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Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
Prakash, Edmond; Brindle, Geoff; Jones, Kevin; Zhou, Suiping; Chaudhari, Narendra S.; Wong, Kok-Wai – Simulation & Gaming, 2009
Games technology has undergone tremendous development. In this article, the authors report the rapid advancement that has been observed in the way games software is being developed, as well as in the development of games content using game engines. One area that has gained special attention is modeling the game environment such as terrain and…
Descriptors: Artificial Intelligence, Games, Video Technology, Technological Advancement
Pardo, X. C.; Martin, M. J.; Sanjurjo, J.; Regueiro, C. V. – IEEE Transactions on Education, 2009
This paper describes a practical experience of adapting the teaching of a course in Computer Technology (CT) to the new demands of the European Higher Education Area (EHEA). CT is a core course taught in the first year of the degree program Technical Engineering in Management Computing in the Faculty of Computer Science at the University of A…
Descriptors: Educational Practices, Foreign Countries, Computer Science Education, Computer System Design