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Showing 1 to 15 of 32 results Save | Export
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Renata Kuba; Allan Jeong – Journal of Visual Literacy, 2024
This study examined the visual design processes and strategies used by design experts and non-design college students when composing an infographic. All participants created an infographic on a personal computer and were asked to think aloud as they performed the task. The goal was to identify differences in the strategies utilised to produce…
Descriptors: College Students, Visual Aids, Computer Graphics, Design
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Anne C. Pivonka; Laura Makary; Colin M. Gray – International Journal of Technology and Design Education, 2024
Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer's repertoire and their overall facility as a designer. However, there is little research on how students build cognitive schema in relation to design methods…
Descriptors: Design, Figurative Language, Schemata (Cognition), Teaching Methods
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Adzmi, Mohd Hafnidzam; Ishak, Zahari; Ladin, Che Aleha – Asian Journal of University Education, 2022
Analogical thinking is one of the thinking processes that is associated with creativity. This paper explores how it is experienced in Graphic Design elaborations using Computer Graphic Technology (CGT). Data are collected through concurrent and retrospective probing from three undergraduates and analysed through phenomenological reduction to…
Descriptors: Thinking Skills, Computer Graphics, Correlation, Creativity
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Nomcebo Nobuhle Mhlungu; Philani Brian Mlambo – Journal of Education and e-Learning Research, 2025
This study investigates the challenges faced by grade 10 teachers in Engineering Graphics and Design (EGD) classrooms and their impact on learners' performance, particularly related to poor outcomes on the National Senior Certificate (NSC) examination. The study used convenience sampling to select five EGD teachers from two schools offering the…
Descriptors: Engineering Education, Graphic Arts, Computer Graphics, Instructional Effectiveness
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Coskun, Tugra Karademir; Deniz, Gül Fidan – International Journal of Technology and Design Education, 2022
In this study, the contribution of the 3D computer modeling to the twenty-first century's common competencies was evaluated from the perspective of secondary school students. The one-group post-test only design was used in the study. The instruments of the data collection process were an achievement test and a questionnaire developed by the…
Descriptors: 21st Century Skills, Secondary School Students, Educational Technology, Computer Graphics
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Šafranko, Silvija; Živkovic, Pavo; Stankovic, Anamarija; Medvidovic-Kosanovic, Martina; Széchenyi, Aleksandar; Jokic, Stela – Journal of Chemical Education, 2019
This work combines laboratory quantitative analysis of colored solutions and common devices for digital imaging (digital or web cameras or mobile phones, i.e., smartphones). ColorX software, specially designed for this study, was used for data collection and analysis in order to calculate concentrations of colored solutions from measured RGB…
Descriptors: Computer Graphics, Science Laboratories, Laboratory Experiments, Color
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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
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Crolla, Kristof; Hodgson, Paula; Ho, Angel Wai Yuk – International Journal for the Scholarship of Teaching and Learning, 2019
Post-digital architectural education aims to empower future architects by developing open-mindedness and technical skills for the design of non-standard spatial configurations. Students can learn through exploration and experimentation, using three-dimensional graphic design software to generate initial designs and quality feedback, with a mixed…
Descriptors: Foreign Countries, Architectural Education, Computer Software, Computer Graphics
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González-Yebra, Óscar; Aguilar, Manuel A.; Aguilar, Fernando J.; Lucas, Manuel – Education Sciences, 2019
This study presents the main advances made in recent years by an innovative teaching group at the University of Almeria, who are attempting to incorporate alternative spaces for teaching--learning interaction. This group is developing a new line of study to obtain the main vectors for creating an accessible 3D virtual campus on the Second Life…
Descriptors: Synchronous Communication, Distance Education, Student Satisfaction, Virtual Classrooms
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
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Kynigos, Chronis; Grizioti, Marianthi – Informatics in Education, 2018
During the last decade, coding has come to the foreground of educational trends as a strong mean for developing students' Computational Thinking (or CT). However, there is still limited research that looks at coding and Computational Thinking activities through the lens of constructionism. In this paper, we discuss how the knowledge we already…
Descriptors: Coding, Computation, Educational Technology, Technology Uses in Education
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Bowen, Bradley D.; Coats, Teena; Williams, Thomas O.; Ernst, Jeremy V. – Engineering Design Graphics Journal, 2018
Although the caseload of students with categorical disabilities and limited English proficiency has increased in recent years for secondary engineering design graphics teachers, the level of preparation to teach students with these characteristics has not. Given that teachers must develop inclusive classroom environments for all students, the…
Descriptors: Secondary School Teachers, Teacher Qualifications, Engineering Education, Design
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Riyanti, Menul Teguh; Erwin, Tuti Nuriah; Suriani, S. H. – Journal of Education and Practice, 2017
The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting project-based learning approach, was chosen as a strategy in the learning product development research. University students as the target audience of this model are the students of the fifth semester Visual Communications Design Studies Program…
Descriptors: Student Projects, Teaching Methods, Formative Evaluation, Design
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Nuhoglu Kibar, Pinar; Akkoyunlu, Buket – Journal of Visual Literacy, 2017
In this ever more digital and visual world, it has become more vital that students are encouraged to create content during the learning process through effective visualization of their knowledge. Infographics are an effective method for such visualization. The current study therefore proposes an infographic design rubric (IDR) as a criteria-based…
Descriptors: Visual Aids, Design, Visual Literacy, Visualization
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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
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