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Shen, Dandan; Chang, Chiung-Sui – Educational Technology Research and Development, 2023
The emergence of advanced information technology has revolutionized education and accentuated the demand for high-quality learning. However, many teachers fall short of using technology effectively and optimizing instructional design to promote deeper learning. To address this issue, this study proposes a four-element flipped learning model, which…
Descriptors: College Students, Flipped Classroom, Control Groups, Conventional Instruction
Kavitha Murthi; Yu-Lun Chen; Wendy Martin; Ariana Riccio; Kristie Patten – Research in Science Education, 2024
Current research underscores that there are only a few evidence-based programs that teach STEM (science, technology, engineering, and mathematics) as part of their curriculum, especially for autistic students. Even fewer programs focus on engineering and design learning. Hence, we developed an informal afterschool maker program to develop autistic…
Descriptors: Middle School Students, Autism Spectrum Disorders, STEM Education, After School Programs
Schneider, Bertrand; Pea, Roy – Educational Media and Technology Yearbook, 2017
In this chapter we present the results of an eye-tracking study on collaborative problemsolving dyads. Dyads remotely collaborated to learn from contrasting cases involving basic concepts about how the human brain processes visual information. In one condition, dyads saw the eye gazes of their partner on the screen; in a control group, they did…
Descriptors: Cooperative Learning, Eye Movements, Problem Solving, Brain
Smith, Carmen Petrick – School Science and Mathematics, 2018
Body-based activities have the potential to support mathematics learning, but we know little about the impact they have in the classroom. This study compares high school geometry students learning through either body-based or analogous non-body-based activities over the course of a two-week unit on similarity. Pre- and post-tests revealed that…
Descriptors: Secondary School Mathematics, Geometry, Mathematics Activities, High School Students
Potter, Christine E.; Wang, Tianlin; Saffran, Jenny R. – Cognitive Science, 2017
Recent research has begun to explore individual differences in statistical learning, and how those differences may be related to other cognitive abilities, particularly their effects on language learning. In this research, we explored a different type of relationship between language learning and statistical learning: the possibility that learning…
Descriptors: Second Language Learning, Learning Experience, Mandarin Chinese, Control Groups
Chiu, Pit Ho Patrio; Cheng, Shuk Han – Higher Education Research and Development, 2017
Recent studies on active learning classrooms (ACLs) have demonstrated their positive influence on student learning. However, most of the research evidence is derived from a few subject-specific courses or limited student enrolment. Empirical studies on this topic involving large student populations are rare. The present work involved a large-scale…
Descriptors: Active Learning, Academic Achievement, Student Attitudes, Learning Experience
Amod, Zaytoon; Heafield, Deidré; Seabi, Joseph – International Journal of Disability, Development and Education, 2018
The search for assessment procedures that are more fair and useful have led to the investigation of alternatives to traditional forms of intellectual assessment. This study explored an alternative which combined a dynamic assessment approach with the Planning, Attention, Simultaneous and Successive Processing (PASS) model of cognitive processing.…
Descriptors: Remedial Programs, Intervention, Grade 4, Grade 5
Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires
Celik Korkmaz, Sule; Karatepe, Cigdem – Novitas-ROYAL (Research on Youth and Language), 2018
The present study aimed to investigate the effects of multisensory language teaching on 4th graders' achievement in English reading skills. Two intact groups were selected for the treatment: a control group which was taught through mainstream education, and an experimental group which was taught through MSLT including a variety of pictorial,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
Romsa, Bryan; Romsa, Katelyn; Lim, Jon; Wurdinger, Scott – Journal of Leadership Education, 2017
Researchers have discovered that service learning affects students' academic, personal, and social development. However, currently there is a gap in literature analyzing ways in which service learning affects students' perceived leadership skills. This study examined the effectiveness of service learning on the perceived leadership skills of 74…
Descriptors: Undergraduate Students, Student Attitudes, Leadership Training, Service Learning
Sivasankar, A.; Mohanasundaram, K. – International Journal of Web-Based Learning and Teaching Technologies, 2014
While alternate modes of delivery in education are assuming importance, it is imperative to train the pre service teachers to use the web resources to maximise learning experience. This paper attempts to study the inquisitive nature of student teachers of south India to use the e resources named as e quest. This experimental study uses blended…
Descriptors: Blended Learning, Teacher Education, Preservice Teachers, Learning Experience
Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition
Reeves, Jennifer L.; Gunter, Glenda A.; Lacey, Candace – Educational Technology & Society, 2017
There is a trend to use mobile devices in K-12 classrooms and create 1:1 learning experiences. Current research has focused on creating student collaborative efforts and increasing engagement when learning using the iPad, as well as the user-friendly characteristics and the tremendous number of apps available. There continues to be a need for…
Descriptors: Telecommunications, Handheld Devices, Academic Achievement, Preschool Children
Lukosch, Heide; Kurapati, Shalini; Groen, Daan; Verbraeck, Alexander – Electronic Journal of e-Learning, 2017
Games have been successfully used in educational settings for many years. Still, it is not known in detail which factors influence the use and effectiveness of educational games. The game environment, its technology, and other game mechanics are factors directly linked to the game itself. The player's experience with the subject of the game and/or…
Descriptors: Gender Differences, Cultural Differences, Cultural Background, Educational Games
Chodkiewicz, Alicia R; Boyle, Christopher – School Psychology International, 2016
This study piloted an intervention using attribution retraining and cognitive behavioral therapy techniques to promote positive learning experiences and outcomes for students. This research is an important step to revitalise the dwindling field of attribution retraining research by assessing whether these techniques effectively improve student…
Descriptors: Attribution Theory, Intervention, Cognitive Restructuring, Behavior Modification