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Kaili Lu; Jianrong Zhu; Feng Pang; Rustam Shadiev – Educational Technology Research and Development, 2025
Artificial Intelligence (AI) has brought about significant changes in our lives, making AI literacy a crucial endeavor for the future. Despite its growing importance in academia, there is limited empirical research on its impact on college students' higher order thinking skills (HOTS). The present study systematically and comprehensively explores…
Descriptors: College Students, Artificial Intelligence, Digital Literacy, Thinking Skills
Cobley, Joanna – College & Research Libraries, 2022
Integrating artifacts into the curriculum can increase students' confidence when working with historical fragments. This article provides insight into what happened when students engaged with authentic historical artifacts for the purposes of learning for the first time. It draws from a range of qualitative data collected during a two-year period…
Descriptors: Foreign Countries, Undergraduate Students, Self Esteem, History
Son, Eun Hye; Penry, Tara – Journal of Problem Based Learning in Higher Education, 2022
Project-based learning (PjBL) is seeing increasing scholarly interest and pedagogical use in higher education, but instances of PjBL do not necessarily seek the same educational outcomes. Using the grounded theory method, the authors plot five courses in a PjBL program on a matrix of course design characteristics ranging from Fixed to Flexible and…
Descriptors: Student Projects, Active Learning, Curriculum Design, Cooperative Learning
J. Pareigis; M. Kvarnström; B. Cefa; J. Y. H. Bai; O. Zawacki-Richter; L. Uhlin; N. Jakobsson; G. Theilmeier – International Journal for Academic Development, 2024
Open Networked Learning (ONL) is a collaborative open online course for higher education educators worldwide, focusing on open education, collaborative learning, and course design. The interorganizational course welcomes both institutional and open learners from around 30 nations. Delivered 17 times since 2014 with up to 120 participants in each…
Descriptors: Educational Development, Communities of Practice, Open Education, Problem Based Learning
Wangda Zhu; Ying Hua – Interactive Learning Environments, 2024
During the COVID-19 quarantine, we conducted a field-setting pre/post-test randomized experiment (n = 115), creating a community using the social media application Instagram to enhance students' interactions with their peers and immediate physical environments in a large, introductory online course in environmental psychology. We used the…
Descriptors: Learning Experience, Social Networks, Social Media, Cooperative Learning
Chiang, Feng-Kuang; Wu, Zhenhua – Australasian Journal of Educational Technology, 2021
The flipped classroom is an innovative and increasingly popular pedagogical approach in higher education. It emphasises student learning responsibility, deeper learning, differentiated instruction and more efficient use of class time. However, despite its increasing popularity across disciplines, few studies have elaborated on strategies for…
Descriptors: Flipped Classroom, Cooperative Learning, Graduate Students, Learner Engagement
Barman, Linda; Kjällander, Susanne – Designs for Learning, 2022
This article shows conditions for how an educational digital tool can open doors to an increasingly playful world -- and address some of the issues with introducing digital maths in early childhood education. Guided by a design-based research approach, the multimodal design of the educational app-based game DigiMat was iteratively created by a…
Descriptors: Play, Programming, Game Based Learning, Handheld Devices
Lahza, Hatim; Khosravi, Hassan; Demartini, Gianluca – Journal of Computer Assisted Learning, 2023
Background: The use of crowdsourcing in a pedagogically supported form to partner with learners in developing novel content is emerging as a viable approach for engaging students in higher-order learning at scale. However, how students behave in this form of crowdsourcing, referred to as learnersourcing, is still insufficiently explored.…
Descriptors: Learning Analytics, Learning Strategies, Electronic Learning, Independent Study
Deng Renjie; Suwisa Jarutkamolpong; Nirat Jantharajit – Asian Journal of Education and Training, 2024
This study explores the practical effects of lexical and collaborative learning on improving reading comprehension and analytical writing skills among twelfth-grade students in Chinese language classes. A sample of 30 students aged 17 to 19 was selected from a public high school in China. The Chinese Reading Comprehension Skills Test Paper…
Descriptors: Reading Improvement, Reading Comprehension, Writing Skills, High School Seniors
Ekundayo, Damilola; Shelbourn, Mark; Babatunde, Solomon Olusola – Industry and Higher Education, 2021
The construction industry is highly fragmented and is known for its adversarial culture, culminating in poor quality projects not completed on time or within budget. The aim of this study is thus to guide the design of quantity surveying (QS) programme curricula in order to help students develop the requisite knowledge and skills to work more…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Student Attitudes, Construction (Process)
Xu, Wei; Lou, Ye-Feng; Chen, Hang; Shen, Zhi-Yi – Education and Information Technologies, 2023
This study explored the interaction between cognition and emotion in blended collaborative learning. The participants (n = 30) of this study were undergraduate students enrolled in a 16-week course on information technology teaching. These students were divided into six groups of five people each. The behavior modes of the participants were…
Descriptors: Cognitive Processes, Psychological Patterns, Cooperative Learning, Blended Learning
Holopainen, Jani; Lähtevänoja, Antti; Lammassaari, Heidi; Osmo, Mattila; Pöyry, Essi; Parvinen, Petri – Educational Media International, 2022
The purpose of this study is to evaluate cognitive affordances of two course designs: a Moodle-based online course and a mixed reality (MR) learning environment. The evaluation is done with a semi-structured qualitative survey based on Cognitive affordances of technology-framework. This study helps understand how different features of these…
Descriptors: Affordances, Computer Simulation, Electronic Learning, Experiential Learning
Meghan Owenz – Teaching & Learning Inquiry, 2023
This paper combines inclusive teaching, cultural humility, and Universal Design for Learning to contextualize the creation and evaluation of human services courses designed collaboratively with students. The collaborative course design was completed in two undergraduate classes with a combined total of 27 student participants. The paper provides…
Descriptors: Undergraduate Study, Undergraduate Students, College Faculty, Curriculum Design
Keunjae Kim; Kyungbin Kwon – Journal of Educational Computing Research, 2024
This study presents an inclusive K-12 AI curriculum for elementary schools, focusing on six design principles to address gender disparities. The curriculum, designed by the researchers and an elementary teacher, uses tangible tools, and emphasizes collaboration in solving daily problems. The MANOVA results revealed initial gender differences in AI…
Descriptors: Artificial Intelligence, Curriculum Development, Inclusion, Elementary Secondary Education
Rikio Kimura – Journal of Comparative and International Higher Education, 2024
Despite the needs for the facilitation for multicultural group work (MCGW) in classrooms in internationalized higher education, research on teaching assistants' (TAs) potential to facilitate MCGW has been lacked. This mixed-method study examined how a course design for activating MCGW, which strategically engaged TAs, influenced the social…
Descriptors: Teacher Aides, Facilitators (Individuals), Multicultural Education, Cooperative Learning