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Pullu, Emine Kübra – Research on Education and Media, 2022
The aim of this study is to examine the perceptions of primary school students about information and communication technologies in the distance education process during COVID-19 pandemic via the pictures they drew. For the sample group of the study which was conducted according to the qualitative research method and phenomenological design, the…
Descriptors: Elementary School Students, Student Attitudes, Information Technology, Distance Education
Klerfelt, Anna – International Journal of Early Childhood, 2012
The main research question in this article is directed to how children use symbols to build up metaphors and through these metaphors express their messages about their culture and everyday life. In the article, I describe how a child, Oskar, takes hold of the power to be the one defining children's own lives by challenging adult's prejudices…
Descriptors: Figurative Language, Internet, Prerequisites, Computer Uses in Education
Firat, Mehmet; Kabakci, Isil – Journal of Educational Multimedia and Hypermedia, 2010
The interactional feature of hypermedia that allows high-level student-control is considered as one of the most important advantages that hypermedia provides for learning and teaching. However, high-level student control in hypermedia might not always lead to high-level learning performance. The learner is likely to experience navigation problems…
Descriptors: Figurative Language, Hypermedia, Information Technology, Multimedia Materials
Rieber, Lloyd P.; Noah, David – Educational Media International, 2008
The purpose of this study was to investigate the influence of game-like activities on adult learning during a computer-based simulation. This research also studied the use of visual metaphors as graphic organizers to help make the underlying science principles explicit without interfering with the interactive nature of the simulation. A total of…
Descriptors: Computer Simulation, Figurative Language, Adult Learning, Computers
Mitchell, Don C.; Shen, Xingjia; Green, Matthew J.; Hodgson, Timothy L. – Journal of Memory and Language, 2008
When people read temporarily ambiguous sentences, there is often an increased prevalence of regressive eye-movements launched from the word that resolves the ambiguity. Traditionally, such regressions have been interpreted at least in part as reflecting readers' efforts to re-read and reconfigure earlier material, as exemplified by the Selective…
Descriptors: Sentences, Eye Movements, Linguistics, Figurative Language
Farmer, Thomas A.; Anderson, Sarah E.; Spivey, Michael J. – Journal of Memory and Language, 2007
Through recording the streaming x- and y-coordinates of computer-mouse movements, we report evidence that visual context provides an immediate constraint on the resolution of syntactic ambiguity in the visual-world paradigm. This finding converges with previous eye-tracking results that support a constraint-based account of sentence processing, in…
Descriptors: Syntax, Semantics, Models, Interaction
Woollard, John – Technology, Pedagogy and Education, 2005
The teaching of computing, like all subjects, requires a range of strategies to take the curriculum content (skills, knowledge, understanding and attitudes) and put it in a form that is more easily learned by students. Metaphor has a particular role in the world of computing: embedded in the design of computer hardware and software; part of the…
Descriptors: Grounded Theory, Figurative Language, Computer Software, Computer Interfaces