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Showing 1 to 15 of 75 results Save | Export
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Boulus Shehata; Ahmed Tlili; Ronghuai Huang; Charles B. Hodges; Asha Kanwar – TechTrends: Linking Research and Practice to Improve Learning, 2025
There is a knowledge gap in tracing and analyzing historical records (e.g., annual or bi-annual) of educational technology, particularly, exploring emerging technology trends and their uptake in education. This study addresses this gap by reviewing technology adoption in education, based on bibliometric and content analyses of EDUCAUSE Horizon…
Descriptors: Technology Uses in Education, Technology Integration, Technological Advancement, Educational Trends
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Turan, Zeynep; Karabey, Sinem Cilligol – Education and Information Technologies, 2023
This study aims to conduct a systematic review that includes studies on the use of immersive technologies in distance education. For this purpose, 132 studies detected by searching Web of Science, Eric, Taylor & Francis and Education Full Text (EBSCO) databases were examined. The studies were analysed using the content analysis method. As a…
Descriptors: Computer Simulation, Technology Uses in Education, Distance Education, Literature Reviews
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Chen, Xieling; Zou, Di; Xie, Haoran; Wang, Fu Lee – IEEE Transactions on Learning Technologies, 2023
Research on Educational Metaverse (Edu-Metaverse) has developed into an active research field. Based on 310 academic papers published from 2004 to 2022, this study identifies contributors, scientific cooperations, and research themes using bibliometrics, social network analysis, topic modeling, and keyword analysis. Results suggest that…
Descriptors: Computer Simulation, Technology Uses in Education, Bibliometrics, Social Networks
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Shilpi Harnal; Gaurav Sharma; Anupriya; Anand Muni Mishra; Deepak Bagga; Nikhil Saini; Pankaj Kumar Goley; Kumar Anupam – Journal of Computer Assisted Learning, 2024
Background: An innovative and interactive real-world environment can be presented with augmented reality (AR) that comprises digital visual elements, audio, or other sensory information delivered via technology to enhance one's experience. AR has numerous potential applications in various everyday fields. The education sector is one such arena…
Descriptors: Bibliometrics, Computer Simulation, Artificial Intelligence, Educational Technology
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Talan, Tarik – International Journal of Technology in Education, 2021
Augmented reality applications in STEM education have increasing importance in recent years and it draws attention that scientific studies on this subject have gained momentum in the literature. The purpose of this research is to conduct a bibliometric analysis of studies on the use of augmented reality applications in STEM education in the…
Descriptors: Computer Simulation, STEM Education, Bibliometrics, Content Analysis
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Chris D. Craig; Robin Kay – Higher Learning Research Communications, 2023
Objectives: Immersive virtual reality (IVR) provides opportunities to learn within a nonphysical, digital world. The purpose of this critical review was to examine published systematic reviews regarding the benefits and challenges of IVR in higher education to inform best practices. Method: We followed the Preferred Reporting Items for Overviews…
Descriptors: Computer Simulation, Technology Uses in Education, Content Analysis, Educational Technology
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Muangmool, Somchai; Phutthima, Benjamas; Pasitwilaitham, Narisara; Sirithiti, Kanok-on – International Education Studies, 2023
Augmented Reality (AR) is defined as an imaginal technology that integrates virtual technology into its surroundings. Today, very few mobile applications provided information either on religious tourism destinations or tourist attractions in Thailand. Hence, it is crucial to develop a digital medium to ease concerns. A collection of different…
Descriptors: Buddhism, Cultural Maintenance, Foreign Countries, Computer Simulation
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Park, Mihwa – Journal of Science Education and Technology, 2020
This study explored how scientific ideas interacted in college students' scientific explanations using text analysis techniques and network analysis. A task was given to first-year college students asking them to answer a series of physics questions associated with a computer simulation. Students' written responses were classified into three…
