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Jin, Sung-Hee – Computers & Education, 2013
Despite the dynamic and interactive features of digital text, the visual design guidelines for digital text are similar to those for printed text. The purpose of this study was to develop visual design guidelines for improving learning from dynamic and interactive digital text and to validate them by controlled testing. Two structure design…
Descriptors: Design Requirements, Electronic Publishing, Computer Uses in Education, Text Structure
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Zarraonandia, Telmo; Francese, Rita; Passero, Ignazio; Diaz, Paloma; Tortora, Genoveffa – International Journal of Distance Education Technologies, 2014
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively support educational processes in recent years, the integration of this technology in real learning processes is not as commonplace as in other educational technologies. Instructional designers have to balance the cost associated with the development of…
Descriptors: Computer Simulation, Direct Instruction, Individual Instruction, Learning Activities
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Lazarou, D. – Journal of Computer Assisted Learning, 2011
The aim of this paper is to describe a methodology for using Cultural-Historical Activity Theory (CHAT) at the initial stages of the design process of an educational game, by exploring how the theory can be used as a framework for producing not only usable but also useful computer tools. The research also aimed to investigate how the theory could…
Descriptors: Design Requirements, Educational Games, Science Education, Science Instruction
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Sugimoto, Masanori – IEEE Transactions on Learning Technologies, 2011
This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. Pilot studies have been conducted to clarify the…
Descriptors: Design Requirements, Robotics, Projection Equipment, Story Telling
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
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Foley, Alan – Journal of Educational Multimedia and Hypermedia, 2011
In this paper, data obtained from a university website accessibility and usability validation process are analyzed and used to demonstrate how the design process can affect the online experience for users with disabilities. Interviews, observations, and use data (e.g. where users clicked on a page or what path taken through a site) were collected.…
Descriptors: Standards, Special Needs Students, Testing, Evaluation Criteria
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Kuriger, Glenn W.; Wan, Huang-da; Mirehei, S. Moussa; Tamma, Saumya; Chen, F. Frank – Simulation & Gaming, 2010
This research proposes a Web-based version of a lean office simulation game (WeBLOG). The game is designed to be used to train lean concepts to office and administrative personnel. This group belongs to the frequently forgotten side of a lean enterprise. Over four phases, the game presents the following seven lean tools: one-piece flow,…
Descriptors: Educational Games, Administrators, Manufacturing, Business Administration
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Jovanovic, Jelena; Gasevic, Dragan; Torniai, Carlo; Bateman, Scott; Hatala, Marek – Interactive Learning Environments, 2009
Today's technology-enhanced learning practices cater to students and teachers who use many different learning tools and environments and are used to a paradigm of interaction derived from open, ubiquitous, and socially oriented services. In this context, a crucial issue for education systems in general, and for Intelligent Learning Environments…
Descriptors: Models, Interaction, Educational Technology, Design Requirements
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Herrmann, Thomas; Kienle, Andrea – International Journal of Computer-Supported Collaborative Learning, 2008
Computer-supported discursive learning (CSDL) systems for the support of asynchronous discursive learning need to fulfill specific socio-technical conditions. To understand these conditions, we employed design experiments combining aspects of communication theory, empirical findings, and continuous improvement of the investigated prototypes. Our…
Descriptors: Design Requirements, Documentation, Experiments, Guidelines
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Savi, Christine Opitz; Savenye, Wilhelmina; Rowland, Cynthia – Journal of Educational Multimedia and Hypermedia, 2008
Web accessibility has become a paramount concern in providing equal access to audiences of all abilities. Unless web accessibility is supported and employed, the internet does not deliver worldwide access as it was intended. This study engaged 60 students in a secondary school setting in order to identify the navigational effectiveness and…
Descriptors: Design Requirements, Web Sites, Adolescents, Learning Modules
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Cheng, Gary – Journal of Educational Technology Systems, 2009
Electronic portfolio (ePortfolio) is no longer a new term in the area of educational research. It has been widely adopted by various tertiary institutions as a learning and assessment tool in different countries. A major feature of an ePortfolio is that it supports lifelong learning by archiving and showcasing selected artifacts from individual…
Descriptors: Foreign Countries, English (Second Language), Curriculum Implementation, Program Implementation
Maxwell, Lorraine E.; Laeser, Kathryn L. – DesignShare (NJ1), 2007
As adult office workers' use of computers has increased, the incidence of computer-related musculoskeletal complaints and injuries has also increased. Although the use of computers in the classroom is increasing, little attention has been paid by educators, furniture manufacturers, or researchers to the ergonomic design issues of educational…
Descriptors: Workstations, Computer Uses in Education, Injuries, Human Factors Engineering
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Clabaugh, Sue – College & University Media Review, 1998
Describes the instructional, scheduling, and equipment needs that led to the design of "technology classrooms" at University of Maryland. Defines technology classrooms and discusses the development of design principles, procurement and installation, establishment of technology-support services, and lessons learned. (AEF)
Descriptors: Classroom Design, Computer Assisted Instruction, Computer System Design, Computer Uses in Education
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Fisher, Mercedes M. – Journal of Educational Technology Systems, 1998
Identifies in-service teacher recommendations for incorporating 11 technology competencies into K-12 education, based on responses of 287 teachers. Charts the responses by elementary, middle and high school teachers. Analysis of the data provides insight into which technology competencies should take priority in instructional design. (Author/AEF)
Descriptors: Academic Standards, Competence, Computer Literacy, Computer Uses in Education
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Solomon, Paul – Information Services & Use, 1997
Naturalistic observation and questioning of children grades 1-6 in school library media centers investigated their intentions, purposes, search terms, strategies, successes, and breakdowns in accessing fiction through Online Public Access Catalogs (OPACs). Presents a framework of perspectives (individual, social cultural, task, time and timing) to…
Descriptors: Access to Information, Childrens Literature, Computer Literacy, Computer Software Evaluation