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Pettersson, Anna F.; Karlgren, Klas; Al-Saadi, Jonathan; Hjelmqvist, Hans; Meister, Björn; Zeberg, Hugo; Silén, Charlotte – Anatomical Sciences Education, 2023
Learning anatomy holds specific challenges, like the appreciation of three-dimensional relationships between anatomical structures. So far, there is limited knowledge about how students construct their understanding of topographic anatomy. By understanding the processes by which students learn anatomical structures in 3D, educators will be better…
Descriptors: Anatomy, Visualization, Computer Simulation, Computer Uses in Education
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Mavrikis, Manolis; Geraniou, Eirini; Gutierrez Santos, Sergio; Poulovassilis, Alexandra – British Journal of Educational Technology, 2019
While it is commonly accepted that Learning Analytics (LA) tools can support teachers' awareness and classroom orchestration, not all forms of pedagogy are congruent to the types of data generated by digital technologies or the algorithms used to analyse them. One such pedagogy that has been so far underserved by LA is exploratory learning,…
Descriptors: Learning Analytics, Discovery Learning, Teaching Methods, Visualization
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Lin, Mike Tz-Yauw; Wang, Jau-Shyong; Kuo, Hui-Ming; Luo, Yuzhou – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Applying education ideas and concepts to education sites, through good educational policies, to complete education tasks is important for developing personal potential. Centered on students, educational objective is to cultivate multiple talents for the future society. In such a rapidly changing era, limited knowledge is not enough to cope with…
Descriptors: Computer Simulation, Creativity, Student Leadership, Instructional Effectiveness
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Collins, Gary W.; Knoetze, Johan G. – Australasian Journal of Educational Technology, 2014
Information communication technology is capable of contributing supplementary teaching and learning strategies that can be used to address various educational challenges faced by higher education. Students who enter South African higher education institutions are often academically under-prepared and have not developed the cognitive skills…
Descriptors: Foreign Countries, Information Technology, Higher Education, Educational Technology
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Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
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Reynolds, Rebecca; Caperton, Idit Harel – Educational Technology Research and Development, 2011
This implementation study explores middle school, high school and community college student experiences in Globaloria, an educational pilot program of game design offered in schools within the U.S. state of West Virginia, supported by a non-profit organization based in New York City called the World Wide Workshop Foundation. This study reports on…
Descriptors: Feedback (Response), Student Attitudes, Pilot Projects, Learner Engagement
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Ting, Choo-Yee; Phon-Amnuaisuk, Somnuk; Chong, Yen-Kuan – Educational Technology & Society, 2008
This article aims at discussing how Dynamic Decision Network (DDN) can be employed to tackle the challenges in modeling temporally variable scientific inquiry skills and provision of adaptive pedagogical interventions in INQPRO, a scientific inquiry exploratory learning environment for learning O'level Physics. We begin with an overview of INQPRO…
Descriptors: Discovery Learning, Educational Environment, Science Instruction, Inquiry
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Rick, Jochen; Lamberty, K. K. – Interactive Learning Environments, 2005
This article introduces "medium-based" design -- an approach to creating "exploratory learning environments" using the method of "extending a medium". First, the characteristics of exploratory learning environments and medium-based design are described and grounded in related work. Particular attention is given to "extending a medium" --…
Descriptors: Discovery Learning, Educational Environment, Teaching Methods, Educational Media
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Holzl, Reinhard – International Journal of Computers for Mathematical Learning, 2001
Uses of Dynamic Geometry Software (DGS) are often limited purely to a verifying role. Presents a case study that emerged from a project in which DGS formed an integral part of the pedagogical arrangement. The study demonstrates how the contrasting power of DGS might be utilized in a guided discovery setting. (Contains 17 references.) (Author/ASK)
Descriptors: Case Studies, Computer Software, Computer Uses in Education, Discovery Learning
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Maor, Dorit; Fraser, Barry – Australian Science Teachers Journal, 1994
This study focused on students' development of inquiry skills in a computerized learning environment. Seven Year-11 classes (n=120) interacted with a computerized database, "Birds of Antarctica," and curriculum materials while the teacher used an inquiry approach to learning. Students perceived their classes as more investigative and…
Descriptors: Beliefs, Computer Uses in Education, Discovery Learning, High School Students
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Anderson, Christopher L. – Science Activities, 1989
Described is the use of computer software to teach elementary scientific processes to sixth graders. Discussed are materials, manuals, procedures and evaluation. The results of a field trial are described. (CW)
Descriptors: Computer Software, Computer Uses in Education, Discovery Learning, Elementary Education
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Yelland, Nicola – Early Child Development and Care, 1995
Explored the performance of primary school children in Logo programming tasks while they worked in one of three gender pairs (girl, boy, or boy-girl). Found no considerable differences in performance based on gender. Results suggest that what distinguished performance was the application of metastrategic processes--the most effective solutions…
Descriptors: Computer Software, Computer Uses in Education, Cooperative Learning, Discovery Learning
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Jong, T. de; Van Joolingen, W. R.; Swaak, J.; Veermans, K.; Limbach, R.; King, S.; Gureghain, D. – Journal of Computer Assisted Learning, 1998
Describes the basic mechanisms of the SimQuest, an authoring system for designing/creating simulation-based learning environments. The functionality authors have in providing the learner with guidance and experiences on how authors use opportunities and learners employ the cognitive support are reported.(Author)
Descriptors: Authoring Aids (Programming), Cognitive Ability, Computer Assisted Instruction, Computer Simulation
Becker, Henry Jay – 1985
This report presents preliminary descriptive data from a national survey of U.S. elementary schools, conducted in 1985, which focused on the schools' instructional uses of computers, including efficiency and cost-effectiveness. Specific topic areas covered include: (1) what hardware is in different types of schools; (2) which teachers use the…
Descriptors: Computer Literacy, Computer Uses in Education, Cost Effectiveness, Data Collection
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Peters, Joseph M. – Journal of Educational Computing Research, 1996
A third grade class served as subjects of this study on the use of paired keyboards attached to a single microcomputer as a means to facilitate Internet exploration. A collaborative environment resulted, where students could benefit from the scaffolding provided by computer and Internet resources. (AEF)
Descriptors: Computer Uses in Education, Cooperative Learning, Discovery Learning, Educational Resources
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