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Shelly Freyn; Mina Sedaghatjou; Jean Ellefson; Theresa Gunn – Journal of Education for Business, 2024
In this study, the CEEBL teaching framework is further explored across three academic levels of online business courses. These classes emphasize collaborative teamwork using hands-on activities with projects aimed at tackling real world challenges. Students form affinity groups to co-create solutions for the projects. The study covers the building…
Descriptors: Business Education, Electronic Learning, Cooperative Learning, Learner Engagement
Lima, Edviges F. C.; Siebra, Clauirton A. – Informatics in Education, 2021
While virtual learning environments (VLEs) present several advantages, such as spacetime flexibility, they are still not including proper opportunities and resources for students to engage in collaborative activities with their peers. Recent approaches, for example, are based on resources that are not standard for VLEs or usual for students. Thus,…
Descriptors: Cooperative Learning, Virtual Classrooms, Student Behavior, Resource Units
K. Ann Renninger; Gertraud Benke; Ricardo Böheim; Julien Corven; Maria Consuelo De Dios; Maeve R. Hogan; Moe Htet Kyaw; Ana G. Michels; Marina Nakayama; Pablo E. Torres; Helena Werneck; Feven Yared – Frontline Learning Research, 2025
Collaborative problem solving (CPS) has been shown to both engage and benefit students' learning of mathematics. However, there is evidence that group work is not always easy to facilitate, in part because educators lack details about learners' engagement during group work: the processes of problem solving involved, and how these are engaged. In…
Descriptors: Cooperative Learning, Middle School Students, Problem Solving, Mathematics Education
Raweewarn Rattanakha; Pinanta Chatwattana; Pallop Piriyasurawong – Higher Education Studies, 2025
This research is intended to study the outcomes of analytical thinking and curiosity derived from the virtual smart classroom using the cooperative problem-based learning; thereby the said virtual smart classroom is a research tool initiated from the integration of the problem-based learning and the cooperative learning coupled with the aid of…
Descriptors: Problem Based Learning, Virtual Classrooms, Cooperative Learning, Technology Uses in Education
Beck Wells, Melissa – Smart Learning Environments, 2022
Universal design for learning (UDL) in higher education may be a useful tool in supporting the heterogenous higher education student population, specifically in supporting student academic outcomes and retention. With more students enrolling in digital formatted education, specifically international students, a strong framework must be established…
Descriptors: Higher Education, Access to Education, Academic Achievement, Undergraduate Students
Charles Montel; Benjamin Cartiaux; Giovanni Mogicato – Anatomical Sciences Education, 2025
Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game-based learning and escape rooms, are emerging as innovative and effective methods. However, the effectiveness of these approaches, particularly in areas such as veterinary anatomy, remains under-researched. The aim of this study was to…
Descriptors: Instructional Effectiveness, Educational Games, Electronic Learning, Virtual Classrooms
Sujia Gan; Chin Ee Loh – Changing English: Studies in Culture and Education, 2024
This article adopts a Bakhtinian understanding of dialogue to explore the affordances of virtual book clubs, and how they can foster dialogues and encourage dialogic thinking in students. Drawing on a qualitative case study of 11-year-old students participating in an online book club, we explore how digital book clubs open dialogic spaces for…
Descriptors: Books, Clubs, Virtual Classrooms, Interpersonal Communication
Cho, I-Hsuan; Yeo, Jun-Hui; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Collaborative learning helps to construct a learning situation in which students solve problems together, and their learning effectiveness is promoted. However, collaborative learning often has the problem of unequal participation of learners. Therefore, this study combines the collaborative learning mode of the virtual environment of digital…
Descriptors: Elementary School Students, Grade 4, Virtual Classrooms, Electronic Learning
Gao, Hui – Technology, Knowledge and Learning, 2021
With the development of science and technology, great changes have taken place in the way of education. To study the influence of network classroom environment on the learning ability of university students, one hundred and fifty students from the same major were taken as the experimental subjects, and they learned in the traditional classroom…
Descriptors: College Students, Classroom Environment, Conventional Instruction, Virtual Classrooms
Mik Fanguy; Raisa Kharbash – Journal of Chemical Education, 2023
The paper describes guidelines for the planning, organization, and implementation of virtual activities within a metaverse environment, aiming to familiarize students with key concepts related to hard and soft acids and bases (HSAB) theory. The guidelines are based on experience gained during an online lesson given in January of 2022 for 188…
Descriptors: Foreign Countries, Chemistry, Science Instruction, Technology Uses in Education
Di Wang; Yu Huang – RELC Journal: A Journal of Language Teaching and Research, 2024
This article introduces the use of Internet-mediated joint construction (JC) to engage second language (L2) writers to participate in virtual classroom activities in an online teaching environment. Affected by the ongoing COVID-19 pandemic, schools and universities in the People's Republic of China were required to rapidly transit to remote…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Virtual Classrooms
Norma Ghamrawi; Tarek Shal; Najah A. R. Ghamrawi – Education and Information Technologies, 2024
This study explores the potential of virtual communities of practice (vCoPs) in fostering leadership growth that aligns with the diverse needs and challenges faced by school principals. The study employs a qualitative research design, and conducts semi-structured interviews with 16 school principals from K-12 schools belonging to the Gulf…
Descriptors: Leadership Training, Virtual Classrooms, Communities of Practice, Principals
Saleeb, Noha – International Journal of Information and Learning Technology, 2021
Purpose: One of the misconceptions of teaching and learning for practical-based programmes, such as engineering, sciences, architecture, design and arts, is the necessity to deliver via face-to-face physical modality. This paper refutes this claim by providing case studies of best practices in delivering such courses and their hands-on skillsets…
Descriptors: Learning Analytics, Computer Simulation, Educational Environment, Electronic Learning
Boisadan, Andréa; Viazzi, Céline; Bourgognon, Christophe; Blandin, Bernard; Buisine, Stéphanie – Interdisciplinary Journal of Problem-based Learning, 2022
During the first lockdown due to COVID-19 pandemic, project-based learning (PBL) had to be implemented remotely. To gain knowledge on this learning context, we monitored motivation (in Self-Determination Theory framework), flow, social identification and self-rated performance during a 10-day project conducted with 281 engineering students. Final…
Descriptors: Distance Education, Student Projects, Student Motivation, COVID-19
Anastasakis, Marinos; Lerman, Stephen – International Journal of Science and Mathematics Education, 2022
Research exploring undergraduates' tool preferences in tertiary mathematics is currently limited. In this paper, we explore the tools mathematics and engineering students use when studying mathematics and the ways undergraduates combine these tools. Results from our survey (N = 628) showed that students in our sample use mostly their notes, the…
Descriptors: Undergraduate Students, College Mathematics, Engineering Education, Study Habits