NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Stages of Concern…1
What Works Clearinghouse Rating
Showing 1 to 15 of 201 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nicolai Plintz; Dirk Ifenthaler – International Association for Development of the Information Society, 2024
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess two cybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project "SuperCyberKids". Using a scoping review of databases from pedagogy, psychology, and computer science, we identified current…
Descriptors: Computer Security, Educational Games, Computer Uses in Education, Game Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Maira Nurke; Aziya Zhumabayeva; Lyazzat Adenova; Shaizada Baikenova; Kamilya Abilkalamova – Journal of Education and e-Learning Research, 2024
Noospheric education is considered the basis for the formation of an environmental culture in people and society aimed at solving a complex of problems related to ensuring the sustainable development of society. Identifying promising areas for noospheric education development and demonstrating the importance of students developing a noospheric…
Descriptors: Foreign Countries, Secondary School Students, Grade 4, Sustainable Development
Peer reviewed Peer reviewed
Direct linkDirect link
Michael Lachney; Briana Green; Aman Yadav; Matt Drazin; Madison C. Allen Kuyenga; Andre Harris – Educational Technology Research and Development, 2024
In the United States, culturally responsive computing is a framework that aims to support broadening the participation of racially and linguistically diverse children in computing and technology education through bottom-up interventions that are community-oriented, technology rich, and culturally dynamic. Despite the important role that youth…
Descriptors: Culturally Relevant Education, Computer Uses in Education, Athletics, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Violeta Rosanda; Ivan Bratko; Mateja Gacnik; Vid Podpecan; Andreja Istenic – British Journal of Educational Technology, 2025
Our research aims to examine the effectiveness of introducing social robots as educational technology within authentic classroom activities without modifying them to be designed for a robot. We chose as test subject the fifth-grade curricular topic "The role of technology and its impact on society", meeting the critical stage of moral…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Chung, Sock H.; Farah, Badie N.; Tang, Hung-Lian – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this study is to propose a curriculum development model for the integration of technology, organization, and environment (TOE) framework into enterprise resource planning (ERP) systems education. The study investigated the relationships between the three factors of the TOE framework and student learning outcomes from…
Descriptors: Information Systems, Computer Software, Planning, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Ayesha K. Hashim; Hayley Weddle; Ogechi N. Irondi – Educational Administration Quarterly, 2024
Purpose: Prior research shows wide variation in student learning across contexts during the COVID-19 pandemic, but less is known about "why" such variation occurred or how particular response approaches may help districts navigate future crises. Research methods: Drawing on crisis leadership and organizational theory, we conducted a…
Descriptors: COVID-19, Pandemics, Emergency Programs, Crisis Management
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Emily Bradshaw; Royce Kimmons; Fanny Eliza Bondah – Open Praxis, 2024
This article explores the formal localization of Open Educational Resources (OER) in Ghana, focusing on the remixing of human rights courses for youth and young adults. While working with an NGO that focuses on providing educational resources to low bandwidth areas, partner teachers in Ghana remixed openly-licensed human rights content provided by…
Descriptors: Foreign Countries, Open Source Technology, Teachers, Youth Agencies
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ahmad F. Saad – International Society for Technology, Education, and Science, 2023
In modern school education, the integration of technology has revolutionized traditional teaching methods and introduced innovative approaches to curriculum design. Class blogs and student blogs have emerged as dynamic web 2.0 tools that hold immense potential to transform the learning experience in schools. This abstract explores the utilization…
Descriptors: Electronic Publishing, Web Sites, Teaching Methods, Learner Engagement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yeh, Ju-Hsuan; Lo, Tsai-Yun; Wu, Hsiao-Ling – Journal of Curriculum and Teaching, 2017
This research aims to analyze the Curriculum planning and benefit between departments of beautification in college and the professional courses by using ISM. To understand the link between different professional courses of beautification in college and find out the connections, Department of Cosmetic Science will be taken as an example. The result…
Descriptors: Cosmetology, Curriculum Development, Foreign Countries, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Herro, Danielle – Curriculum Journal, 2015
Games and digital media experiences permeate the lives of youth. Researchers have argued the participatory attributes and cognitive benefits of gaming and media production for more than a decade, relying on socio-cultural theory to bolster their claims. Only recently have large-scale efforts ensued towards moving game play and design into formal…
Descriptors: Video Games, Secondary School Curriculum, High Schools, Curriculum Development
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rowley, Jennifer; Bennett, Dawn – International Journal of Education & the Arts, 2016
This paper reports the findings of a project that investigated uses of electronic portfolios (ePortfolios) in the creative and performing arts at four Australian universities and raises four significant areas for discussion: engaging technologies as an ongoing requirement of planning, delivery and evaluation of teaching and learning in higher…
Descriptors: Foreign Countries, Portfolios (Background Materials), Electronic Publishing, Art Education
Peer reviewed Peer reviewed
Direct linkDirect link
Davis, Jon D. – International Journal for Technology in Mathematics Education, 2015
This study investigated how a group of 10 prospective secondary mathematics teachers (PST) read, evaluated, and adapted a textbook lesson involving the symbolic manipulation capabilities of computer algebra systems (CASS). PST read the entire lesson and tended to focus on the organizing question at the beginning of the student lesson and the CAS-S…
Descriptors: Preservice Teachers, Secondary School Teachers, Mathematics Teachers, Textbooks
Peer reviewed Peer reviewed
Direct linkDirect link
Kaila, Erkki; Kurvinen, Einari; Lokkila, Erno; Laakso, Mikko-Jussi – ACM Transactions on Computing Education, 2016
Educational technology offers several potential benefits for programming education. Still, to facilitate the technology properly, integration into a course must be carefully designed. In this article, we present a redesign of an object-oriented university-level programming course. In the redesign, a collaborative education tool was utilized to…
Descriptors: Curriculum Development, Programming, Computer Science Education, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Ellis, Cathy; Dyer, Alec; Thompson, Dominic – Research in Learning Technology, 2014
This study set out to explore the use of the Internet in peer-to-peer learning environments within vocational education and training and to investigate whether this approach could replace traditional teaching and learning. A mixed methods design, including classroom observations, design experiments, interviews and questionnaires was adopted.…
Descriptors: Foreign Countries, Vocational Education, Internet, Computer Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Asad, Khaled; Tibi, Moanis; Raiyn, Jamal – World Journal of Education, 2016
New generations are using and playing with mobile and computer applications extensively. These applications are the outcomes of programming work that involves skills, such as computational and algorithmic thinking. Learning programming is not easy for students children. In recent years, academic institutions like the Massachusetts Institute of…
Descriptors: Programming, Elementary School Students, Student Attitudes, Visual Aids
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  14