Descriptors: Network Analysis, Physics, Scientific Concepts, College Freshmen
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Nguyen, Lan Thi; Tuamsuk, Kulthida – Cogent Education, 2022
This paper explored the characteristics of the digital learning ecosystem (DLE) in educational institutions based on the analysis of English scholarly discourse from various sources between 2002 and 2021. The content analysis method was used to examine core conceptual elements from the existing models. Researchers used Google Scholar and other…
Descriptors: Electronic Learning, Ecology, Discourse Analysis, Content Analysis
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Tlili, Ahmed; Huang, Ronghuai; Shehata, Boulus; Liu, Dejian; Zhao, Jialu; Metwally, Ahmed Hosny Saleh; Wang, Huanhuan; Denden, Mouna; Bozkurt, Aras; Lee, Lik-Hang; Beyoglu, Dogus; Altinay, Fahriye; Sharma, Ramesh C.; Altinay, Zehra; Li, Zhisheng; Liu, Jiahao; Ahmad, Faizan; Hu, Ying; Salha, Soheil; Abed, Mourad; Burgos, Daniel – Smart Learning Environments, 2022
The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta. While several studies conducted literature reviews to summarize the findings related to the Metaverse in general, no study to the…
Descriptors: Computer Simulation, Technology Uses in Education, Artificial Intelligence, Educational Benefits
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Rustam Shadiev; Xuan Chen; Barry Lee Reynolds; Yanjie Song; Fahriye Altinay – British Journal of Educational Technology, 2024
This study investigates a virtual reality (VR) cross-cultural interactive learning environment that combines a 360-degree video camera for content creation, a viewing tool, and a video conference platform for real-time interaction. This environment aims to address the limitations of traditional 360-degree VR tools, particularly in enabling…
Descriptors: Cognitive Development, Stereotypes, Multicultural Education, Learning Activities
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Turan Güntepe, Ebru; Dönmez Usta, Necla – Journal of Science Learning, 2021
The study aimed to examine AR-based teaching material's effect on viscera learning through algorithmic thinking by the primary school teacher candidates who are sophomores in the classroom teaching department in the spring term of the 2018-2019 academic year at a state university in the Eastern Black Sea and selected by convenience method. Viscera…
Descriptors: Computer Simulation, Teaching Methods, Thinking Skills, Computation
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Fidan, Mustafa; Debbag, Murat; Cukurbasi, Baris – Research in Comparative and International Education, 2021
The aim of this study is to reveal perceptions of pre-service teachers about 'LEGO robotic instructional practices,' 'augmented reality' and 'flipped classroom' concepts through metaphors. The study is descriptive research that was conducted as a survey model. The study group consists of 37 pre-service teachers studying the undergraduate programme…
Descriptors: Flipped Classroom, Robotics, Teaching Methods, Student Attitudes
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Altinpulluk, Hakan; Demirbag, Irem; Ertan, Sehla; Yildirim, Yusuf; Koçak, Ali; Yildiz, Turgay; Yildirim, Mustafa; Köse, Birsen Sezgi; Taylan, Gül Özer; Karagil, Selen Duygu; Aydin, Elif Helvaci; Güven, Kenan; Türktan, Onur; Tabak, Buse – Asian Journal of Distance Education, 2021
The aim of this study is to examine the open access theses in the Social Sciences group with virtual reality in the title of the review results made in the Council of Higher Education Thesis Center, through systematic review and content analysis method. It is thought that this study will narrow the wide scope of the notion of virtual reality and…
Descriptors: Graduate Students, Computer Simulation, Distance Education, Foreign Countries
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Meei-Ling Liaw; Sumei Wu – CALICO Journal, 2021
This study investigates the identities produced by three L2 teachers of different backgrounds and experiences in an intercultural telecollaborative project that integrated the use of mixed-reality technology. Content-analysis (Hoffman et al., 2011) and multimodal (inter)action analysis (Norris, 2011) were employed to identify the identity elements…
Descriptors: Language Teachers, Professional Identity, Computer Mediated Communication, Teacher Collaboration
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