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Cai, Zhiqiang; Marquart, Cody; Shaffer, David W. – International Educational Data Mining Society, 2022
Regular expression (regex) coding has advantages for text analysis. Humans are often able to quickly construct intelligible coding rules with high precision. That is, researchers can identify words and word patterns that correctly classify examples of a particular concept. And, it is often easy to identify false positives and improve the regex…
Descriptors: Coding, Classification, Artificial Intelligence, Engineering Education
Selena Steinberg; Melissa Gresalfi; Lauren Vogelstein; Corey Brady – Journal of Research on Technology in Education, 2024
This paper considers how a curricular design that integrated computer programming and creative movement shaped students' engagement with computing. We draw on data from a camp for middle schoolers, focusing on an activity in which students used the programming environment NetLogo to re-represent their physical choreography. We analyze the extent…
Descriptors: Dance, Programming, Computation, Computer Simulation
Karthigeyan Subramaniam; Nazia Khan; Christopher Sean Long; Mila Rosa Librea-Carden; Sumreen Asim – Journal of Science Teacher Education, 2024
The purpose of this study was to address issues of potential gender bias in pre-service elementary teachers' conceptions of engineers and engineering using Freire's (2018) "Critical Consciousness" perspective. By identifying the biasness as causal and structural attributions, the study also aimed to construct a critical pedagogy…
Descriptors: Females, Preservice Teachers, Elementary School Teachers, Knowledge Level
Olsher, Shai; Cooper, Jason – International Journal of Science and Mathematics Education, 2021
With the growing availability of technology, teachers are becoming significant co-designers of the curriculum--resequencing, editing or supplementing a primary textbook with publicly available digital learning objects. This places a grave responsibility on teachers, who must have a clear view of the rationale and didactic intentions of the…
Descriptors: Textbooks, Metadata, Coding, Calculus
Sue Schroeder; Barbara L. Stewart; Olivia Johnson – Journal of STEM Outreach, 2024
DesignYOU! Code Camp is a grant-funded summer outreach camp designed to increase interest in coding and STEM careers among middle school students (6th - 8th graders) through an innovative, immersive summer camp experience. To make the concepts of coding more palpable, researchers incorporated fashion and retail allowing students to learn through…
Descriptors: STEM Education, Summer Programs, Outreach Programs, Coding
Hladik, Stephanie; Sengupta, Pratim; Shanahan, Marie-Claire – Cognition and Instruction, 2023
In this paper, we emphasize the importance of looking beyond technology itself and including interactional and experiential elements in our research gaze in informal computing education in science museums. We argue that, in these contexts, facilitation can be understood as "design work" that is both complex and challenging. We identify…
Descriptors: Museums, Facilitators (Individuals), Science Teaching Centers, Informal Education
Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Ehean Kim; Emre Dinç – Journal of Educational Technology Systems, 2025
This multiple case study aimed to investigate ESL teachers' practices when they learn and design their ESL lesson activities, with a particular emphasis on the integration of computational thinking through Scratch. Scratch was considered as the computational thinking platform, and teachers were designers of language instruction with/for…
Descriptors: English (Second Language), Language Teachers, Coding, Second Language Instruction
Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
David DeLiema; Ashley Hufnagle; Miguel Ovies-Bocanegra – British Journal of Educational Psychology, 2025
Background: Moments of failure during learning present a wide range of opportunities for growth. However, experimental research and meta reviews focused on failure and learning tend to target singular valued learning processes, such as efficient fixes or transfer of conceptual understanding. These analytical decisions conflict with research…
Descriptors: Middle School Students, Nonprofit Organizations, Summer Programs, Workshops
Nevin Kozcu Cakir; Suna Karlidag – International Journal of Technology in Education, 2024
The purpose of the current study is to examine the effect of adapting the engineering design process to robotic coding, STEM, and the nature of science applications on teachers' self-efficacy towards engineering education and attitudes towards robotic coding. A weak experimental design with a single-group pre-test and post-test, one of the…
Descriptors: Engineering Education, Design, Robotics, Coding
Pakman, Aylin; Pakman, Nabi; Samur, Yavuz – Turkish Online Journal of Educational Technology - TOJET, 2023
This study is important because it deals with 21st century skills and current techniques in the field of educational technology and the studies in this field are limited in the literature. The purpose of this study is to determine the effects of coding, robotics, 3D design and game design education on problem solving and reflective thinking skills…
Descriptors: 21st Century Skills, Coding, Robotics, Design
Eutsler, Lauren – TechTrends: Linking Research and Practice to Improve Learning, 2021
To reduce the lag between highly visual texts in elementary classrooms and a lack of emphasis on visual literacy in teacher preparation, this study explored preservice teachers' coding in the design of a visually-enhanced digital book. A qualitative case study shaped the research design and data collection, including ten digital book artifacts and…
Descriptors: Visual Literacy, Preservice Teacher Education, Elementary Education, Preservice Teachers
Nikola M. Luburic; Luka Z. Doric; Jelena J. Slivka; Dragan Lj. Vidakovic; Katarina-Glorija G. Grujic; Aleksandar D. Kovacevic; Simona B. Prokic – IEEE Transactions on Learning Technologies, 2025
Software engineers are tasked with writing functionally correct code of high quality. Maintainability is a crucial code quality attribute that determines the ease of analyzing, modifying, reusing, and testing a software component. This quality attribute significantly affects the software's lifetime cost, contributing to developer productivity and…
Descriptors: Intelligent Tutoring Systems, Coding, Computer Software, Technical Occupations
Yang, Zhiyuan; Xiang, Wei; You, Weitao; Sun, Lingyun – International Journal of Technology and Design Education, 2021
Design education and practices increasingly involve distributed collaboration. However, its effects on students' design processes, and on the nature of collaboration instruction, remain unclear. The aim of this study was to extend the present understanding of distributed collaborative design by comparing the design activities regarding…
Descriptors: Design, Educational Practices, Teacher Collaboration, Comparative Analysis