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Showing 1 to 15 of 18 results Save | Export
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Anita Sundrani – Journal of Mathematics Education at Teachers College, 2025
As online spaces for mathematics content and lesson plans become more accessible, teachers are exploring these websites to make decisions about instructional materials for their courses. These resources then have an impact on what is enacted in the classroom and what opportunities students have to learn mathematics. One of the most popular online…
Descriptors: Secondary School Teachers, Mathematics Teachers, Decision Making, Media Selection
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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
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Coiro, Julie – Reading Research Quarterly, 2021
In this commentary, the author explores the tension between almost 30 years of work that has embraced increasingly complex conceptions of digital reading and recent studies that risk oversimplifying digital reading as a singular entity analogous with reading text on a screen. The author begins by tracing a line of theoretical and empirical work…
Descriptors: Electronic Publishing, Reading Processes, Heuristics, Reading Research
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Choffin, Benoît; Popineau, Fabrice; Bourda, Yolaine – Journal of Educational Data Mining, 2021
Adaptive spacing algorithms are powerful tools for helping learners manage their study time efficiently. By personalizing the temporal distribution of retrieval practice of a given piece of knowledge, they improve learners' long-term memory retention compared to fixed review schedules. However, such algorithms are generally designed for the pure…
Descriptors: Heuristics, Time Factors (Learning), Memorization, Time Management
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Garreta-Domingo, Muriel; Hernández-Leo, Davinia; Sloep, Peter B. – Australasian Journal of Educational Technology, 2018
Designing learning opportunities is an integral part of the work of all educators. However, educators often lack the design skills and knowledge that professional designers have. We thus need more empirical research on the "demand side": how do educators design technology-enhanced learning activities, and how do we provide them with…
Descriptors: Online Courses, Heuristics, Learning Activities, Information Technology
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Ranker, Jason – Pedagogies: An International Journal, 2017
This article presents an analysis of a digital video created by a student (age 13) in a classroom setting. Since sign functioning is a key focus in theories of meaning making as it occurs through language and through other modes, my analysis focuses on the relations between signifiers as they are inscribed in her video. This analysis explores new…
Descriptors: Video Technology, Computer Uses in Education, Nonverbal Communication, Speech
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Lambic, Dragan; Lazovic, Bojana; Djenic, Aleksandar; Maric, Miroslav – Journal of Computer Assisted Learning, 2018
In this paper, a new approach for the formation of four-member collaborative learning groups is presented. Group formation is presented by the mathematical optimization problem. Based on the proposed approach and the variable neighbourhood search (VNS) algorithm, the application that solves the presented problem and provides the appropriate…
Descriptors: Heuristics, Cooperative Learning, Group Dynamics, Interpersonal Relationship
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Sim, Gavin; Read, Janet C. – British Journal of Educational Technology, 2016
Teaching practices within educational institutions have evolved through the increased adoption of technology to deliver the curriculum and the use of computers for assessment purposes. For educational technologists, there is a vast array of commercial computer applications available for the delivery of objective tests, and in some instances,…
Descriptors: Computer Assisted Testing, Educational Technology, Heuristics, Usability
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Boulehouache, Soufiane; Maamri, Ramdane; Sahnoun, Zaidi – International Journal of Distance Education Technologies, 2015
The Pedagogical Agents (PAs) for Mobile Learning (m-learning) must be able not only to adapt the teaching to the learner knowledge level and profile but also to ensure the pedagogical efficiency within unpredictable changing runtime contexts. Therefore, to deal with this issue, this paper proposes a Context-aware Self-Adaptive Fractal Component…
Descriptors: Electronic Learning, Context Effect, Handheld Devices, Computer Uses in Education
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Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
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Doorman, Michiel; Drijvers, Paul; Gravemeijer, Koeno; Boon, Peter; Reed, Helen – International Journal of Science and Mathematics Education, 2012
The concept of function is a central but difficult topic in secondary school mathematics curricula, which encompasses a transition from an operational to a structural view. The question in this paper is how the use of computer tools may foster this transition. With domain-specific pedagogical knowledge on the learning of function as a point of…
Descriptors: Secondary School Mathematics, Grade 8, Pedagogical Content Knowledge, Computation
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Pratt, Dave; Noss, Richard – International Journal of Computers for Mathematical Learning, 2010
Our focus is on the design of systems (pedagogical, technical, social) that encourage mathematical abstraction, a process we refer to as "designing for abstraction." In this paper, we draw on detailed design experiments from our research on children's understanding about chance and distribution to re-present this work as a case study in designing…
Descriptors: Design, Mathematics Education, Mathematical Concepts, Epistemology
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Mariotti, Maria Alessandra – Educational Studies in Mathematics, 2000
Reports on a long-term teaching experiment carried out in the 9th and 10th grades of a scientific high school as part of a larger research project. Aims to clarify the role of a particular software, Cabri Geometry, in the teaching/learning process. Focuses on the social construction of knowledge. (Author/MM)
Descriptors: Computer Software, Computer Uses in Education, Educational Technology, Geometry
Horak, Virginia M. – 1990
This study investigated junior high school students' use of problem-solving heuristics and metacognitive processes and the relationships that might exist between the students' use of these processes and their cognitive style. Using a computer microworld called "Nimbot" based on the ancient game of Nim, 10 seventh- and eighth-grade…
Descriptors: Cognitive Processes, Cognitive Style, Computer Uses in Education, Games
Kwon, Oh Nam – 2002
The undergraduate curriculum in differential equations has undergone important changes in favor of the visual and numerical aspects of the course primarily because of recent technological advances. Yet, research findings that have analyzed students' thinking and understanding in a reformed setting are still lacking. This paper discusses an ongoing…
Descriptors: Computer Uses in Education, Concept Formation, Curriculum Design, Differential Equations
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