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Bramhall, Mike D.; Short, Chris – Industry and Higher Education, 2014
This paper reports on a funded collaborative large-scale curriculum innovation and enhancement project undertaken as part of a UK National Higher Education Science, Technology Engineering and Mathematics (STEM) programme. Its aim was to develop undergraduate curricula to teach appropriate skills for professional engineering practice more…
Descriptors: Foreign Countries, STEM Education, Engineering, Engineering Education
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Thorsteinsson, Gisli – Journal on School Educational Technology, 2014
This paper reports a case study series of four related case study lessons, set up as a course using a Virtual Reality Learning Environment (VRLE) to support the students' ideation skills in Innovation Education (IE) in Icelandic conventional classroom. The IE course content and preparation is described. Overall aims, objectives and research…
Descriptors: Information Technology, Case Studies, Online Courses, Educational Innovation
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McGarr, Oliver; Seery, Niall – Design and Technology Education, 2011
Technology education in Irish post-primary schools is undergoing significant change. In recent years the syllabi of all technology-related subjects have been revised. A new subject, Design and Communication Graphics, has replaced the traditional Technical Drawing subject. This new subject aims to develop students' spatial awareness and graphical…
Descriptors: Foreign Countries, Technology Education, Computer Assisted Design, Technology Integration
Wilczynski, V.; And Others – 1993
One definition of creativity is the conviction that each and every existing idea can be improved. It is proposed that creativity in an engineering design process can be encouraged by the adoption of Total Quality Management (TQM) methods based on a commitment to continuous improvement. This paper addresses the introduction and application of TQM…
Descriptors: College Science, Computer Assisted Design, Course Descriptions, Creativity