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Dilek, Ufuk; Erol, Mustafa – Physics Education, 2018
ARKit is a framework which allows developers to create augmented reality apps for the iPhone and iPad. In a previous study, we had shown that it could be used to detect position in educational physics experiments and emphasized that the ability to provide position data in real-time was one of the prominent features of this newly emerging…
Descriptors: Graphs, Physics, Science Experiments, Computer Graphics
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Dilek, Ufuk; Erol, Mustafa – Physics Education, 2018
Developed by using ARKit, a novel app which can be used to detect position in physics experiments was introduced. The ARKit relies on a new technique. The result of the experiment presented in this study was satisfactory, suggesting that the new technique can be employed in position detection experiments/demonstrations that are conducted using…
Descriptors: Physics, Science Experiments, Courseware, Instructional Materials
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Tee, Nicholas Yee Kwang; Gan, Hong Seng; Li, Jonathan; Cheong, Brandon Huey-Ping; Tan, Han Yen; Liew, Oi Wah; Ng, Tuck Wah – Journal of Chemical Education, 2018
The handling of chemicals in the laboratory presents a challenge in instructing large class sizes and when students are relatively new to the laboratory environment. In this work, we describe and demonstrate an augmented reality colorimetric titration tool that operates out of the smartphone or tablet of students. It allows multiple students to…
Descriptors: Computer Simulation, Demonstrations (Educational), Handheld Devices, Technology Uses in Education
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Eylem Yildiz Feyzioglu; Ercan Akpinar; Nilgün Tatar – Journal of Baltic Science Education, 2018
The aim of this research was to explore the effect of a Technology-enhanced Metacognitive Learning Platform (TeMLP) on student's monitoring accuracy and understanding of electricity. An interactive TeMLP was prepared on the electricity unit covering the topics of static and current electricityfor 7th graders; the platform contained computer…
Descriptors: Grade 7, Energy, Units of Study, Metacognition
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Jagodzinski, Piotr; Wolski, Robert – Journal of Science Education and Technology, 2015
Natural User Interfaces (NUI) are now widely used in electronic devices such as smartphones, tablets and gaming consoles. We have tried to apply this technology in the teaching of chemistry in middle school and high school. A virtual chemical laboratory was developed in which students can simulate the performance of laboratory activities similar…
Descriptors: Computer Simulation, Virtual Classrooms, Science Laboratories, Computer Interfaces
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Tira, Michael D.; Tagliabue, Mariaelena; Vidotto, Giulio – Psicologica: International Journal of Methodology and Experimental Psychology, 2014
In two experiments, participants judged the average numerosity between two sequentially presented dot patterns to perform an approximate arithmetic task. In Experiment 1, the response was given on a 0-20 numerical scale (categorical scaling), and in Experiment 2, the response was given by the production of a dot pattern of the desired numerosity…
Descriptors: Number Concepts, Number Systems, Numbers, Science Experiments
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Priest, Samuel J.; Pyke, Simon M.; Williamson, Natalie M. – Journal of Chemical Education, 2014
Microcomputer based laboratory activities have been suggested to have a number of benefits in science education. However, their implementation produces mixed results, and student perception data have in the past yielded responses that are negative regarding the technology. This work presents a case study of three first year undergraduate chemistry…
Descriptors: Student Attitudes, Science Experiments, Chemistry, Comparative Analysis
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Lee, Young-Jin – Journal of Educational Computing Research, 2010
This study reports the effects of different types of instructional preparation strategies on the problem solving performance of college students taking an introductory physics class. Students were divided into four equally skilled groups and solved the same physics problems after receiving different instructional preparations (engaging in…
Descriptors: Physics, Problem Solving, Educational Environment, Web Based Instruction
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Nguyen, Ngan; Wilson, Timothy D. – Anatomical Sciences Education, 2009
Advances in computer and interface technologies have made it possible to create three-dimensional (3D) computerized models of anatomical structures for visualization, manipulation, and interaction in a virtual 3D environment. In the past few decades, a multitude of digital models have been developed to facilitate complex spatial learning of the…
Descriptors: Computer Simulation, Anatomy, Human Body, Science Course Improvement Projects
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Wang, Ling – Journal of Educational Multimedia and Hypermedia, 2008
This study developed an interactive multimedia-based software program for Optics instruction, which was expected to overcome the imperfection of traditional optical labs. The researcher evaluated the effectiveness of the program through an experimental study that compared the learning outcomes of the students who used and did not use the software.…
Descriptors: Optics, Multimedia Materials, Multimedia Instruction, Intermode Differences
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Jain, Prashant K.; Gu, Yuxiang; Rizwan-uddin – Advances in Engineering Education, 2008
Internet extends the reach of existing laboratory and training infrastructure to beyond the walls of such facilities. Though nothing can replace the hands-on experience in a laboratory; a carefully developed web-based digital lab may be the next best thing. In some cases, there may be benefits associated with a "distance laboratory" that…
Descriptors: Engineering Technology, Internet, Virtual Classrooms, Science Laboratories
Adams, D. Daryl; Shrum, John W. – 1988
Effects of microcomputer-based laboratory (MBL) exercises and level of cognitive development on high school biology students' ability to construct and interpret line graphs were investigated. Forty-six students enrolled in general biology classes at a rural high school volunteered to participate in the study. These students were administered…
Descriptors: Biology, Computer Assisted Instruction, Computer Graphics, Computer Uses in Education