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Steele, Patricia; Burleigh, Cheryl; Kroposki, Margaret; Magabo, Myrene; Bailey, Liston – Journal of Educational Technology Systems, 2020
Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly…
Descriptors: Ethics, Computer System Design, Computer Simulation, Instructional Design
Wang, Cheng-Hung; Lin, Hao-Chiang Koong – Journal of Educational Computing Research, 2018
Computers and the Internet are indispensable in modern life. Increasingly useful digital environments and technological developments have reshaped models of knowledge acquisition. Studies on the development of online learning have yielded valuable insights. In the design of online teaching systems that can replicate face-to-face teaching,…
Descriptors: Affective Objectives, Tutoring, Learning Processes, Educational Technology
Tabor, Sharon W. – Journal of Information Technology Education: Innovations in Practice, 2016
Mobile devices are the constant companions of technology users of all ages. Studies show, how-ever, that making calls is a minimal part of our engagement with today's smart phones and that even texting has fallen off, leaving web browsing, gaming, and social media as top uses. A cross-disciplinary group of faculty at our university came together…
Descriptors: Electronic Learning, Program Implementation, Performance Factors, Student Attitudes
Muñoz González, Juan Manuel; Rubio García, Sebastián; Cruz Pichardo, Ivanovna M. – Digital Education Review, 2015
At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century…
Descriptors: Video Games, Classroom Environment, Classroom Techniques, Cooperative Learning
See, Andrew; Teetor, Travis Stephen – Journal of Access Services, 2014
In the summer of 2012, the University of Arizona Libraries implemented an online training program to effectively train Access Services staff and student employees at a large academic research library. This article discusses the program, which was built using a course management system (D2L) and various e-Learning software applications (Articulate…
Descriptors: Staff Development, Training Methods, Library Personnel, Courseware
Krause, Moritz; Kienast, Stephan; Witteck, Torsten; Eilks, Ingo – Chemistry Education Research and Practice, 2013
This paper describes the development and assessment of a learning environment to support the transition of students from lower to upper secondary chemistry education in Germany. The learning environment centers on reviewing and expanding learners' prior chemistry knowledge in heterogeneous learning groups upon entering upper secondary education.…
Descriptors: Computer Assisted Instruction, Educational Environment, Transitional Programs, Chemistry
Smith, S. C.; Al-Assadi, W. K.; Di, J. – IEEE Transactions on Education, 2010
As demand increases for circuits with higher performance, higher complexity, and decreased feature size, asynchronous (clockless) paradigms will become more widely used in the semiconductor industry, as evidenced by the International Technology Roadmap for Semiconductors' (ITRS) prediction of a likely shift from synchronous to asynchronous design…
Descriptors: Computer System Design, Engineering Education, Curriculum Development, Integrated Curriculum
Deliyska, Boryana; Manoilov, Peter – International Journal of Distance Education Technologies, 2010
The intelligent learning systems provide direct customized instruction to the learners without the intervention of human tutors on the basis of Semantic Web resources. Principal roles use ontologies as instruments for modeling learning processes, learners, learning disciplines and resources. This paper examines the variety, relationships, and…
Descriptors: Learning Processes, Intelligent Tutoring Systems, Curriculum Development, Lesson Plans
Pouyioutas, Philippos; Gjermundrod, Harald; Dionysiou, Ioanna – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to present ReProTool Version 2.0, a software tool that is used for the European Credit Transfer System (ECTS) and the Bologna Process re-engineering of academic programmes. The tool is the result of an 18 months project (February 2012-July 2013) project, co-financed by the European Regional Development Fund…
Descriptors: Foreign Countries, College Curriculum, Academic Standards, Outcomes of Education
Albrecht, Conan C.; Romney, Marshall; Lowry, Paul Benjamin; Moody, Greg – Journal of Information Systems Education, 2009
This paper describes an innovative, integrated implementation of the core Information Systems courses. While the published IS curriculum provides standards on course "content", it gives little direction on the "implementation" of the courses. At Brigham Young University, we have reengineered the traditional topics of analysis,…
Descriptors: Computer System Design, Information Systems, Classroom Environment, Curriculum Implementation
San Diego, Jonathan P.; Cox, Margaret J.; Quinn, Barry F. A.; Newton, Jonathan Tim; Banerjee, Avijit; Woolford, Mark – Computers & Education, 2012
hapTEL, an interdisciplinary project funded by two UK research councils from 2007 to 2011, involves a large interdisciplinary team (with undergraduate and post-graduate student participants) which has been developing and evaluating a virtual learning system within an HE healthcare education setting, working on three overlapping strands. Strand 1…
Descriptors: Foreign Countries, Curriculum Development, Undergraduate Study, Graduate Students
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload

Gros, Begona – Computers in Human Behavior, 2001
Discussion of computer-supported collaborative learning (CSCL) focuses on the way in which current instructional design theories can be used to design collaborative learning environments in primary and secondary schools. Highlights include definitions of CSCL; CSCL research, including cognitive approach, systems design, and curricular…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer System Design, Curriculum Development
Sutherland, Janet; Ekker, Knut; Morgan, Konrad; Crookall, David; Carbonell, Amparo Garcia – 2001
Recent developments in Internet technologies have enabled new, more flexible forms of telematic simulation and have raised issues that were not considered in the early days of networked learning. Ultimately, these questions revolve around: (1) the learning cost-effectiveness of telematic simulation (quality and quantity of learning as opposed to…
Descriptors: Computer Oriented Programs, Computer Simulation, Computer System Design, Curriculum Development
Lehtonen, Miika – 2002
In contrast to traditional types of learning and teaching processes and learning media, such as printed material for Web and hypermedia learning resources, Web resources and Web-based activities are quite often unfortunately more or less separate parts of the planning process and curriculum documentation in an organization's traditional…
Descriptors: Computer Assisted Instruction, Computer System Design, Conventional Instruction, Curriculum Development
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