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Mutlu-Bayraktar, Duygu; Bayram, Servet – World Journal on Educational Technology: Current Issues, 2019
In this study, it was aimed to investigate the change blindness that may occur in multimedia learning environments used cueing and signaling effects. For this purpose, a multimedia animation which had some changes about computer parts was designed. Twenty-one undergraduate students participated in the experiment voluntarily. Eye and mouse…
Descriptors: Cues, Multimedia Instruction, Educational Technology, Technology Uses in Education
de Kleijn, Roy; Kachergis, George; Hommel, Bernhard – Cognitive Science, 2018
Sequential action makes up the bulk of human daily activity, and yet much remains unknown about how people learn such actions. In one motor learning paradigm, the serial reaction time (SRT) task, people are taught a consistent sequence of button presses by cueing them with the next target response. However, the SRT task only records keypress…
Descriptors: Sequential Learning, Reinforcement, Psychomotor Skills, Reaction Time
Du, Xuejiao; Zhang, Qi – Educational Psychology, 2019
Previous research has verified the benefits obtained when learners trace out worked examples with the index finger. Our study conducted two experiments to explore the reasons for this phenomenon and its generalizability. Experiment 1 compared the learning effects among tracing, non-tracing, and cueing methods. The cueing method was included to…
Descriptors: Geometry, Mathematics Instruction, Cues, Teaching Methods
Fleming, Jacqueline – Journal of Negro Education, 2019
This study of minority students entering their first year of an urban historically Black college (HBCU) investigated the utility of commercial subliminal audio aids to improve academic performance, along with a method of automatic delivery of said messages. Recruited from graduates of an eight-week summer program, 324 developmental students were…
Descriptors: College Freshmen, African American Students, At Risk Students, Developmental Studies Programs
Sutton, Jennifer E. – Developmental Science, 2006
Children ages 2, 3 and 4 years participated in a novel hide-and-seek search task presented on a touchscreen monitor. On beacon trials, the target hiding place could be located using a beacon cue, but on landmark trials, searching required the use of a nearby landmark cue. In Experiment 1, 2-year-olds performed less accurately than older children…
Descriptors: Classroom Techniques, Cues, Young Children, Preschool Children
van Gog, Tamara; Paas, Fred; Merrienboer, Jeroen J. G.; Witte, Puk – Journal of Experimental Psychology: Applied, 2005
This study investigated the amounts of problem-solving process information ("action," "why," "how," and "metacognitive") elicited by means of concurrent, retrospective, and cued retrospective reporting. In a within-participants design, 26 participants completed electrical circuit troubleshooting tasks under different reporting conditions. The…
Descriptors: Problem Solving, Cues, Metacognition, Eye Movements