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Showing 1 to 15 of 53 results Save | Export
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Austin M. Shin; Ayaan M. Kazerouni – ACM Transactions on Computing Education, 2024
Background and Context: Students' programming projects are often assessed on the basis of their tests as well as their implementations, most commonly using test adequacy criteria like branch coverage, or, in some cases, mutation analysis. As a result, students are implicitly encouraged to use these tools during their development process (i.e., so…
Descriptors: Feedback (Response), Programming, Student Projects, Computer Software
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Heinsen Egan, Matthew; McDonald, Chris – Computer Science Education, 2021
Background and Context: Students learning the C programming language struggle to debug, and to understand the runtime behaviour of, their programs. Objective: We examine a tool that combines several novice-focused error detection, program visualization, and debugging techniques, to investigate which features students use in real study sessions,…
Descriptors: Computer Science Education, Programming Languages, Programming, Novices
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Sychev, Oleg; Penskoy, Nikita; Anikin, Anton; Denisov, Mikhail; Prokudin, Artem – Education Sciences, 2021
Intelligent tutoring systems have become increasingly common in assisting students but are often aimed at isolated subject-domain tasks without creating a scaffolding system from lower- to higher-level cognitive skills, with low-level skills often neglected. We designed and developed an intelligent tutoring system, CompPrehension, which aims to…
Descriptors: Intelligent Tutoring Systems, Comprehension, Undergraduate Students, Computer Science Education
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Fronza, Ilenia; Corral, Luis; Pahl, Claus – Informatics in Education, 2020
Computer programming skills have been growing as a professional competence also to unqualified end-users who need to develop software in their professional practice. Quality evaluation models of end-user-developed products are still scarce. In this paper, we propose a metric that leverages "When", a condition typically found in…
Descriptors: Computer Software, Computer Software Evaluation, Difficulty Level, Programming Languages
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Novak, Matija; Joy, Mike; Kermek, Dragutin – ACM Transactions on Computing Education, 2019
Teachers deal with plagiarism on a regular basis, so they try to prevent and detect plagiarism, a task that is complicated by the large size of some classes. Students who cheat often try to hide their plagiarism (obfuscate), and many different similarity detection engines (often called plagiarism detection tools) have been built to help teachers.…
Descriptors: Plagiarism, Computer Software, Computer Software Evaluation, College Students
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Kolling, Michael; McKay, Fraser – ACM Transactions on Computing Education, 2016
The past few years has seen a proliferation of novice programming tools. The availability of a large number of systems has made it difficult for many users to choose among them. Even for education researchers, comparing the relative quality of these tools, or judging their respective suitability for a given context, is hard in many instances. For…
Descriptors: Heuristics, Programming, Programming Languages, Computer Software
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Santamaría, Cristina Rebollo; Lora, Carlos Marín; Quintana, Inmaculada Remolar; Sellés, Miguel Chover – International Association for Development of the Information Society, 2018
The first obstacles to overcome when a student has to face the task of programming for the first time are the abstraction level, the comprehension of a language with unfamiliar concepts for him/her and the specific syntax for each programming language. This work presents the qualitative results obtained in a study focused on the gain of skills for…
Descriptors: Programming Languages, Skill Development, Undergraduate Students, Video Games
Digital Promise, 2021
In this paper, our collaborative project team shares design principles and lessons learned from research for designing an app to support families' joint engagement with media and promote powerful shared learning experiences. We provide a rationale, based on research literature, for why a second-screen app in particular addresses our project goals.…
Descriptors: Computer Software, Learning Experience, Family Involvement, Program Descriptions
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Fridge, Evorell; Bagui, Sikha – International Journal of Information and Communication Technology Education, 2016
The goal of this research was to investigate the effects of automated testing software on levels of student reflection and student performance. This was a self-selecting, between subjects design that examined the performance of students in introductory computer programming classes. Participants were given the option of using the Web-CAT…
Descriptors: Computer Assisted Testing, Computer Software, Computer Software Evaluation, Reflection
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Al-Sakkaf, Abdullah; Omar, Mazni; Ahmad, Mazida – Computer Science Education, 2019
Background and Context: In spite of the decades spent developing software visualization (SV), doubts still remain regarding their effectiveness. Furthermore, student engagement plays an important role in improving SV effectiveness as it is correlated with many positive academic outcomes. It has been shown that the existing SV has failed to engage…
Descriptors: Learner Engagement, Computer Software, Outcomes of Education, Computer Interfaces
Mota, José Miguel; Ruiz-Rube, Iván; Dodero, Juan Manuel; Figueiredo, Mauro – International Association for Development of the Information Society, 2016
Augmented Reality (AR) technology allows the inclusion of virtual elements on a vision of actual physical environment for the creation of a mixed reality in real time. This kind of technology can be used in educational settings. However, the current AR authoring tools present several drawbacks, such as, the lack of a mechanism for tracking the…
Descriptors: Virtual Classrooms, Computer System Design, Computer Software Evaluation, Computer Software
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Durak, Gürhan; Ataizi, Murat – Universal Journal of Educational Research, 2016
The purpose of this study was to design the course of Programming Languages-I online, which is given on face-to-face basis at undergraduate level. It is seen in literature that there is no detailed research on the preparation of a fully-online course directly based on an instructional design model. In this respect, depending on the ADDIE design…
Descriptors: Online Courses, Instructional Design, Programming Languages, Computer Science Education
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Osler, James Edward – Journal of Educational Technology, 2013
This paper discusses the implementation of the Tri-Squared Test as an advanced statistical measure used to verify and validate the research outcomes of Educational Technology software. A mathematical and epistemological rational is provided for the transformative process of qualitative data into quantitative outcomes through the Tri-Squared Test…
Descriptors: Educational Technology, Educational Assessment, Statistical Analysis, Outcome Measures
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Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education, 2011
This study discusses and presents various strategies employed by novice programmers concerning exception handling. The main contributions of this paper are as follows: we provide an analysis tool to measure the level of assimilation of exception handling mechanism; we present and analyse strategies to handle exceptions; we present and analyse…
Descriptors: Foreign Countries, Programming Languages, Computer Software, Computer Software Evaluation
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Shimic, Goran; Jevremovic, Aleksandar – Interactive Learning Environments, 2012
Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…
Descriptors: Foreign Countries, Educational Strategies, Informal Education, Problem Based Learning
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