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Kang, Myunghee; Kim, Seyoung; Yoon, Seonghye; Chung, Warren – Journal of Interactive Learning Research, 2017
The purpose of this study was to set future directions of the Cyber Home Learning System in Korea based on its current status. The Cyber Home Learning System has been designed and used by K-12 students to study voluntarily at home using online lessons. The development process of the Cyber Home Learning System was composed of the following four…
Descriptors: Foreign Countries, Online Courses, Database Management Systems, Computer System Design
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Castrillo, María Dolores; Bárcena, Elena; Pareja-Lora, Antonio – Research-publishing.net, 2014
According to a recent research carried out by Aruba Networks (2014) in the US, the UK, France, Spain, Germany, Sweden, South Africa, Saudi Arabia and UAE, 86% of all respondents have two or more devices that can connect to the internet, and nearly two thirds (64%) already own three or more mobile devices with this feature; another 39% own four or…
Descriptors: Computer System Design, Program Implementation, Electronic Learning, Courseware
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Mueller, Shane T.; Perelman, Brandon S.; Tan, Yin Yin; Thanasuan, Kejkaew – Journal of Problem Solving, 2015
The traveling salesman problem (TSP) is a combinatorial optimization problem that requires finding the shortest path through a set of points ("cities") that returns to the starting point. Because humans provide heuristic near-optimal solutions to Euclidean versions of the problem, it has sometimes been used to investigate human visual…
Descriptors: Sales Occupations, Salesmanship, Computer System Design, Computer Software Reviews
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Prakash, Edmond; Brindle, Geoff; Jones, Kevin; Zhou, Suiping; Chaudhari, Narendra S.; Wong, Kok-Wai – Simulation & Gaming, 2009
Games technology has undergone tremendous development. In this article, the authors report the rapid advancement that has been observed in the way games software is being developed, as well as in the development of games content using game engines. One area that has gained special attention is modeling the game environment such as terrain and…
Descriptors: Artificial Intelligence, Games, Video Technology, Technological Advancement
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Smith, Samuel – International Journal of Educational Leadership Preparation, 2008
Educational Theory into Practice Software (ETIPS) is an online case study program in the testbed stage of development intended for use by professors of education administration. The program is being developed by Sara Dexter and Pamela D. Tucker of the University of Virginia and is being tested by various other universities throughout Virginia. As…
Descriptors: Decision Making, Decision Making Skills, Case Studies, Context Effect
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Wade, Anne; Abrami, Philip C.; Sclater, Jennifer – Canadian Journal of Learning and Technology, 2005
In this paper, we provide a description of a CSLP research project that looked at portfolio use within a middle school, the web-based e-portfolio software we have developed within the context of the Quebec educational system, our plans for further development of the tool, and our research plans related to the use of portfolios to support learning.…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Portfolio Assessment, Research Projects
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McArthur, David; Lewis, Matthew; Bishary, Miriam – Journal of Educational Technology, 2005
This report begins by summarizing current applications of ideas from artificial intelligence (Al) to education. It then uses that summary to project various future applications of Al--and advanced technology in general--to education, as well as highlighting problems that will confront the wide­ scale implementation of these technologies in the…
Descriptors: Artificial Intelligence, Role Perception, Educational Objectives, Relevance (Education)