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Showing 1 to 15 of 32 results Save | Export
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Nicole Panorkou; Toni York; Erell Germia – Cognition and Instruction, 2024
In this paper we discuss the types of knowledge used by six middle school students as they engaged with a debugging task designed to integrate ideas from computer science, mathematics and science. Our findings show that the computational thinking practice of debugging is a rich source of opportunities to integrate these different disciplines. The…
Descriptors: Troubleshooting, Interdisciplinary Approach, Middle School Students, Computer Science
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Hod, Yotam; Twersky, Daniel – International Journal of Computer-Supported Collaborative Learning, 2020
This research examines small group collaboration on the Augmented Reality (AR) Sandbox, an interactive, real-time topographical simulator that provides a color layer of augmentation showing depths and height, contour lines, and hydrology vis-a-vis the terrain of sand in a box. Prior research has focused on AR Sandbox activity designs, outcome…
Descriptors: Topography, Computer Simulation, Spatial Ability, Computer Uses in Education
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Rowe, Penny M.; Fortmann, Lea; Guasco, Timothy L.; Wright, Aedin; Ryken, Amy; Sevier, Emma; Stokes, Grace; Mifflin, Amanda; Wade, Rachel; Cheng, Haiyan; Pfalzgraff, William; Beaudoin, Justin; Rajbhandari, Isha; Fox-Dobbs, Kena; Neshyba, Steven – Journal of Geoscience Education, 2021
Polar research plays a vital role in developing our understanding of Earth's climate system. It is intrinsically interdisciplinary, lending itself to integration into existing undergraduate courses. Here we explore introducing undergraduates to polar research through computational guided inquiry (CGI) modules taught in a variety of courses and…
Descriptors: Earth Science, Scientific Research, Undergraduate Students, Integrated Curriculum
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Leite, Laurinda; Dourado, Luís; Morgado, Sofia – Research in Science Education, 2015
Information and communication technologies (ICT), namely the Internet, can play a valuable educational role in several school subjects, including science education. The same applies to problem-based learning (PBL), that is, a student-centered active learning methodology that can prepare students for lifelong learning. WebQuests (WQs) combine PBL…
Descriptors: Computer Uses in Education, Problem Based Learning, Internet, Science Instruction
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Mutch-Jones, Karen; Gasca, Santiago; Pallant, Amy; Lee, Hee-Sun – School Science and Mathematics, 2018
The purpose of this descriptive study was to examine teacher instructional dilemmas and opportunities that emerged when students worked with interactive computer-based simulation models during the High-Adventure Science (HAS) project. The intervention included the HAS digital curriculum, designed for grades 7-12. Each curricular unit was framed to…
Descriptors: Computer Simulation, Teaching Models, Instructional Effectiveness, Educational Opportunities
Hmelo-Silver, Cindy E.; Jordan, Rebecca; Eberbach, Catherine; Rugaber, Spencer; Goel, Ashok – Society for Research on Educational Effectiveness, 2011
In this research, the authors present both the design and preliminary testing of a technology-intensive classroom intervention designed to support middle schools students' understanding of an aquatic ecosystem. The goals of their intervention are to help learners develop deep understanding of ecosystems and to use tools that make the relationships…
Descriptors: Middle School Students, Science Instruction, Ecology, Earth Science
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Lanir, Joel; Booth, Kellogg S.; Hawkey, Kirstie – Computers & Education, 2010
Many lecture halls today have two or more screens to be used by instructors for lectures with computer-supported visual aids. Typically, this additional screen real estate is not used to display additional information; rather a single stream of information is projected on all screens. We describe a controlled laboratory study that empirically…
Descriptors: Visual Aids, Earth Science, Lecture Method, Computer Uses in Education
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Najm, Majdi R. Abou; Mohtar, Rabi H.; Cherkauer, Keith A.; French, Brian F. – Advances in Engineering Education, 2010
Proper understanding of scaling and large-scale hydrologic processes is often not explicitly incorporated in the teaching curriculum. This makes it difficult for students to connect the effect of small scale processes and properties (like soil texture and structure, aggregation, shrinkage, and cracking) on large scale hydrologic responses (like…
Descriptors: Scaling, Earth Science, Curriculum Development, Learning
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Mays, David C. – Journal of Geoscience Education, 2010
This article describes a one-week introduction to stochastic groundwater modeling, intended for the end of a first course on groundwater hydrology, or the beginning of a second course on stochastic hydrogeology or groundwater modeling. The motivation for this work is to strengthen groundwater education, which has been identified among the factors…
Descriptors: Natural Resources, Water, Probability, College Science
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Lim, L. L.; Tso, T. -Y.; Lin, F. L. – International Journal of Mathematical Education in Science and Technology, 2009
This article reports the attitudes of students towards mathematics after they had participated in an applied mathematical modelling project that was part of an Applied Mathematics course. The students were majoring in Earth Science at the National Taiwan Normal University. Twenty-six students took part in the project. It was the first time a…
Descriptors: Student Attitudes, Mathematical Models, Earth Science, Computer Software
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Osler, James E.; Hollowell, Gail P.; Nichols, Stacy M. – Journal of Educational Technology, 2012
Technology Engineering is an innovative component of a much larger arena of teaching that effectively uses interactive technology as a method of enhancing learning and the learning environment. Using this method to teach science and math content empowers the teacher and enhances the curriculum as the classroom becomes more efficient and effective.…
Descriptors: Science Education, Academic Achievement, Productivity, School Holding Power
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Squire, Kurt D.; Jan, Mingfong – Journal of Science Education and Technology, 2007
While the knowledge economy has reshaped the world, schools lag behind in producing appropriate learning for this social change. Science education needs to prepare students for a future world in which multiple representations are the norm and adults are required to "think like scientists." Location-based augmented reality games offer an…
Descriptors: Persuasive Discourse, Role Playing, Social Change, Physical Environment
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Durbin, James M. – Journal of Geoscience Education, 2002
Examines data collected from large enrollment, entry level Geoscience courses over a span of seven semesters and investigates the use of computers as a presentation tool and the incorporation of the Internet as a means to give students increased exposure to course content, increased exam scores, and knowledge of Earth Sciences. Includes 13…
Descriptors: Academic Achievement, Computer Uses in Education, Earth Science, Educational Technology
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Chang, Chun-Yen – Journal of Geoscience Education, 2000
Investigates the comparative efficiency of computer-assisted instruction (CAI) and traditional teaching methods on 10th grade students' learning of earth science in Taiwan. Involves a total of 151 students enrolled in four earth science classes and conducts a pretest/posttest control group experiment. (Contains 26 references.) (Author/YDS)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Earth Science, Educational Technology
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Bakas, Christos; Mikropoulos, Tassos A. – International Journal of Science Education, 2003
Explains the design and development of an educational virtual environment to support the teaching of planetary phenomena, particularly the movements of Earth and the sun, day and night cycle, and change of seasons. Uses an interactive, three-dimensional (3D) virtual environment. Initial results show that the majority of students enthused about…
Descriptors: Computer Uses in Education, Earth Science, Foreign Countries, Misconceptions
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