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Cyril Brom; Tereza Hannemann; Tereza Tetourová; Anna Drobná; Nikol Kopánková; Kristina Volná; Katerina Kacerovská; Filip Dechterenko; Pavel Ježek; Tereza Stárková – International Journal of Technology and Design Education, 2024
Primary school children frequently use digital devices, which can be infected by computer viruses. In this mixed methods paper with two studies (N = 278 + 114), we examined 8-year-olds' preconceptions about computer viruses and protection against them; how to teach these children about said topics using three different, 30-min-long,…
Descriptors: Computers, Children, Computer Security, Knowledge Level
Nicole Panorkou; Toni York; Erell Germia – Cognition and Instruction, 2024
In this paper we discuss the types of knowledge used by six middle school students as they engaged with a debugging task designed to integrate ideas from computer science, mathematics and science. Our findings show that the computational thinking practice of debugging is a rich source of opportunities to integrate these different disciplines. The…
Descriptors: Troubleshooting, Interdisciplinary Approach, Middle School Students, Computer Science
Marín, Verónica; Sampedro, Begoña Esther; Muñoz González, Juan Manuel; Vega, Esther María – Cogent Education, 2022
Augmented reality is a great value resource in the area of education, as it allows the students to become immersed in a hybrid context between the real world and the digital one, bringing realities closer to the classroom which would otherwise be impossible to reach, improving the student's motivation and also facilitating the construction of…
Descriptors: Primary Education, Computer Simulation, Preservice Teachers, Foreign Countries
Wernholm, Marina; Vigmo, Sylvi – International Journal of Research & Method in Education, 2015
The aim of this article is to address how online tools and digital technologies can influence data collection opportunities. We are still at the early stages of piecing together a more holistic picture of the role of digital media in young people's everyday lives, especially regarding digital gaming among younger children. Digital technologies…
Descriptors: Foreign Countries, Computer Games, Data Collection, Cooperation
McPake, Joanna; Plowman, Lydia; Stephen, Christine – British Journal of Educational Technology, 2013
There is a limited literature on pre-school children's experiences with "digital technologies" at home and little discussion of the ways in which children harness these technologies for their own purposes. This paper discusses findings drawn from three studies that investigated the role of "domestic technologies" and…
Descriptors: Foreign Countries, Preschool Children, Computer Games, Educational Technology
Yeh, Ting-Kuang; Tseng, Kuan-Yun; Cho, Chung-Wen; Barufaldi, James P.; Lin, Mei-Shin; Chang, Chun-Yen – International Journal of Science Education, 2012
The aim of this study was to develop an animation-based curriculum and to evaluate the effectiveness of animation-based instruction; the report involved the assessment of prior knowledge and the appropriate feedback approach, for the purpose of reducing perceived cognitive load and improving learning. The curriculum was comprised of five subunits…
Descriptors: Prior Learning, Animation, Feedback (Response), Structured Interviews
Lee, Chun-Yi; Chen, Ming-Puu. – Computers & Education, 2009
The purpose of this study was to investigate the effects of type of question prompt and level of prior knowledge on non-routine mathematical problem solving. A computer game was blended within the pattern reasoning tasks, along with question prompts, in order to demonstrate and enhance the connections between viable problem-solving strategies and…
Descriptors: Prior Learning, Problem Solving, Grade 9, Computers
Sotirofski, Kseanela; Kukeli, Agim; Kalemi, Edlira – Journal of College Teaching & Learning, 2010
The main objective of our study is to determine the challenges faced during the process of teaching Computer Science in a university of a country in transition and make suggestions to improve this teaching process by perfecting the necessary conditions. Our survey builds on the thesis that we live in an information age; information technology is…
Descriptors: Computer Science Education, Prior Learning, Computers, Information Technology
Meier, Debra K.; Reinhard, Karl J.; Carter, David O.; Brooks, David W. – Journal of Science Education and Technology, 2008
Worked examples have been effective in enhancing learning outcomes, especially with novice learners. Most of this research has been conducted in laboratory settings. This study examined the impact of embedding elaborated worked example modeling in a computer simulation practice activity on learning achievement among 39 undergraduate students…
Descriptors: Undergraduate Students, Computer Simulation, Transfer of Training, Prior Learning
Toplis, Rob – Chemistry Education Research and Practice, 2008
This paper reports case study research into the knowledge and understanding of chemistry for six secondary science student teachers. It combines innovative student-generated computer animations, using "ChemSense" software, with interviews to probe understanding of four common chemical processes used in the secondary school curriculum. Findings…
Descriptors: Student Teachers, Prior Learning, Chemistry, Computer Software

Okebukola, Peter Akinsola; And Others – Journal of Educational Technology Systems, 1992
This study examined ways in which experience in computer usage influences the manifestation of computer anxiety and computer interest in high school students in Western Australia. Use of the Computer Anxiety Scale and the Computer Interest Scale are discussed, and a decline in anxiety level corresponding with an increase in experience is shown.…
Descriptors: Computers, Correlation, Foreign Countries, Prior Learning

Decker, C. A. – Computers in Human Behavior, 1999
This study investigated influences on employee self-efficacy of computer technologies resulting from computer-training programs that were intended to meet individual and organization objectives for university personnel. Influences on the transfer of training process included previous computer training, computer-use requirements, computer-use…
Descriptors: Computer Science Education, Computers, Higher Education, Predictor Variables

Cassidy, Simon; Eachus, Peter – Journal of Educational Computing Research, 2002
Describes the development and validation of the 30-item Computer User Self-Efficacy (CUSE) Scale, a copy of which is appended. Topics include social cognitive theory; experience and computer self-efficacy; gender differences; and the measurement of computer self-efficacy in student computer users and its relevance to learning in higher education.…
Descriptors: Computers, Gender Issues, Higher Education, Measures (Individuals)
Albritton, Rosie L.; Sievert, MaryEllen C. – 1987
This study investigated the relationship of the effects of library staff attitudes toward computer technology on their level of participation in a library computer literacy program. A series of in-service computer workshops at the University of Missouri-Columbia Libraries provided the opportunity to investigate computer anxiety among library…
Descriptors: Analysis of Variance, Anxiety, College Libraries, Computer Literacy
Ozcelik, Erol; Yildirim, Soner – Quarterly Review of Distance Education, 2005
High demands on learners in Web-based learning environments and constraints of the human cognitive system cause disorientation and cognitive overload. These problems could be inhibited if appropriate cognitive tools are provided to support learners' cognitive processes. The purpose of this study was to explore the factors influencing the use of…
Descriptors: Learning Strategies, Computer Assisted Instruction, Prior Learning, Cognitive Processes