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Sreekanth, Anusha Parampalli; Viswanathan, Vimal K. – Engineering Design Graphics Journal, 2019
The efficiency and popularity of computer-aided design (CAD) packages have been continually improving over the past couple of decades. Most of the graduating engineers are proficient in their use and prefer using CAD models instead of simple freehand sketches to communicate their ideas. While these CAD models can enable better visualization of the…
Descriptors: Computer Assisted Design, Creativity, Engineering Education, College Freshmen
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Page, Tom – Journal of Educational Technology, 2018
This paper examines the development of rapid prototyping and how it affects industrial design students. Using a combination of survey and interview sessions the researcher studied how the development of these technologies affected the creative processes that designers use to develop new products, and whether this has had a positive or negative…
Descriptors: Questionnaires, Undergraduate Students, Visual Aids, Computer Assisted Design
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Dawoud, Husameddin M.; Al-Samarraie, Hosam; Zaqout, Fahed – International Journal of Technology and Design Education, 2015
This study examined the role of flow experience in intellectual activity with an emphasis on the relationship between flow experience and creative behaviour in design using CAD. The study used confluence and psychometric approaches because of their unique abilities to depict a clear image of creative behaviour. A cross-sectional study…
Descriptors: Architectural Education, Attention, Psychological Patterns, Cognitive Processes
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Chang, Y. – Journal of Computer Assisted Learning, 2014
Students' creativity is an important focus globally and is interrelated with students' spatial abilities. Additionally, three-dimensional computer-assisted drawing (3D-CAD) overcomes barriers to spatial expression during the creative design process. Does 3D-CAD affect students' creative abilities? The purpose of this study was to explore the…
Descriptors: Computer Assisted Design, Spatial Ability, Creativity, High School Students
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Wilson, Jay; Gobeil, Marc – Canadian Journal of Learning and Technology, 2017
This research project examined the impact on student engagement of a makerspace approach in an all-First Nations high school. First Nations learners have many factors limiting their success in the K-12 system such as lack of connection to the curriculum, limited cultural relevance of course content, and poor attendance. A common concern for those…
Descriptors: High School Students, Active Learning, Student Projects, Teaching Methods
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Pektas, Sule Tasli – International Journal of Technology and Design Education, 2010
This paper investigates the interactions between design students' cognitive styles, as measured by Riding's Cognitive Styles Analysis, and performance in 2D drafting and design tasks in digital media. An empirical research revealed that Imager students outperformed Verbalisers in both drafting and creativity scores. Wholist-Analytic cognitive…
Descriptors: Cognitive Style, Learning Processes, Correlation, Creativity
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Stansberry, Susan; Thompson, Penny; Kymes, Angel – Journal of Technology and Teacher Education, 2015
An online course was created for the purposes of engaging in-service teachers in pedagogies and technologies associated with creativity, innovation, and invention; using a variety of technologies in a safe, open, and playful atmosphere to help practicing teachers develop their own creativity; and providing tools for the development of creativity…
Descriptors: Educational Technology, Masters Programs, Creativity, Teaching Methods
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Bramhall, Mike D.; Short, Chris – Industry and Higher Education, 2014
This paper reports on a funded collaborative large-scale curriculum innovation and enhancement project undertaken as part of a UK National Higher Education Science, Technology Engineering and Mathematics (STEM) programme. Its aim was to develop undergraduate curricula to teach appropriate skills for professional engineering practice more…
Descriptors: Foreign Countries, STEM Education, Engineering, Engineering Education
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Spendlove, David – International Journal of Technology and Design Education, 2008
Within this paper, a conceptualised triadic schema is hypothesised for locating emotion within a creative, learning and product orientated Design and Technology experience. The research is based upon an extensive literature review that has been synthesised and juxtaposed with the broad aspirational aims of the subject. The schema, based upon…
Descriptors: Grounded Theory, National Curriculum, Foreign Countries, Creativity
Wilczynski, V.; And Others – 1993
One definition of creativity is the conviction that each and every existing idea can be improved. It is proposed that creativity in an engineering design process can be encouraged by the adoption of Total Quality Management (TQM) methods based on a commitment to continuous improvement. This paper addresses the introduction and application of TQM…
Descriptors: College Science, Computer Assisted Design, Course Descriptions, Creativity
Batt, Rosemary; Christopherson, Susan; Rightor, Ned; Van Jaarsveld, Danielle – 2001
A study was made of the labor market issues facing professionals and employers in the new media industry, an industry that combines elements of computing technology, telecommunications, and content to create products and services that can be used interactively by consumers and business owners. The study was carried out through a Web-based survey…
Descriptors: Adults, College Graduates, Computer Assisted Design, Computer Graphics