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Samuel C. Yang – Journal of Information Systems Education, 2024
Amid the ever-increasing number of cyberthreats, cybersecurity degree programs represent a potential growth area for business schools. This study examines undergraduate cybersecurity programs offered by AACSB-accredited business schools in the US. It surveyed 503 AACSB-accredited schools and identified 72 cybersecurity programs. Using the IS2020…
Descriptors: Computer Security, Information Security, Business Administration Education, Business Schools
Nurulwahida Azid; Abdul Hamid Busthami Nur; Ruzlan Md-Ali; Zaharah Che Isa; Yee Mei Heong; Tee Tze Kiong – SAGE Open, 2024
TVET in Malaysia is geared toward providing quality education, training, and resources but it still needs to be strengthened and reformed toward producing a more quality and skilled workforce. This study aimed to procure feedback from TVET curriculum key-players' (automotive) on the integration of automotive case-based simulation (CBS) as TVET…
Descriptors: Foreign Countries, Vocational Education, College Students, Case Method (Teaching Technique)
Nidal Al Said; Lubov Vorona-Slivinskaya; Elena Gorozhanina – Interactive Learning Environments, 2024
The paper delves into social media mining in the context of medical education programs in the information age. It explores the adaptability of Social Media Analytics (SMA) apps within the structure of online courses in medicine and proposes a conceptual framework for a learning process. This process includes practical exercises based on search and…
Descriptors: Social Media, Medical Education, Computer Oriented Programs, Online Courses
Zuzana Suchánová – International Society for Technology, Education, and Science, 2023
The expanding domain of Artificial Intelligence (AI) offers a diverse array of educational applications and tools. However, the scholarly exploration of AI's suitability for enhancing English as a Foreign Language (EFL) instruction at the university level remains notably limited. This research gap impedes educators from fully harnessing AI's…
Descriptors: Artificial Intelligence, Preservice Teachers, English (Second Language), Second Language Instruction
Zhanxia Yang; Patricia Moore Shaffer; Courtney Hagan; Parastu Dubash; Marina Bers – Grantee Submission, 2023
The aim of this study was to explore how the Coding as Another Language (CAL) curriculum, developed by Boston College's DevTech Research Group and utilizing the ScratchJr app, impacted students' computational thinking, coding skills, and reading comprehension. To accomplish this, the research team randomly assigned thirteen schools in a…
Descriptors: Coding, Second Language Learning, Curriculum Development, Programming Languages
Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
Yalcinalp, Serpil; Avci, Ümmühan – Turkish Online Journal of Educational Technology - TOJET, 2019
In order to effectively use emerging digital educational technologies educators should reflect on how these technologies influence student learning, including student creativity. Existing research shows that creativity can be supported by emerging technologies, but recent research in this area has not yet been reviewed. The purpose of our…
Descriptors: Creativity, Educational Technology, Curriculum Development, Technological Advancement
Opoku, Maxwell Jnr; James, Angela – Journal of Baltic Science Education, 2021
In Africa, Science education curricula have been instrumental in promoting Western worldviews as being universal. An educational transformation and decolonisation of the school curriculum is required. A focus on an African worldview and an integration of the local context and community-based information is necessary for survival, i.e., Indigenous…
Descriptors: Foreign Countries, Teaching Methods, Science Education, Curriculum Development
Herro, Danielle – Curriculum Journal, 2015
Games and digital media experiences permeate the lives of youth. Researchers have argued the participatory attributes and cognitive benefits of gaming and media production for more than a decade, relying on socio-cultural theory to bolster their claims. Only recently have large-scale efforts ensued towards moving game play and design into formal…
Descriptors: Video Games, Secondary School Curriculum, High Schools, Curriculum Development
Amaro-Jiménez, Carla; Hungerford-Kresser, Holly; Pole, Kathryn – Journal of Adolescent & Adult Literacy, 2016
In this article, the authors describe, reflect, and analyze the implementation of a commonly used teaching strategy with a technological twist: exit tickets via Twitter. Longitudinal data collected over the course of three years demonstrated that using Twitter to reinvent a nondigital teaching practice ultimately demonstrated a better…
Descriptors: Social Media, Longitudinal Studies, Student Improvement, Teaching Methods
Bork, Alfred; Anderson, John – 1976
A pressing and recurrent problem in developing curriculum material on all nine campuses of the University of California is the unnecessary duplication of work done by others. In response to this difficulty, a computer based facility has been established to help faculty, students, and administrators to learn about developments on their campus or on…
Descriptors: Computer Oriented Programs, Curriculum Development, Databases, Higher Education
Sutherland, Janet; Ekker, Knut; Morgan, Konrad; Crookall, David; Carbonell, Amparo Garcia – 2001
Recent developments in Internet technologies have enabled new, more flexible forms of telematic simulation and have raised issues that were not considered in the early days of networked learning. Ultimately, these questions revolve around: (1) the learning cost-effectiveness of telematic simulation (quality and quantity of learning as opposed to…
Descriptors: Computer Oriented Programs, Computer Simulation, Computer System Design, Curriculum Development
Regional Educational Computing Network for Colleges of Central Mississippi. Final Report, 1973-1977.
Lewis, Jesse C. – 1977
This report describes the cooperative activities of eight colleges/universities and four junior colleges using an IBM 370/145 system in central Mississippi. The Network provides the equipment with the accompanying educational effort, so as to allow each participating institution to become more aware of the academic implication of computers as they…
Descriptors: Computer Oriented Programs, Computers, Cooperative Programs, Curriculum Development
Floyd, Jerald D. – 1974
The purpose of this study was to develop a computerized program to assist students and their faculty advisors in the initial planning and the on-going evaluation of their academic course of study. The system was conceptualized as an interacting process which would compare the student's proposed academic program with a data bank of information…
Descriptors: Academic Achievement, College Students, Computer Oriented Programs, Curriculum Development
Guitard, Charles R. – 1978
This user's guide for AUTHOR, an automatic authoring system which produces programmed texts for teaching symbol recognition, provides detailed instructions to help the user construct and enter the information needed to create the programmed text, run the AUTHOR program, and edit the automatically composed paper. Major sections describe steps in…
Descriptors: Computer Oriented Programs, Computer Programs, Curriculum Development, Databases