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Leaman, Heather; Corcoran, Robert – i.e.: inquiry in education, 2018
A university instructor and master teacher describe the limited examples of practitioner research in elementary social studies found in traditional publications. They present a social studies practitioner research project that investigated the use of various technologies in 6th grade geography to improve student engagement, collaboration and…
Descriptors: Social Studies, Geography Instruction, Handheld Devices, Computer Uses in Education
Fantozzi, Victoria B.; Johnson, Christi; Scherfen, Anneliese – Reading Teacher, 2018
Every day, we are surrounded by stories in print, on social media, in blogs, on the radio, and in stories from our friends and family. The ways people make meaning and communicate are increasingly multimodal and digital; yet, the preschool classroom, for all its multimodal learning, is sometimes devoid of technology. In this action research…
Descriptors: Handheld Devices, Preschool Education, Educational Technology, Action Research
Marenco-Dominguez, José Miguel – Latin American Journal of Content and Language Integrated Learning, 2017
Twelve 14-to-15-year-old students participated in this investigation. The participants faced difficulties to speak fluently in an L2 and they evinced different levels of proficiency. Therefore, it was planned to assess the effects of peer tutoring and computer-mediated tasks on students' spoken fluency. Differences among learners were the starting…
Descriptors: Peer Teaching, Tutoring, Language Fluency, Computer Uses in Education
Norte, Patricia; Negreiros, Joao; Correia, Ana – International Association for Development of the Information Society, 2017
This Macau study investigates the unwillingness of primary 5 Chinese native students to read in English on a Lexile® Framework based digital reading platform provided by their school, with visible negative consequences on their English reading literacy, and whether or not it is possible for teachers to help improve students' reading literacy by…
Descriptors: Foreign Countries, Elementary School Students, English (Second Language), Reading
Muir, Tracey; Callingham, Rosemary; Beswick, Kim – Journal of Digital Learning in Teacher Education, 2016
This article presents a case study of one particular lesson in which a teacher uses the features of an interactive whiteboard (IWB) to teach mental computation strategies to a Grade 1 class. The framework of Technological Pedagogical Content Knowledge (TPACK) is used to evaluate the teacher's use of the IWB to teach mathematical concepts to young…
Descriptors: Case Studies, Grade 1, Mathematics Instruction, Technological Literacy
Yamac, Ahmet; Ulusoy, Mustafa – International Electronic Journal of Elementary Education, 2016
The aim of this action research was to investigate the effects of digital storytelling in improving the writing skills of third grade students enrolled in rural primary schools. The writing performances of the students were measured before and after the teaching procedures of digital storytelling. Then, the process of narrative writing with…
Descriptors: Story Telling, Writing Skills, Writing Improvement, Grade 3
Muganda, Cornelia K.; Samzugi, Athuman S.; Mallinson, Brenda J. – International Review of Research in Open and Distributed Learning, 2016
This paper shares analytical insights on the position, challenges and potential for promoting Open Educational Resources (OER) in African Open Distance and eLearning (ODeL) institutions. The researchers sought to use a participatory research approach as described by Krishnaswamy (2004), in convening a sequence of two workshops at the Open…
Descriptors: Foreign Countries, Resource Units, Computer Uses in Education, Shared Resources and Services
Williams, Dina – Industry and Higher Education, 2015
The purpose of this study was to bridge a gap in our understanding of the role business simulation games can play in the development of entrepreneurial capabilities in undergraduate students. While entrepreneurship education has come a long way from being a branch of business and management studies, to its current status as a core discipline in…
Descriptors: Computer Games, Educational Games, Computer Simulation, Entrepreneurship
Patton, Ryan M. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2013
This action research study examines the making of video games, using an integrated development environment software program called GameMaker, as art education curriculum for students between the ages of 8-13. Through a method I designed, students created video games using the concepts of move, avoid, release, and contact (MARC) to explore their…
Descriptors: Video Games, Systems Approach, Art Education, Action Research
Conn, Samuel S.; Reichgelt, Han – Information Systems Education Journal, 2013
Cloud computing represents an architecture and paradigm of computing designed to deliver infrastructure, platforms, and software as constructible computing resources on demand to networked users. As campuses are challenged to better accommodate academic needs for applications and computing environments, cloud computing can provide an accommodating…
Descriptors: Computer Uses in Education, State Universities, Computer System Design, Action Research
Kesler, Ted; Tinio, Pablo P. L.; Nolan, Brian T. – Reading & Writing Quarterly, 2016
This article reports on an action research project with 9 eighth-grade special education students in a self-contained classroom in an urban public school. The 1st author, in collaboration with the classroom teacher (3rd author), taught the students a critical media literacy framework to explore popular culture websites. Students learned to analyze…
Descriptors: Critical Literacy, Media Literacy, Popular Culture, Web Sites
Newhouse, C. Paul – Assessment in Education: Principles, Policy & Practice, 2014
This paper presents the findings of the first phase of a three-year study investigating the efficacy of the digitisation of creative practical work as digital portfolios for the purposes of high-stakes summative assessment. At the same time the paired comparisons method of scoring was tried as an alternative to analytical rubric-based marking…
Descriptors: Foreign Countries, Summative Evaluation, Portfolio Assessment, Electronic Publishing
Velazquez-Iturbide, J. Angel – ACM Transactions on Computing Education, 2013
Greedy algorithms constitute an apparently simple algorithm design technique, but its learning goals are not simple to achieve.We present a didacticmethod aimed at promoting active learning of greedy algorithms. The method is focused on the concept of selection function, and is based on explicit learning goals. It mainly consists of an…
Descriptors: Mathematics, Experimental Teaching, Teaching Methods, Active Learning
Ssajjakambwe, Paul; Setumba, Christopher; Kisaka, Stevens; Bahizi, Gloria; Vudriko, Patrick; Kabasa, John D.; Kaneene, John B. – Journal of Asynchronous Learning Networks, 2013
One of the cornerstones of the AgShare program is the application of an information loop of action research in the training of graduate students to generate new and practical educational materials and interventions for creating open education research (OER) modules for teaching at universities, and for designing interventions and training…
Descriptors: Foreign Countries, Agricultural Education, Resource Units, Shared Resources and Services
McIntosh, Paul; Freeth, Della; Berridge, Emma Jane – Educational Action Research, 2013
This paper examines the use of appreciative inquiry (AI) to guide development of web-based learning resources for medical educators who facilitate simulation-based learning experiences for doctors-in-training. AI can be viewed as a positive form of action research, which seeks to avoid deficit-based analyses and solutions, and commonly associated…
Descriptors: Inquiry, Medical Education, Web Based Instruction, Action Research