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Ünal Çakiroglu – Learning: Research and Practice, 2024
This quasi-experimental study aims to compare the effects of using combinations of written text, animation and narration in multimedia courseware. 114 sixth grade students assigned in three conditions were participated in the study. Three versions of the courseware with combinations of animation, text and narration were developed taking modality…
Descriptors: Courseware, Computer Assisted Instruction, Multimedia Instruction, Comparative Analysis
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Loftus-Rattan, Susan M.; Furey, Jenlyn – Reading & Writing Quarterly, 2021
In this study we examine the effectiveness of a technology-based vocabulary intervention compared to an extended vocabulary intervention that has been validated in previous studies. At-risk first grade students learned new words through each condition in a within-subjects design. Comparisons of target word knowledge between the two conditions were…
Descriptors: Grade 1, Elementary School Students, At Risk Students, Young Children
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Forsythe, Susan K. – Research in Mathematics Education, 2015
This article describes a project using Design Based Research methodology to ascertain whether a pedagogical task based on a dynamic figure designed in a Dynamic Geometry Software (DGS) program could be instrumental in developing students' geometrical reasoning. A dragging strategy which I have named "Dragging Maintaining Symmetry" (DMS)…
Descriptors: Geometry, Geometric Concepts, Courseware, Mathematics
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Klees, Guido; Piepenbring, Meike – Journal of Biological Education, 2018
The conveyance of knowledge of the life cycles performed by fungi and plants with spores is a challenge for teaching in university education. The life cycles of fungi, in particular, can be very complex and difficult to understand. This paper presents the development and implementation of a German and English educational software program,…
Descriptors: Plants (Botany), Biological Sciences, Courseware, Computer Simulation
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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
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Hamdan, Mohd Najib; Ali, Ahmad Zamzuri Mohamad – Malaysian Online Journal of Educational Technology, 2015
The talking-head animation is an instructional animation capable of improving the communication skills through enhancing the pronunciation skills; whereby a word is pronounced correctly and accurately. This had been proven by several researches, which indicate that learning with interactive animation is much more advantageous than conventional…
Descriptors: Courseware, Animation, Visual Aids, College Students
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Reed, Stephen K.; Corbett, Albert; Hoffman, Bob; Wagner, Angela; MacLaren, Ben – Instructional Science: An International Journal of the Learning Sciences, 2013
Algebra students studied either static-table, static-graphics, or interactive-graphics instructional worked examples that alternated with Algebra Cognitive Tutor practice problems. A control group did not study worked examples but solved both the instructional and practice problems on the Cognitive Tutor (CT). Students in the control group…
Descriptors: Algebra, Equations (Mathematics), Animation, Control Groups
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Chin, Kai-Yi; Hong, Zeng-Wei; Huang, Yueh-Min; Shen, Wei-Wei; Lin, Jim-Min – Interactive Learning Environments, 2016
The addition of animated pedagogical agents (APAs) in computer-assisted learning (CAL) systems could successfully enhance students' learning motivation and engagement in learning activities. Conventionally, the APA incorporated multimedia materials are constructed through the cooperation of teachers and software programmers. However, the thinking…
Descriptors: Foreign Countries, Courseware, Animation, Learning Motivation
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Salim, Kalbin; Tiawa, Dayang Hjh – Journal of Education and Practice, 2015
The purpose of this study was to determine the students perception on the use of animation courseware in math and to reveal how the sample courseware learning mathematical concepts to different change students' views. This research is a case study involving three mathematics students at SMAN 2 Bintan. Data were collected by means of…
Descriptors: Secondary School Students, Student Attitudes, Secondary School Mathematics, Mathematics Education
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Hong, Zeng-Wei; Chen, Yen-Lin; Lan, Chien-Ho – Computer Assisted Language Learning, 2014
Animated agents are virtual characters who demonstrate facial expressions, gestures, movements, and speech to facilitate students' engagement in the learning environment. Our research developed a courseware that supports a XML-based markup language and an authoring tool for teachers to script animated pedagogical agents in teaching materials. The…
Descriptors: Instructional Materials, Elementary School Students, Courseware, Animation
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Sun, Huey-Min; Cheng, Wen-Lin – Computers & Education, 2009
Our research explores a virtual reality application based on Web camera (Webcam) input-interface. The interface can replace with the mouse to control direction intention of a user by the method of frame difference. We divide a frame into nine grids from Webcam and make use of the background registration to compute the moving object. In order to…
Descriptors: Computer Simulation, Database Management Systems, Video Technology, Computer System Design
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Theodoridou, Katerina – Educational Media International, 2011
The purpose of this study was to investigate the effects of an animated pedagogical agent on Spanish vocabulary learning. Furthermore, the study examined learners' reactions and attitudes towards the presence of the pedagogical agent in the web-based environments. A total of 47 university students enrolled in two fourth-semester Spanish classes…
Descriptors: Computer Assisted Instruction, Grounded Theory, Vocabulary Development, Learning Experience
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Veletsianos, George – Computers & Education, 2010
Humans draw on their stereotypic beliefs to make assumptions about others. Even though prior research has shown that individuals respond socially to media, there is little evidence with regards to learners stereotyping and categorizing pedagogical agents. This study investigated whether learners stereotype a pedagogical agent as being…
Descriptors: Computer Assisted Instruction, Artists, Scientists, Context Effect
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Lai, Shu-Ling – Journal of Research on Technology in Education, 2001
Investigates whether students perform best after using computer-based learning (CBL) courseware with three types of animation-control strategies: program control, linear control, and learner control. Results suggest that accommodating learners' individual differences in the design of computer-based learning lessons is an important concern. (AEF)
Descriptors: Animation, Cognitive Style, Computer Assisted Instruction, Courseware
Higgins, Norman; Cox, Patricia – 1998
Electronic books, often electronic versions of popular children's illustrated books, have the same words and illustrations as their printed versions, but also can read aloud individual words, phrases, and stories, can pronounce individual syllables in a word, and can provide animated clues to word meanings by animating and labeling selected…
Descriptors: Animation, Childrens Literature, Courseware, Decoding (Reading)
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