Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 12 |
Since 2006 (last 20 years) | 63 |
Descriptor
Computer Uses in Education | 79 |
Virtual Classrooms | 79 |
Educational Technology | 36 |
Teaching Methods | 30 |
Foreign Countries | 27 |
Online Courses | 27 |
Student Attitudes | 24 |
Case Studies | 16 |
Computer Mediated… | 16 |
Computer Simulation | 15 |
Electronic Learning | 15 |
More ▼ |
Source
Author
Publication Type
Reports - Research | 79 |
Journal Articles | 66 |
Speeches/Meeting Papers | 7 |
Tests/Questionnaires | 2 |
Numerical/Quantitative Data | 1 |
Education Level
Higher Education | 40 |
Postsecondary Education | 19 |
Elementary Secondary Education | 8 |
Secondary Education | 8 |
Elementary Education | 7 |
Middle Schools | 6 |
Adult Education | 5 |
Grade 8 | 3 |
Grade 4 | 2 |
Grade 5 | 2 |
Grade 7 | 2 |
More ▼ |
Audience
Researchers | 1 |
Location
United Kingdom | 6 |
Russia | 3 |
Australia | 2 |
Spain (Madrid) | 2 |
Antigua and Barbuda | 1 |
Colombia (Bogota) | 1 |
Cyprus | 1 |
Europe | 1 |
Finland | 1 |
Ghana | 1 |
Greece | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 1 |
Koruga, Nikola; Nainwal, Rohit; Ayisi-Addo, Angela Kyerewaa – Higher Learning Research Communications, 2023
Objective: The purpose of this research was to understand the significant changes and challenges regarding teaching experiences during the coronavirus (COVID-19) crisis in three universities, one each in Africa, Asia, and Europe. The study provides information on how teachers adapted to online teaching under COVID-19 conditions. Methods: We…
Descriptors: Foreign Countries, Teacher Attitudes, Higher Education, Educational Technology
Wulff, Eric P.; Romine, William; Sadler, Troy D.; Womack, A. J.; Laffey, James M.; Goggins, Sean P.; Griffin, Joseph; Sigoloff, Justin – Grantee Submission, 2019
This study explores middle school student learning of Next Generation Science Standards aligned content and practices associated with use of an innovative virtual learning environment. The learning environment, a computer-based game called Mission HydroSci (MHS), was developed with the aim of supporting student learning of water systems science…
Descriptors: Academic Standards, Alignment (Education), Middle School Students, Computer Games
Ramírez, Jaime; Rico, Mariano; Riofrío-Luzcando, Diego; Berrocal-Lobo, Marta; de Antonio, Angélica – Journal of Educational Computing Research, 2018
This article presents an investigation on the educational value of virtual worlds intended for the acquisition of procedural knowledge. This investigation takes as a case of study a virtual laboratory on biotechnology. A remarkable feature in this virtual laboratory is an automatic tutor that supervises student's actions and provides tutoring…
Descriptors: Foreign Countries, Case Studies, Biotechnology, Computer Uses in Education
Munoz-Cristobal, Juan A.; Asensio-Perez, Juan I.; Martinez-Mones, Alejandra; Prieto, Luis P.; Jorrin-Abellan, Ivan M.; Dimitriadis, Yannis – IEEE Transactions on Learning Technologies, 2018
Technology offers rich opportunities for learning across different physical and virtual spaces. However, most of current across-spaces proposals are either highly teacher-centered, inflexible in the students' self-management of learning artifacts during the enactment, or allow the teacher little/no control of such students' management of…
Descriptors: Computer Uses in Education, Technology Integration, Pilot Projects, Electronic Learning
Herrador-Alcaide, Teresa Carmen; Hernández-Solís, Montserrat – Turkish Online Journal of Educational Technology - TOJET, 2017
The purpose of this study was to analyse the perceived usefulness of a set of Information and Communication Technologies (ICT) applied in a virtual learning environment (VLE) in a distance education model. We analysed whether the numerical and technological preferences of the students could explain the perceived usefulness related to the ICT…
Descriptors: Accounting, Virtual Classrooms, Business Administration Education, Distance Education
Shernoff, Elisa; Frazier, Stacy; Lisetti, Christine; Buche, Cedric; Lunn, Stephanie; Brown, Claire; Delmarre, Alban; Chou, Tommy; Gabbard, Joseph; Morgan, Emily – Journal of Technology and Teacher Education, 2018
Early career teachers working in high poverty schools face of overwhelming challenges navigating disruptive behaviors with studies highlighting behavior problems as one of the strongest predictors of turnover (Ingersoll & Smith, 2003). Simulation-based technology leverages important pedagogical strengths (e.g., realistic training context,…
Descriptors: Beginning Teachers, Faculty Development, Computer Simulation, Computer Uses in Education
Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
Bohorquez Sotelo, Maria Cristina; Rodriguez Mendoza, Brigitte Julieth; Vega, Sandra Milena; Roja Higuera, Naydu Shirley; Barbosa Gomez, Luisa Fernanda – International Association for Development of the Information Society, 2016
In the present paper we describe the analysis of qualitative and quantitative data from asynchronous learning networks, the virtual forums that take place in VirtualNet 2.0, the platform of the University Manuela Beltran (UMB), inside the course of Educommunication, from the master of Digital technologies applied to education. Here, we performed a…
Descriptors: Communications, Foreign Countries, Virtual Classrooms, Asynchronous Communication
Wang, Jiechen; Ni, Haochen; Rui, Yikang; Cui, Can; Cheng, Liang – British Journal of Educational Technology, 2016
Field practice is an important part of training geography research talents. However, traditional teaching methods may not adequately manage, share and implement instruction resources and thus may limit the instructor's ability to conduct field instruction. A possible answer is found in the rapid development of computer-assisted instruction (CAI),…
Descriptors: Geography, Geography Instruction, Teaching Methods, Computer Assisted Instruction
Lafuente, Marc; Remesal, Ana; Álvarez Valdivia, Ibis M. – Assessment & Evaluation in Higher Education, 2014
This study analyses the educational support offered through information and communication technology during formative assessment in two different cases in higher education. We analysed one blended and one virtual case from two different universities. The study aimed at identifying specific patterns of educational support intended to foster two…
Descriptors: Foreign Countries, Formative Evaluation, Student Evaluation, Computer Uses in Education
Danaia, L.; McKinnon, D. H.; Fitzgerald, M. – Research in Science & Technological Education, 2017
Background: This research investigates the impact of a junior secondary astronomy education programme undertaken in four Australian educational jurisdictions. Purpose: Junior secondary students' perceptions of the science they experience at School are examined both before, during and after their engagement with a science programme targeting…
Descriptors: Secondary School Science, Astronomy, Pretests Posttests, Science Activities
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Project Tomorrow, 2015
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past twelve years, Project Tomorrow's® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today's students…
Descriptors: Electronic Learning, Elementary School Students, Secondary School Students, Computer Uses in Education
Al-Balushi, Sulaiman M.; Al-Hajri, Sheikha H. – Chemistry Education Research and Practice, 2014
The purpose of the current study is to explore the impact of associating animations with concrete models on eleventh-grade students' comprehension of different visual representations in organic chemistry. The study used a post-test control group quasi-experimental design. The experimental group (N = 28) used concrete models, submicroscopic…
Descriptors: Organic Chemistry, Animation, Models, Visual Aids
Project Tomorrow, 2016
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past thirteen years, Project Tomorrow's® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today's…
Descriptors: Computer Uses in Education, Video Technology, Computer Games, Animation