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Leroy, Caroline; Gerjets, Peter; Oestermeier, Uwe; Kammerer, Yvonne – Scientific Studies of Reading, 2021
This study examined the effect of the reading environment, i.e., documents presentation and possibility of text-highlighting, on readers' integrated understanding, as well as the interplay between the reading environment and overt reading processes (i.e., online integrative processes) in forming intertextual connections. University students (N…
Descriptors: Reading Materials, Reading Processes, College Students, Reader Text Relationship
Clapp, Jeffrey; DeCoursey, Matthew; Lee, Sze Wah Sarah; Li, Kris – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2021
New social annotation practices have the potential to become a "signature pedagogy" for educators in literary studies, because social annotation encapsulates both the expected learning outcomes and the underlying value commitments of literature education. We give an account of a project conducted by colleagues at the Education University…
Descriptors: Literature, Documentation, Foreign Countries, Computer Uses in Education
Angelica Ronconi; Lucia Mason; Lucia Manzione; Anne Schüler – Journal of Computer Assisted Learning, 2025
Background: During digital reading on internet-connected devices, students may be exposed to a variety of on-screen distractions. Learning by reading can therefore become a fragmented experience with potentially negative consequences for reading processes and outcomes. Objectives: This study investigated the effects of on-screen distractions, as…
Descriptors: Eye Movements, Electronic Learning, Computer Uses in Education, Reading
Seglem, Robyn; Haling, Linda – Journal of Teaching and Learning with Technology, 2018
This study explores the use of backchannels, real-time online conversations taking place simultaneously with spoken discussions (the front channel), as one approach to meaning-making through discussion. Using transcripts of front and backchannel discussions, we examine how undergraduate preservice teachers utilize backchannels to talk about…
Descriptors: Preservice Teachers, Computer Mediated Communication, Discussion, Reader Response
Saint-Aubin, Jean; Roy-Charland, Annie – Scientific Studies of Reading, 2012
Participants performed a letter detection task on a self-generated and on an unfamiliar text to address two questions: Will letter processing differ for self-generated and unfamiliar texts? Is the missing-letter effect immune from text familiarity? The 36 participants were asked to write an essay and then to read it along with an unfamiliar text…
Descriptors: Familiarity, Reading Strategies, Task Analysis, Textbooks
Olive, Thierry; Passerault, Jean-Michel – Written Communication, 2012
The authors suggest that writing should be conceived of not only as a verbal activity but also as a visuospatial activity, in which writers process and construct visuospatial mental representations. After briefly describing research on visuospatial cognition, they look at how cognitive researchers have investigated the visuospatial dimension of…
Descriptors: Short Term Memory, Cognitive Processes, Writing (Composition), Writing Processes
Ackerman, Rakefet; Goldsmith, Morris – Journal of Experimental Psychology: Applied, 2011
Despite immense technological advances, learners still prefer studying text from printed hardcopy rather than from computer screens. Subjective and objective differences between on-screen and on-paper learning were examined in terms of a set of cognitive and metacognitive components, comprising a "Metacognitive Learning Regulation…
Descriptors: Multiple Choice Tests, Prediction, Metacognition, Program Effectiveness
Sanford, Kathy; Madill, Leanna – Canadian Journal of Education, 2007
In this article, we provide the results of our examination of the range of multiliteracy activities that engage boys' time and attention, and the types of literacy skills and understandings they learn through their engagement with alternative texts. We focus particularly on video game play and creation/composition as a learning activity that…
Descriptors: Video Games, Literacy, Males, Adolescents

Kerr, Stephen T. – Visible Language, 1986
Discusses the types of problems that arise when text is presented in electronic form: (1) surface design, which involves typography, layout, graphics and illustrations, and the quality of language; and (2) interface design, which is manifested on the levels of immediate surface of the text, internal structure, and external structure. (SKC)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Electronic Publishing
Janssen, Tanja; Braaksma, Martine; Rijlaarsdam, Gert – European Journal of Psychology of Education, 2006
In this study we examined how good and weak students of literature interact with short literary stories. We focused on differences in the use of cognitive and affective reading activities, and in the extent to which good and weak students adapt their activities to (parts of) the story they are reading. 19 Dutch tenth-grade students from 8 classes…
Descriptors: Statistical Analysis, Grade 10, Literature, Secondary Education
Okolo, Cindy; Hayes, Renee – 1996
This study evaluated the use of children's literature presented via one of three conditions: an adult reading a book to the child; the child reading a CD-ROM version of a book on the computer but without animation; and the child reading the book on the computer with high levels of animation. The study, in one primary grade classroom, involved 10…
Descriptors: Animation, Beginning Reading, Childrens Literature, Computer Assisted Instruction
Reinking, David, Ed. – 1987
Embodying two themes--that the computer can become an even more exciting instructional tool than it is today, and that the research necessary for developing the potential of this tool is already underway, this book explores the theoretical, research, and instructional issues concerning computers and reading. The titles of the essays and their…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Assisted Instruction, Computer Simulation