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Kit Ying Rebecca Lee; Yat Nam Bernard Ng; Minghui Daisy Chen – Journal of Chemical Education, 2024
Metabolism is always a challenging topic in biochemistry. In our project, a courseware called "Metabolism Metro" was developed. "Metabolism Metro" is a self-learning tool which aims to facilitate students learning of metabolic pathways in an interactive and easy-to-understand manner. The courseware includes both pre-class and…
Descriptors: Courseware, Biochemistry, Metabolism, Science Education
Jagodzinski, Piotr; Wolski, Robert – Journal of Science Education and Technology, 2015
Natural User Interfaces (NUI) are now widely used in electronic devices such as smartphones, tablets and gaming consoles. We have tried to apply this technology in the teaching of chemistry in middle school and high school. A virtual chemical laboratory was developed in which students can simulate the performance of laboratory activities similar…
Descriptors: Computer Simulation, Virtual Classrooms, Science Laboratories, Computer Interfaces
Uluay, Gulsah; Dogan, Alev – Universal Journal of Educational Research, 2016
The main purpose of the study is to introduce Kodu Game Lab that is created by Microsoft as an example for technology integration into learning process to pre-service science teachers with MAGDAIRE framework. The participants were in a special teaching methods course at a university in Turkey during the fall 2015 semester. Mix method research…
Descriptors: Preservice Teachers, Technology Integration, Computer Games, Science Activities
dos Santos Ferreira, Robson; Kataoka, Verônica Yumi; Karrer, Monica – Statistics Education Research Journal, 2014
The objective of this paper is to discuss aspects of high school students' learning of probability in a context where they are supported by the statistical software R. We report on the application of a teaching experiment, constructed using the perspective of Gal's probabilistic literacy and Papert's constructionism. The results show improvement…
Descriptors: Probability, Statistics, Courseware, High School Students
Lark, Amy; Richmond, Gail; Pennock, Robert T. – American Biology Teacher, 2014
New science standards and reform recommendations spanning grades K--16 focus on a limited set of key scientific concepts from each discipline that all students should know. They also emphasize the integration of these concepts with science practices so that students learn not only the "what" of science but also the "how" and…
Descriptors: Evolution, Classroom Techniques, Case Studies, Scientific Concepts
Kafai, Yasmin B.; Lee, Eunkyoung; Searle, Kristin; Fields, Deborah; Kaplan, Eliot; Lui, Debora – ACM Transactions on Computing Education, 2014
In this article, we examine the use of electronic textiles (e-textiles) for introducing key computational concepts and practices while broadening perceptions about computing. The starting point of our work was the design and implementation of a curriculum module using the LilyPad Arduino in a pre-AP high school computer science class. To…
Descriptors: High School Students, Scientific Concepts, Educational Practices, Curriculum Development
Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
Chin, Doris B.; Dohmen, Ilsa M.; Cheng, Britte H.; Oppezzo, Marily A.; Chase, Catherine C.; Schwartz, Daniel L. – Society for Research on Educational Effectiveness, 2010
Over the past several years, the authors have been developing an instructional technology, called Teachable Agents (TA), which draws on the social metaphor of teaching to help students learn. Students teach a computer character, their "agent," by creating a concept map of nodes connected by qualitative causal links. The authors hypothesize that…
Descriptors: Feedback (Response), Concept Mapping, Educational Technology, Science Curriculum
Ergazaki, Marida; Zogza, Vassiliki – Journal of Biological Education, 2008
This study highlights the computer-mediated discursive activity of two dyads of first year educational sciences students, each collaboratively exploring several options for increasing the equilibrium size of a fish population in a lake. Our focus is on peers' attempts to come up with justified predictions about the adequacy of several options for…
Descriptors: Animals, Prediction, Ecology, Computer Simulation
Owen, Susanne; Ryan, Greg; Woulfe, Jim; McKauge, Leigh; Stupans, Ieva – Australasian Journal of Educational Technology, 2011
Academics preparing students for experiential placements within professional programs require considerable curriculum planning and pedagogical expertise. Communities of practice involving workshops and online processes provide opportunities for collaborative work in developing quality curriculum materials and also in supporting widespread…
Descriptors: Communities of Practice, Curriculum Development, Pharmacy, Experiential Learning