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Kristina Areskoug Josefsson; Gerd Hilde Lunde – Learning Organization, 2025
Purpose: Sexual health is insufficiently addressed in health care and higher education, which can lead to lower quality of life and negative health outcomes. To improve the situation, it is necessary to address both the needs of patients and professionals and collaboratively engage in finding sustainable solutions. The purpose of this paper is to…
Descriptors: Health Education, Sexuality, Graduate Study, Electronic Learning
Potvin, Patrice; Bruyère, Marie-Hélène; Allaire-Duquette, Geneviève; Ahr, Emmanuel; Durocher, Éric; Cyr, Guillaume; Charland, Patrick; Chastenay, Pierre – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2023
The "Forty Electronic Challenges" is a "discovery learning" and socio-constructivist science activity that has become rather popular in Canada. The article recalls its emergence and development. It discusses its theoretical underpinnings and how it fits into the existing literature. It then gives educators all the guidelines…
Descriptors: Energy, Science Activities, Discovery Learning, Foreign Countries
Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
Oyelere, Solomon Sunday; Berghem, Simon Malmström; Brännström, Robert; Rutberg, Stina; Laine, Teemu H.; Lindqvist, Anna-Karin – Education Sciences, 2022
Recent studies have shown that children are not adequately physically active and there is a need to increase children's physical activity. This study describes new opportunities and solutions for using existing games and gamification to increase physical activity among children in Sweden. We adopted the principles of Tic-Tac-Training to redesign,…
Descriptors: Curriculum Development, Cooperative Learning, Game Based Learning, Physical Activity Level
Feng Deng; Changlei Xiao; Fenglin Jia; Peiyao Tian; Junhao Zhu – Journal of Baltic Science Education, 2024
Pedagogical Content Knowledge (PCK) is crucial for effective teaching, but it is a complex and implicit knowledge, especially in chemistry education. Therefore, this study explores the use of the LBCD (Learning by Collaborative Design) model to support PCK development among pre-service chemistry teachers. This study adopted a one-group…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Chemistry
Budi Handoyo; Purwanto; Syahrul Ridha; Geok Chin Ivy Tan – Journal of Social Studies Education Research, 2024
The Spatial-Based Learning (SBL) model, developed in 2018, has evolved through the application of various spatial techniques. Its 21st-century emergence prompts an analysis of its impact on critical thinking. This study aims to examine SBL's impact using Quantum Geographic Information System (SBL-QGIS) on undergraduates' critical thinking.…
Descriptors: Foreign Countries, Undergraduate Students, Geographic Information Systems, Critical Thinking
Chia-Wei Fan; Vicki Case – Journal of Occupational Therapy Education, 2025
This study investigated the impact of pairing 112 occupational therapy (OT) and 66 occupational therapy assistant (OTA) students in small groups over a 13-week clinical skills class. Students worked together in the weekly 2-hour class to practice various clinical skills and had the option to attend an additional weekly 2-hour open lab. A repeated…
Descriptors: Occupational Therapy, Allied Health Personnel, Allied Health Occupations Education, Cooperative Learning
Mohammad Reza Keramati; Robyn M. Gillies; Fahimeh Ansarizadeh; Ali Keramati – International Journal of Early Years Education, 2025
The purpose of this study is to identify the challenges and solutions associated with implementing cooperative learning (CL), based on the lived experiences of teachers in Iran. Thirty-two primary school teachers participated in a 16-session CL workshop. However, only thirty participants were able to implement this approach in their classrooms,…
Descriptors: Cooperative Learning, Program Implementation, Barriers, Elementary School Teachers
Shannon Hogan; Juanita Urban-Rich – Journal of Geoscience Education, 2025
The goal of this research was to test the effectiveness of a new science curriculum focused on increasing awareness and knowledge of microplastic pollution in middle school students. The curriculum utilized three teaching methods including lectures, object-mediated learning, and peer collaboration to enhance student engagement and learning. The 84…
Descriptors: Middle School Students, Plastics, Pollution, Science Education
Golnoush Haddadian; Prajwal Panzade; Daniel Takabi; Min Kyu Kim – International Journal of Technology in Education, 2025
In response to the demand for Artificial Intelligence (AI) experts, this study introduced a curriculum development initiative. The aim was to design and implement a Private AI curriculum to understand the computer science (CS) students' evaluations of the curricular activities and their levels of interest and motivation. Twenty-five students, a…
Descriptors: Computer Science Education, Artificial Intelligence, Curriculum Development, Curriculum Implementation
K. P. J. Fortuin; Judith T. M. Gulikers; Nynke C. Post Uiterweer; Carla Oonk; Cassandra W. S. Tho – European Journal of Engineering Education, 2024
The competence to work together and co-create with others outside one's own scientific domain, culture or professional practice is a critical competence for engineers to respond to global challenges. In this context, boundary crossing (BC) competence is crucial. We reflect on a university-wide participatory action research educational innovation…
Descriptors: Learning Trajectories, Engineering Education, Cooperative Learning, Interdisciplinary Approach
Beverley Cooper; Bronwen Cowie; Jane Furness – Educational Research for Policy and Practice, 2024
This paper illustrates the use of curriculum mapping as a process that can support productive boundary encounters between lecturers in an initial teacher education (ITE) programme as part of curriculum review. Using mathematics as the context, lecturers in a 1-year primary graduate ITE programme developed a curriculum map to identify the…
Descriptors: Curriculum Development, Concept Mapping, Curriculum Evaluation, Teacher Education Curriculum
Anchalee Sangarwut; Meena Polsuwan – Higher Education Studies, 2025
The purposes of the current study were to examine the 5C social engineering model-based training program on Surat Thani Rajabhat University students and Khun Thale Subdistrict residents' problem solving and adaptability and to examine the participants' satisfaction learning with the 5C social engineering model-based training program. A training…
Descriptors: Foreign Countries, Curriculum Development, Engineering Education, Competency Based Education
Deul Roh; Jiseung Yoo; Hyounjin Ok – Education and Information Technologies, 2025
The need to integrate digital literacy into curricula as a fundamental skill set for navigating the complexities of the digital age has increased. This study aims to explore how knowledge and skills of digital literacy present in language arts standards and what elements of digital literacy are emphasized. To achieve this, we used text mining…
Descriptors: Digital Literacy, Language Acquisition, Language Arts, National Curriculum
Chung, Chih-Chao; Huang, Shu-Lan; Cheng, Yuh-Ming; Lou, Shi-Jer – International Journal of Technology and Design Education, 2022
The purposes of this study were to integrate imagination and STEAM education to construct a special topic course on wearable devices for pets for technology senior high school students studying electronic science; to explore the impacts of the learning process on students' imagination, STEAM competences and satisfaction with learning…
Descriptors: STEM Education, Art Education, Active Learning, Student Projects