…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer Software Evaluation
Zillesen, P. G. van Schaick; And Others – 1991
Instructional feedback given to the learners during computer simulation sessions may be greatly improved by integrating educational computer simulation programs with hypermedia-based computer-assisted learning (CAL) materials. A prototype of a learning environment of this type called BRINE PURIFICATION was developed for use in corporate training…
Descriptors: Adult Vocational Education, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Previous Page | Next Page ยป
Pages: 1 | 2