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Naoko Taguchi – Language Learning & Technology, 2023
This exploratory study adopted immersive virtual reality (VR) technology to develop a task assessing college students' intercultural competence, specifically their ability to mediate an intercultural conflict. Participants were 22 students enrolled in the intercultural communication class in a U.S. university. They first completed a pre-conflict…
Descriptors: Computer Simulation, Evaluation, Intercultural Communication, Mediation Theory
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Kugurakova, Vlada V.; Golovanova, Inna I.; Shaidullina, Albina R.; Khairullina, Elmira R.; Orekhovskaya, Natalia A. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
Over the past decade virtual reality technologies have been actively introduced into all spheres of life, affecting, among other things, the education sector. The purpose of this study is to develop a concept introducing a virtual reality simulator into educators' training. The underlying principle of the study is to design a virtual reality…
Descriptors: Computer Simulation, Simulated Environment, Classroom Environment, Preservice Teachers
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Dell'Aquila, Elena; Vallone, Federica; Zurlo, Maria Clelia; Marocco, Davide – Education Sciences, 2022
This study focuses on the behavior of interactive agents and how to ground their implementation in psychology and cognitive modeling to capture fundamental psycho-pedagogical elements to deliver an effective competency-based training and assessment tool for teachers, trainers, and educators working in the school context. The study describes the…
Descriptors: Computer Assisted Instruction, Soft Skills, Educational Technology, Role Playing
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Hernandez-Pozas, Olivia; Carreon-Flores, Horacio – Journal of Teaching in International Business, 2019
New generations of International Business (IB) students include the Centennials, also known as Generation Z. These students have experienced their whole life in a virtual and physical reality. They learn differently than previous generations and have an even shorter span of attention than Millennials. We -- IB educators -- need to acknowledge…
Descriptors: Business Administration Education, Teaching Methods, Computer Simulation, Intercultural Communication
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Matthew, Anne; Butler, Des – Australasian Journal of Educational Technology, 2017
In Australian law schools didactic pedagogies such as lectures devoted to the transmission of theory and knowledge to a largely passive audience still predominate. However, curriculum design embedding authentic learning pedagogies has been shown to be supportive of student learning. The challenge in adopting such curriculum design is how to offer…
Descriptors: Learning Experience, Law Students, Curriculum Design, Case Studies
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Rupprecht, Maria; Strasser, Josef; Gruber, Hans; Harteis, Christian – Vocations and Learning, 2010
Team leaders are expected to adequately analyse team conflicts. Both content and analytical depth of cognitive processes determine team leaders' performance and are assumed to differ with level of expertise. A study is reported in which team leaders at four different levels of expertise (novices, semi-experts, experts, mediators) were compared in…
Descriptors: Teamwork, Leadership Responsibility, Conflict Resolution, Group Dynamics
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Beriker, Nimet; Druckman, Daniel – Simulation & Gaming, 1996
Examines the effects of power structures in negotiations using a simulation of the historic Lausanne Peace Talks. Compares the two power configurations represented in the talks to a third bilateral configuration. Discusses the impact of the manipulated conditions on perceptions and outcome measures, aspects of the negotiating process, perceptions…
Descriptors: Computer Simulation, Conflict Resolution, History, International Relations
Anderson, John R. – 1993
Related to the earlier ACT production system theory, this book's basic goal is to present evidence for the psychological reality of a production system model of mind. Distinguished from the original theory in three ways, this volume uses previous rational analyses to improve upon that theory and extend its scope. It also relates the theory to new…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Conflict Resolution
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Ashmore, Timothy M. – Western Journal of Speech Communication, 1987
Presents a computerized version of the Prisoner's Dilemma game, which runs on several Apple computers. Makes a case for utilizing the program in interpersonal, small group, and social conflict communication classes. Describes the four computerized versions of the game: rational, partially rational, nonrational, and assumed rational. (JD)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Computer Software
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Paschall, Mallie J.; Fishbein, Diana H.; Hubal, Robert C.; Eldreth, Diana – Health Education Research, 2005
This study examined the psychometric properties of performance measures for three novel, interactive virtual reality vignette exercises developed to assess social competency skills of at-risk adolescents. Performance data were collected from 117 African-American male 15-17 year olds. Data for 18 performance measures were obtained, based on…
Descriptors: Interpersonal Communication, Computer Simulation, Drug Use, Validity